Lephisto/src
2014-07-20 21:49:39 +01:00
..
ai.c [Add] Have player keep track of hostiles it has in the system. 2014-05-31 19:07:00 +01:00
ai.h [Remove] Removed the disgusting TYPE_PTR from ai. 2014-01-05 21:32:25 +00:00
base64.c [Change] It's about time I changed the deprecated malloc headers in 2014-04-10 00:36:53 +01:00
base64.h [Fix] Base64 encoder/decoder actually werks now! 2013-05-23 19:46:23 +01:00
board.c [Change] Removed all "improper" usage of strcat/strncat. 2014-05-03 17:16:42 +01:00
board.h [Change] Seperated boarding from player.c to board.c. Fixed ship information panel. 2013-02-27 15:38:15 +00:00
collision.c [Fix] Ignore weird collisions in lines. 2014-03-07 19:35:09 +00:00
collision.h [Add] Some untested collision detection routines. 2013-09-15 22:34:11 +01:00
colour.c [Fix] Jeez, changed colour of fuel gauge, it blended too much with 2014-04-13 23:40:38 +01:00
colour.h [Change] Major rewrite of xml parser, increased sanity checks. 2014-04-08 21:28:52 +01:00
comm.c [Add] Added pilot_rmHostile. 2014-06-01 14:42:07 +01:00
comm.h [Add] Added communication framework allowing you to interact with other pilots/planets. 2014-01-01 21:44:00 +00:00
conf.c [Change] Much better handling of joystick axes. 2014-05-30 20:11:37 +01:00
conf.h Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops 2013-06-22 22:17:28 +02:00
dialogue.c [Change] Changed vsprintf to vsnprintf to be safe. 2014-07-20 20:53:14 +01:00
dialogue.h [Fix] Minor flag bug and small menu no longer opens over dialogues. 2014-03-06 04:38:04 +00:00
economy.c [Add] Using confidence intervals now. 2014-05-21 17:24:30 +01:00
economy.h [Add] Initial work on implementing a dynamic economy. 2014-04-11 02:08:28 +01:00
escort.c [Fix] Fixed escorts, I was keeping quiet about breaking them in the 2014-05-21 00:20:45 +01:00
escort.h [Add] Added escort control ai Lua bindings. 2013-12-31 06:08:01 +00:00
explosion.c [Changed] Cleaned up a bunch of doxygen stuff. 2014-05-10 17:56:50 +01:00
explosion.h [Add] Added explosions, only being used on deaths right now. 2013-11-24 21:56:40 +00:00
faction.c [Add] Added flags to image creation to control transparency mapping. 2014-05-17 11:19:15 +01:00
faction.h [Add] Major additions to communication panel. 2014-01-20 23:34:44 +00:00
font.c [Change] Changed vsprintf to vsnprintf to be safe. 2014-07-20 20:53:14 +01:00
font.h [Change] Extracted some more common font code. 2014-02-11 04:18:03 +00:00
gui.c [Change] Cleaned up some code. 2014-07-20 21:49:39 +01:00
gui.h [Change] Ripped out all the GUI code and gave it, its own file. 2014-07-20 20:48:13 +01:00
hook.c [Fix] Fixed hooks being freed twise in some situations. 2014-05-27 15:40:49 +01:00
hook.h [Add] Documented ltime. 2014-05-27 19:22:35 +01:00
input.c [Change] Ripped out all the GUI code and gave it, its own file. 2014-07-20 20:48:13 +01:00
input.h [Change] Much better handling of joystick axes. 2014-05-30 20:11:37 +01:00
intro.c [Fix] Another possible segfault with isspace(). 2014-05-28 21:32:48 +01:00
intro.h [Add] Added introductory text. 2014-03-04 00:19:56 +00:00
joystick.c [Add] First implementation of force feedback (haptic feedback for 2014-05-29 16:36:57 +01:00
