[Fix] Make sure player can accept the active mission from C side code.
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							| @ -1207,10 +1207,21 @@ static void misn_accept(unsigned int wid, char* str) { | ||||
|   char* misn_name; | ||||
|   Mission* misn; | ||||
|   int pos; | ||||
|   int i; | ||||
| 
 | ||||
|   misn_name = toolkit_getList(wid, "lstMission"); | ||||
| 
 | ||||
|   if(strcmp(misn_name, "No Missions")==0) return; | ||||
|   /* Make sure you have missions. */ | ||||
|   if(strcmp(misn_name, "No Missions")==0) | ||||
|     return; | ||||
| 
 | ||||
|   /* Make sure player can accept the mission. */ | ||||
|   for(i = 0; i < MISSION_MAX; i++) | ||||
|     if(player_missions[i].data == NULL) break; | ||||
|   if(i >= MISSION_MAX) { | ||||
|     dialogue_alert("You have too many active missions."); | ||||
|     return; | ||||
|   } | ||||
|    | ||||
|   if(dialogue_YesNo("Accept Mission", | ||||
|         "Are you sure you want to accept this mission?")) { | ||||
|  | ||||
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