Lephisto/scripts/ai/merchant.lua
Allanis d1c02773bf [Add] Enemies are now propperly parsed.
[Add] Chance for pirate to come and rampage.
[Fix] Actually got that buffer overflow in ai.
2013-02-09 22:06:02 +00:00

66 lines
1.3 KiB
Lua

-- Required control rate.
control_rate = 2
-- Required "control" function.
function control()
if taskname() == "none" then
planet = getrndplanet()
pushtask(0, "go", planet)
end
end
-- Required "attacked" function.
function attacked(attacker)
if taskname() ~= "runaway" then
-- Let's have some messages.
num = rng(0,3)
if num == 0 then msg = "Mayday! We are under attack!"
elseif num == 1 then msg = "Requesting assistance! Some scoundral is attacking us!"
elseif num == 2 then msg = "Merchant vessle under attack here! HALP!"
end
if msg then broadcast(msg) end
-- So bravely run away!
pushtask(0, "runaway", attacker)
end
end
-- Runs away.
function runaway()
target = gettargetid()
dir = face(target, 1)
accel()
end
-- Fly to the target.
function go()
target = gettarget()
dir = face(target)
dist = getdist(target)
bdist = minbrakedist()
if dir < 10 and dist > bdist then
accel()
elseif dir < 10 and dist < bdist then
poptask()
pushtask(0, "stop")
end
end
-- Backthrust.
function stop()
brake()
if isstopped() then
poptask()
settimer(0, rng(3000, 5000))
pushtask(0, "land")
end
end
--Waits.
function land()
if timeup(0) then
pushtask(0, "runaway", player)
end
end