Lephisto/src/toolkit.h

110 lines
4.4 KiB
C

#pragma once
#include <SDL/SDL.h>
#include "opengl.h"
#include "font.h"
extern int toolkit;
/* Creation. */
unsigned int window_create(char* name, const int x, const int y,
const int w, const int h);
void window_addButton(const unsigned int wid, const int x, const int y,
const int w, const int h, char* name, char* display,
void(*call)(unsigned int, char*));
void window_addText(const unsigned int wid, const int x, const int y,
const int w, const int h, const int centered, char* name,
glFont* font, glColour* colour, char* string);
void window_addImage(const unsigned int wid, const int x, const int y,
char* name, glTexture* image, int border);
void window_addList(const unsigned int wid,
const int x, const int y, /* Position. */
const int w, const int h, /* Size. */
char* name, char** items, int nitems, int defitem,
void(*call)(unsigned int, char*));
void window_addRect(const unsigned int wid,
const int x, const int y, /* Position. */
const int w, const int h, /* size. */
char* name, glColour* colour, int border); /* Properties. */
void window_addCust(const unsigned int wid,
const int x, const int y, /* Position. */
const int w, const int h, /* Size. */
char* name, const int border,
void(*render) (double x, double y, double w, double h),
void(*mouse) (unsigned int wid, SDL_Event* event, double x, double y));
void window_addInput(const unsigned int wid,
const int x, const int y,
const int w, const int h,
char* name, const int max, const int oneline);
void window_addImageArray(const unsigned int wid,
const int x, const int y, /* Position. */
const int w, const int h, /* Size. */
char* name, const int iw, const int ih, /* Name and images sizes. */
glTexture** tex, char** caption, int nelem, /* Elements. */
void(*call)(unsigned int, char*));
void window_addFader(const unsigned int wid,
const int x, const int y, /* Position. */
const int w, const int h, /* Size, if w > h fader is horizontal, else vertical. */
char* name, const double min, const double max, /* name, min * max values. */
const double def, /* Default pos. */
void(*call)(unsigned int, char*)); /* Function to call on value change. */
/* Modification. */
void window_setAccept(const unsigned int wid, void(*fptr)(unsigned int, char*));
void window_setCancel(const unsigned int wid, void(*cancel)(unsigned int, char*));
/* Text. */
void window_modifyText(const unsigned int wid, char* name, char* newstring);
/* Button. */
void window_disableButton(const unsigned int wid, char* name);
void window_enableButton(const unsigned int wid, char* name);
/* Image. */
void window_modifyImage(const unsigned int wid, char* name, glTexture* image);
void window_imgColour(const unsigned int wid, char* name, glColour* colour);
/* Fader. */
void faderValue(const unsigned int wid,
char* name, double value);
void faderBounds(const unsigned int wid,
char* name, double min, double max);
/* Get. */
/* Generic. */
int window_exists(const char* wdwname);
int widget_exists(const unsigned int wid, const char* wgtname);
unsigned int window_get(const char* wdwname);
char* window_getInput(const unsigned int wid, char* name);
void window_posWidget(const unsigned int wid,
char* name, int* x, int* y);
void window_moveWidget(const unsigned int wid,
char* name, int x, int y);
/* Specific. */
char* toolkit_getList(const unsigned int wid, char* name);
int toolkit_getListPos(const unsigned int wid, char* name);
glTexture* window_getImage(const unsigned int wid, char* name);
double window_getFaderValue(const unsigned wid, char* name);
/* Destroy window. */
void window_close(unsigned int wid, char* str);
void window_destroy(const unsigned int wid);
void window_destroyWidget(unsigned wid, const char* wgtname);
/* Render. */
void toolkit_render(void);
/* Input. */
int toolkit_input(SDL_Event* event);
void toolkit_update(void);
/* Init/Exit. */
int toolkit_init(void);
void toolkit_exit(void);