joystick.h Ahem. Forgot headers. Apparently, all the source/header should be updated. Woops 2013-06-22 22:17:28 +02:00
land.c [Fix] Make sure player can accept the active mission from C side code. 2014-07-20 21:26:48 +01:00
land.h [Fix] Fixed diffs getting wiped when loading and some cleanup on planet landing. 2013-12-12 23:14:10 +00:00
ldata.c [Add] Have some more documentation. 2014-05-22 23:35:31 +01:00
ldata.h [Add] No longer need Makefile when working in 'trunk', reads from 2014-05-18 19:54:36 +01:00
lephisto.c [Change] Cleaned up some code. 2014-07-20 21:49:39 +01:00
lephisto.h [Change] Some code cleanup. 2014-05-22 20:43:46 +01:00
lfile.c [Change] Changed some LINUX+FREEBSD checks to _POSIX_SOURCE. 2014-05-28 16:04:27 +01:00
lfile.h [Add] No longer need Makefile when working in 'trunk', reads from 2014-05-18 19:54:36 +01:00
llua_faction.c [Add] Added __tostring metatable functions. 2014-05-17 14:29:57 +01:00
llua_faction.h [Change] More doxygen stuff. 2014-05-22 22:22:29 +01:00
llua_misn.c [Fix] Should fix possible segfaults. 2014-05-17 14:34:00 +01:00
llua_misn.h [Change] Renamed misn_lua to llua_misn 2014-04-14 21:15:38 +01:00
llua_pilot.c [Change] Some more doxygen changes. 2014-05-02 22:06:52 +01:00
llua_pilot.h [Change] More doxygen stuff. 2014-05-22 22:22:29 +01:00
llua_space.c [Change] Don't count "LAND" as a service in Lua. 2014-06-05 17:59:57 +01:00
llua_space.h [Changed] Cleaned up a bunch of doxygen stuff. 2014-05-10 17:56:50 +01:00
llua.c [Add] More music improvements. 2014-06-04 21:06:29 +01:00
llua.h [Change] No longer calling luaopen directly. 2013-06-30 17:07:06 +01:00
lluadef.h [Fix] Ensure that music doesn't stall. 2014-06-05 18:04:57 +01:00
log.h [Add] Support for FreeBSD. Had to play around with the physics slightly 2014-04-10 01:07:20 +01:00
lstd.h [Fix] Avoid some other possible seg faults. 2014-05-28 21:37:26 +01:00
ltime.c [Add] Added the possibility to do lagged time increments (for when 2014-05-27 20:48:00 +01:00
ltime.h [Add] Added the possibility to do lagged time increments (for when 2014-05-27 20:48:00 +01:00
lxml.c [Add] Added flags to image creation to control transparency mapping. 2014-05-17 11:19:15 +01:00
lxml.h [Add] Added flags to image creation to control transparency mapping. 2014-05-17 11:19:15 +01:00
map.c [Change] Cleaned up some code. 2014-07-20 21:49:39 +01:00
map.h [Fix] Map will now always close on new/load game. 2013-12-31 18:38:38 +00:00
md5.c [Change] All tabs back to spaces. 2013-03-21 00:27:05 +00:00
md5.h [Change] All tabs back to spaces. 2013-03-21 00:27:05 +00:00
menu.c [Change] Ensure version message doesn't get overlapped in small 2014-05-22 19:28:10 +01:00
menu.h [Add] Began adding first stages of options menu. 2014-03-10 00:42:46 +00:00
mission.c [Change] Cleaned up some code. 2014-07-20 21:49:39 +01:00
mission.h [Change] Renamed misn_lua to llua_misn 2014-04-14 21:15:38 +01:00
music.c [Fix] Ensure that music doesn't stall. 2014-06-05 18:04:57 +01:00
music.h [Change] Better handling of music. 2014-06-04 14:09:58 +01:00
nebulae.c [Change] Ripped out all the GUI code and gave it, its own file. 2014-07-20 20:48:13 +01:00
nebulae.h [Add] Some error checking in nebulae subsystem to avoid infinite loop. 2013-08-10 17:36:08 +01:00
