Lephisto/scripts/ai/merchant.lua
Allanis 34a6be43df [Add] Merchant vessels are now able to go to hyperspace.
[Change] Overpowered merchant ship a little for testing purposes.
2013-02-24 15:40:34 +00:00

80 lines
1.6 KiB
Lua

-- Required control rate.
control_rate = 2
-- Required "control" function.
function control()
task = ai.taskname()
if task == "hyperspace" then
ai.hyperspace() -- Try to go to hyperspace.
elseif task == "none" then
planet = ai.rndplanet()
ai.pushtask(0, "go", planet)
end
end
-- Required "attacked" function.
function attacked(attacker)
if ai.taskname() ~= "runaway" then
-- Let's have some messages.
num = ai.rnd(0,3)
if num == 0 then msg = "Mayday! We are under attack!"
elseif num == 1 then msg = "Requesting assistance! Some scoundral is attacking us!"
elseif num == 2 then msg = "Merchant vessle under attack here! HALP!"
end
if msg then ai.broadcast(msg) end
-- So bravely run away!
ai.pushtask(0, "runaway", attacker)
end
end
-- Runs away.
function runaway()
target = ai.targetid()
dir = ai.face(target, 1)
ai.accel()
end
-- Fly to the target.
function go()
target = ai.target()
dir = ai.face(target)
dist = ai.dist(target)
bdist = ai.minbrakedist()
if dir < 10 and dist > bdist then
ai.accel()
elseif dir < 10 and dist < bdist then
ai.poptask()
ai.pushtask(0, "stop")
end
end
-- Backthrust.
function stop()
ai.brake()
if ai.isstopped() then
ai.stop()
ai.poptask()
ai.settimer(0, ai.rnd(8000, 15000))
ai.pushtask(0, "land")
else
ai.brake()
end
end
--Waits.
function land()
if ai.timeup(0) then
ai.pushtask(0, "hyperspace")
end
end
-- Go to hyperspace YEAAAHHH!!
function hyperspace()
dir = ai.face(-1) -- Face away from (0,0)
if(dir < 10) then
ai.accel()
end
end