Allanis
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9c8ab865ab
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[Add] Draktharr skins. [Fix] taunt() bug in ai.
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2013-08-24 17:53:15 +01:00 |
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Allanis
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028f77f78a
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[Fix] Stopped AI merchants from popping tasks like crazy!
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2013-08-18 14:45:15 +01:00 |
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Allanis
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76d7e811b5
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[Change] Increased merchant and pirate credits.
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2013-08-14 10:53:20 +01:00 |
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Allanis
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e10841653d
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[Fix] Improved sanity on some AI functions.
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2013-08-10 16:11:54 +01:00 |
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Allanis
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afa05f0ff8
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[Change] Moved hyperspace() to scripts/ai/include/basic.lua
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2013-08-10 12:18:05 +01:00 |
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Allanis
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b8bafb4700
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[Add] More planet functions for ai: ai.getrndplanet() and ai.getlandplanet().
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2013-07-10 19:30:58 +01:00 |
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Allanis
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23097370db
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[Fix] Bug with lua files not including include/basic.lua properly.
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2013-07-08 21:49:47 +01:00 |
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Allanis
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7a03a6f377
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[Add] Now all ai include "ai/include/basic.lua" to share attack and runaway functions.
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2013-07-01 17:17:14 +01:00 |
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Allanis
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3c4383b325
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[Change] Cleaned up the ai lua wrappers a bit, needs plenty more work.
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2013-06-10 00:42:08 +01:00 |
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Allanis
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b377e18d62
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[Fix] Typo's.
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2013-05-02 20:01:05 +01:00 |
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Allanis
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6665424d97
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[Add] Couple more commodities.
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2013-04-28 09:23:16 +01:00 |
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Allanis
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339662e3c5
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[Change] Tab to spaces in xml/lua.
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2013-03-21 00:46:40 +00:00 |
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Allanis
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53d5eb6172
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[Add] Militia kinda scans now.
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2013-03-20 19:21:46 +00:00 |
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Allanis
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a037112f72
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[Fix] Eheh. Typo affecting merchant ships going to hyperspace..
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2013-03-17 19:55:40 +00:00 |
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Allanis
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b66c6f7ecf
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[Add] Attempted to get modifications actually working. Everything is
brokened. Don't even attempt to play..
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2013-03-17 19:28:45 +00:00 |
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Allanis
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b9fce0adbf
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[Add] Merchants now have cargo that you can steal upon boarding.
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2013-03-17 14:22:10 +00:00 |
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Allanis
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8a375a58e1
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[Change] Merchants will now run away from the last attacker.
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2013-03-16 23:05:28 +00:00 |
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Allanis
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82e074044e
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[Fix] AI target loss.
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2013-03-16 22:56:25 +00:00 |
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Allanis
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88fed6f40c
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[Add] ai now controls ship's credits/loot. Some more API calls and cargo stuff.
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2013-03-16 22:14:53 +00:00 |
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Allanis
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d31b9dad30
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[Add] Empty StarSystem and made ai use it!
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2013-03-10 16:31:55 +00:00 |
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Allanis
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9d966458d7
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[Add] Mule ship, and applied turrets to them.
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2013-02-28 21:22:06 +00:00 |
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Allanis
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9fc0c72e71
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[Add] If you don't kill the merchant so soon, It will attempt to jump hyperspace when running away.
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2013-02-24 15:53:36 +00:00 |
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Allanis
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34a6be43df
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[Add] Merchant vessels are now able to go to hyperspace.
[Change] Overpowered merchant ship a little for testing purposes.
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2013-02-24 15:40:34 +00:00 |
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Allanis
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5841d23f54
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[Change] Sanitized lua ai api a little.
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2013-02-23 17:53:31 +00:00 |
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Allanis
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a89395a54f
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[Add] We can now have multiple enemies.
[Add] You are able to get other ship's health from AI now.
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2013-02-10 05:21:09 +00:00 |
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Allanis
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d1c02773bf
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[Add] Enemies are now propperly parsed.
[Add] Chance for pirate to come and rampage.
[Fix] Actually got that buffer overflow in ai.
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2013-02-09 22:06:02 +00:00 |
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Allanis
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9d57f0ddfc
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[Add] About time I added timer support for AI.
[Fix] Buffer overflow in AI.
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2013-02-09 18:58:50 +00:00 |
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Allanis
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eac16dacdd
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[Fix] control_rate is now applied properly.
[Fix] Targetted now renders over the pilot's below.
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2013-02-09 16:11:53 +00:00 |
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Allanis
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58e7c9b3d7
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[Add] Ai profile support.
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2013-02-09 00:53:37 +00:00 |
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