Lephisto/scripts/ai/merchant.lua
Allanis 9d57f0ddfc [Add] About time I added timer support for AI.
[Fix] Buffer overflow in AI.
2013-02-09 18:58:50 +00:00

66 lines
1.3 KiB
Lua

-- Required control rate.
control_rate = 2
-- Required "control" function.
function control()
if taskname() == "none" then
local planet = getrndplanet()
pushtask(0, "go", planet)
end
end
-- Required "attacked" function.
function attacked(attacker)
if taskname() ~= "runaway" then
-- Let's have some messages.
if attacker == player then
local msg = rng(0,4)
if msg == 0 then say("ARGH! Please don't hurt me.")
elseif msg == 1 then say("HEY! We are simply a merchant vessle.")
elseif msg == 2 then say("LEAVE! ME! ALONE!")
end
end
-- So bravely run away!
pushtask(0, "runaway", attacker)
end
end
-- Runs away.
function runaway()
local target = gettargetid()
local dir = face(target, 1)
accel()
end
-- Fly to the target.
function go()
local target = gettarget()
local dir = face(target)
local dist = getdist(target)
local bdist = minbrakedist()
if dir < 10 and dist > bdist then
accel()
elseif dir < 10 and dist < bdist then
poptask()
pushtask(0, "stop")
end
end
-- Backthrust.
function stop()
brake()
if isstopped() then
poptask()
settimer(0, rng(3000, 5000))
pushtask(0, "land")
end
end
--Waits.
function land()
if timeup(0) then
pushtask(0, "runaway", player)
end
end