opengl.c [Change] Ripped out all the GUI code and gave it, its own file. 2014-07-20 20:48:13 +01:00
opengl.h [Fix] Should fix more issues with small resolution scaling. 2014-05-17 12:53:50 +01:00
options.c [Change] Much better handling of joystick axes. 2014-05-30 20:11:37 +01:00
options.h [Add] Added options menu for audio and faders. 2014-04-08 23:48:35 +01:00
outfit.c [Add] Ammunition can now have accuracy (missiles etc..) 2014-05-19 19:03:39 +01:00
outfit.h [Add] Ammunition can now have accuracy (missiles etc..) 2014-05-19 19:03:39 +01:00
pack.c [Add] Have some more documentation. 2014-05-22 23:35:31 +01:00
pack.h [Add] Using the pack cache now, initial loading is a lot faster. 2014-04-27 14:31:21 +01:00
pause.c [Change] Pause engine sounds when pausing. 2014-05-21 21:34:42 +01:00
pause.h [Add] 2x speed modifier by manipulating dt modifier. 2014-03-17 01:56:39 +00:00
perlin.c [Add] More work on documentation. 2014-05-14 16:24:51 +01:00
perlin.h [Add] Interference is generated and renders quite nicely. 2014-04-14 01:11:57 +01:00
physics.c [Change] Some code cleanup. 2014-05-22 20:43:46 +01:00
physics.h [Add] Hey, someone has to document this stuff.. 2014-05-12 14:08:42 +01:00
pilot.c [Add] Use combat music on combat. 2014-06-04 21:14:14 +01:00
pilot.h [Add] Added pilot_rmHostile. 2014-06-01 14:42:07 +01:00
plasmaf.c [Change] Hardcoded everything to have three dimensions. [perlin noise.] 2013-07-12 19:05:39 +01:00
plasmaf.h [Add] Hellz YEAH! Here's some initial plasma fractals, all working and stuff. 2013-03-28 17:20:29 +00:00
player.c [Change] Cleaned up some code. 2014-07-20 21:49:39 +01:00
player.h [Change] Ripped out all the GUI code and gave it, its own file. 2014-07-20 20:48:13 +01:00
rng.c [Change] Some minor clean up. 2014-04-10 18:23:54 +01:00
rng.h [Add] Using confidence intervals now. 2014-05-21 17:24:30 +01:00
save.c [Add] Saves are now backed up. 2014-05-27 15:28:23 +01:00
save.h [Add] Filesystem abstraction and path based stuff. 2013-05-14 22:16:10 +01:00
ship.c [Add] Have some more documentation. 2014-05-22 23:35:31 +01:00
ship.h [Add] Mountpoints for turrets implemented. 2014-05-20 14:23:16 +01:00
sound.c [Change] Slightly cleaner implementation of channel pause/resume. 2014-05-22 18:31:41 +01:00
sound.h [Change] Slightly cleaner implementation of channel pause/resume. 2014-05-22 18:31:41 +01:00
space.c [Change] Cleaned up some code. 2014-07-20 21:49:39 +01:00
space.h [Change] Cleaned up some code. 2014-07-20 21:49:39 +01:00
spfx.c [Change] Special effects are no longer hardcoded. 2014-07-20 21:18:53 +01:00
spfx.h [Add] Updated beam graphics that use the wavy beam system implented a 2014-05-17 13:34:49 +01:00
toolkit.c [Fix] Avoid some other possible seg faults. 2014-05-28 21:37:26 +01:00
toolkit.h [Add] I think I've been documenting this thing all day. D: 2014-05-23 23:05:30 +01:00
unidiff.c [Add] I think I've been documenting this thing all day. D: 2014-05-23 23:05:30 +01:00
unidiff.h [Add] First release of unidiff - Save changes to the universe in a diff format. 2013-12-10 22:51:00 +00:00
weapon.c [Change] Ripped out all the GUI code and gave it, its own file. 2014-07-20 20:48:13 +01:00
weapon.h [Add] Mountpoints for turrets implemented. 2014-05-20 14:23:16 +01:00