Commit Graph

30 Commits

Author SHA1 Message Date
Allanis
56d10e603b [Add] attack_closestenemy to basic.lua. Pushed the land function into basic.lua. 2013-11-09 23:57:03 +00:00
Allanis
9c8ab865ab [Add] Draktharr skins. [Fix] taunt() bug in ai. 2013-08-24 17:53:15 +01:00
Allanis
028f77f78a [Fix] Stopped AI merchants from popping tasks like crazy! 2013-08-18 14:45:15 +01:00
Allanis
76d7e811b5 [Change] Increased merchant and pirate credits. 2013-08-14 10:53:20 +01:00
Allanis
e10841653d [Fix] Improved sanity on some AI functions. 2013-08-10 16:11:54 +01:00
Allanis
afa05f0ff8 [Change] Moved hyperspace() to scripts/ai/include/basic.lua 2013-08-10 12:18:05 +01:00
Allanis
b8bafb4700 [Add] More planet functions for ai: ai.getrndplanet() and ai.getlandplanet(). 2013-07-10 19:30:58 +01:00
Allanis
23097370db [Fix] Bug with lua files not including include/basic.lua properly. 2013-07-08 21:49:47 +01:00
Allanis
7a03a6f377 [Add] Now all ai include "ai/include/basic.lua" to share attack and runaway functions. 2013-07-01 17:17:14 +01:00
Allanis
3c4383b325 [Change] Cleaned up the ai lua wrappers a bit, needs plenty more work. 2013-06-10 00:42:08 +01:00
Allanis
b377e18d62 [Fix] Typo's. 2013-05-02 20:01:05 +01:00
Allanis
6665424d97 [Add] Couple more commodities. 2013-04-28 09:23:16 +01:00
Allanis
339662e3c5 [Change] Tab to spaces in xml/lua. 2013-03-21 00:46:40 +00:00
Allanis
53d5eb6172 [Add] Militia kinda scans now. 2013-03-20 19:21:46 +00:00
Allanis
a037112f72 [Fix] Eheh. Typo affecting merchant ships going to hyperspace.. 2013-03-17 19:55:40 +00:00
Allanis
b66c6f7ecf [Add] Attempted to get modifications actually working. Everything is
brokened. Don't even attempt to play..
2013-03-17 19:28:45 +00:00
Allanis
b9fce0adbf [Add] Merchants now have cargo that you can steal upon boarding. 2013-03-17 14:22:10 +00:00
Allanis
8a375a58e1 [Change] Merchants will now run away from the last attacker. 2013-03-16 23:05:28 +00:00
Allanis
82e074044e [Fix] AI target loss. 2013-03-16 22:56:25 +00:00
Allanis
88fed6f40c [Add] ai now controls ship's credits/loot. Some more API calls and cargo stuff. 2013-03-16 22:14:53 +00:00
Allanis
d31b9dad30 [Add] Empty StarSystem and made ai use it! 2013-03-10 16:31:55 +00:00
Allanis
9d966458d7 [Add] Mule ship, and applied turrets to them. 2013-02-28 21:22:06 +00:00
Allanis
9fc0c72e71 [Add] If you don't kill the merchant so soon, It will attempt to jump hyperspace when running away. 2013-02-24 15:53:36 +00:00
Allanis
34a6be43df [Add] Merchant vessels are now able to go to hyperspace.
[Change] Overpowered merchant ship a little for testing purposes.
2013-02-24 15:40:34 +00:00
Allanis
5841d23f54 [Change] Sanitized lua ai api a little. 2013-02-23 17:53:31 +00:00
Allanis
a89395a54f [Add] We can now have multiple enemies.
[Add] You are able to get other ship's health from AI now.
2013-02-10 05:21:09 +00:00
Allanis
d1c02773bf [Add] Enemies are now propperly parsed.
[Add] Chance for pirate to come and rampage.
[Fix] Actually got that buffer overflow in ai.
2013-02-09 22:06:02 +00:00
Allanis
9d57f0ddfc [Add] About time I added timer support for AI.
[Fix] Buffer overflow in AI.
2013-02-09 18:58:50 +00:00
Allanis
eac16dacdd [Fix] control_rate is now applied properly.
[Fix] Targetted now renders over the pilot's below.
2013-02-09 16:11:53 +00:00
Allanis
58e7c9b3d7 [Add] Ai profile support. 2013-02-09 00:53:37 +00:00