Commit Graph

274 Commits

Author SHA1 Message Date
Allanis
5694a0b598 [Change] Seperated boarding from player.c to board.c. Fixed ship information panel. 2013-02-27 15:38:15 +00:00
Allanis
ae84dcf911 [Add] outfits and ships now have a price tag. 2013-02-27 15:12:59 +00:00
Allanis
fb57dde3ed [Fix] No-one knew it, but input for toolkit was buggy. Seperated toolkit input from game input to fix this. 2013-02-27 14:50:16 +00:00
Allanis
ddadb068fe [Change] Compressed the debug messages. 2013-02-27 14:36:56 +00:00
Allanis
e87f160e23 [Add] Hopefully this will prevent dt intervels being too big. 2013-02-27 04:43:16 +00:00
Allanis
78d0346515 [Change] Use atan2 for ANGLE 2013-02-27 04:31:04 +00:00
Allanis
eee3ef3065 [Change] Minor change to physics. 2013-02-27 04:18:37 +00:00
Allanis
a6c758aa66 [Fix?] Hyperspace bug. Messed up velocity issues.
Ok. What we are doing here is messy.

What we are doing is modulating the velocity. There is also a dt
in there to try to make it not frame dependant..

The way things are done right now, we  are cascading the limit_speed with the physics model,
We can simplify it to a euler integration (It's actuallyu runge-kutta)..

What we are doung is:

v1 = v0 + adt

Basically this means that the current velocity is the last vel plus the acceleration, times the
time passed from the last instance. This is then chained to the limit speed which does:

v = (v1 - vmax)(1-3dt)

So we can right the composite form as:

v = (v0 + adt - vmax) 1-3dt) = v0 + adt - vmax - 3dtv0 - 3adt2 + 3dtvmax

-- Yes. This is hacky. I will try to play with some equasions later.
2013-02-27 03:45:25 +00:00
Allanis
f6de9e8186 [Add] limit_speed in physics 2013-02-27 03:26:58 +00:00
Allanis
0de847b5a4 [Fix] Quick indent fix to stop us from being confused as hell while bug hunting. 2013-02-27 02:46:25 +00:00
Allanis
fce918506d [Fix?] Attempt to fix hyperspace on certain arcitecures. ABS was a bit off. 2013-02-27 02:23:33 +00:00
Allanis
1d89d4e7c6 [Fix] Huge fix of outfits, missiles now work, compiles in C99, no seg fault on exit. 2013-02-27 01:17:46 +00:00
Allanis
1578278f00 [Change] Cleaned up collision a little. 2013-02-27 00:05:52 +00:00
Allanis
68b51e61bc [Fix] Some compiler warnings on 32 bit systems. 2013-02-26 23:54:35 +00:00
Allanis
18bb84eafb [Change] Nerfed the knockback effect. 2013-02-26 23:52:41 +00:00
Allanis
be7a2b7791 [Change] Simplifies spfx_destroy, performs a little better.. 2013-02-26 23:50:00 +00:00
Allanis
9175091456 [Fix] Forgot to remove special effects when in hyperspace.` 2013-02-26 23:46:55 +00:00
Allanis
cc1d09c4b5 [Fix] Small issue with spritesheets that don't have sx == sy 2013-02-26 23:44:54 +00:00
Allanis
f603df48cc [Change] Define special effects per outfit. 2013-02-26 23:43:07 +00:00
Allanis
80d78756ad [Add] Primitive special effect system with explosions!! 2013-02-26 23:18:40 +00:00
Allanis
21deb8709d [Change] Optimized getSpriteFromDir somewhat. 2013-02-26 18:47:14 +00:00
Allanis
ffd806bea6 [Change] Spoke too soon. Star deformation length is now defined. 2013-02-26 18:27:06 +00:00
Allanis
45d75779dd [Add] Perfected hyperspace visuals. ^.^ 2013-02-26 18:21:51 +00:00
Allanis
409dbff310 [Change] Improved hyperspace transition. 2013-02-26 17:54:51 +00:00
Allanis
a10931b7b6 [Fix] Clearing out some warning that I allowed to slip in. 2013-02-26 17:48:47 +00:00
Allanis
4db96b636a [Add] Just a bit more sanity checking for music. 2013-02-26 16:54:25 +00:00
Allanis
804a6d73a0 [Add] seek/tell functions to packfile. Still using "streaming mode" though as it works better with vorbis. 2013-02-26 16:24:29 +00:00
Allanis
301ea07a69 [Change] ai/toolkit compilable under C99. I'll get to the rest of it at some point. 2013-02-26 16:10:35 +00:00
Allanis
d2e952fb88 [Change] Just some C correctiveness. 2013-02-26 15:47:56 +00:00
Allanis
f9c778358c [Fix] Allow for gameplay even if sound isn't working. 2013-02-26 13:54:41 +00:00
Allanis
6a02e903a5 [Add] More complete error checking for audio framework [sound]. 2013-02-24 19:00:15 +00:00
Allanis
439fce48c8 [Add] Combat rating based on mass of pilots killed. -- [Add] Player name. 2013-02-24 18:18:52 +00:00
Allanis
84558ae2c9 [Fix] Small correction in a memset from packfile 2013-02-24 18:01:15 +00:00
Allanis
5c02e0ecfd [Fix] You didn't know it. But you could target while on the pilot information menu. Not now.. 2013-02-24 18:00:11 +00:00
Allanis
ff217f68d6 [Fix] Ensure the game will pause when opening the pilot information window. 2013-02-24 17:58:48 +00:00
Allanis
efe9970854 [Add] Information and ship spec widows with keybins 'i'
[Change] Cleaned up some MELEMENT sanity checks.
2013-02-24 17:55:59 +00:00
Allanis
7d04d86146 [Change] Target hostile no longet picks up disabled ships when targetting nearest hostile. 2013-02-24 16:09:06 +00:00
Allanis
b55259321e [Add] Pushback effect for weapons. 2013-02-24 16:06:19 +00:00
Allanis
34a6be43df [Add] Merchant vessels are now able to go to hyperspace.
[Change] Overpowered merchant ship a little for testing purposes.
2013-02-24 15:40:34 +00:00
Allanis
14735a362d [Fix] Hm. Fixing locally the testing on a remote server means push and pull spam. :) 2013-02-23 21:43:26 +00:00
Allanis
c5c0f16915 [Fix] Another one. Sorry. 2013-02-23 21:41:51 +00:00
Allanis
54758a5de9 [Fix] Typo in non POSIX build of packfile. 2013-02-23 21:40:38 +00:00
Tamir Atias
166dcc95f7 [Change] Renamed main.* to lephisto.*. 2013-02-23 22:38:03 +02:00
Allanis
82ed9ac551 [Change] Just some cosmetic changes, and removed of bzero and strdup. 2013-02-23 20:30:49 +00:00
Allanis
13228c39d8 [Fix?] Eh, some more error checking to prevent seg faults. 2013-02-23 20:14:58 +00:00
Allanis
15599909a0 [Fix] Flakyness removed. :D 2013-02-23 20:12:06 +00:00
Allanis
b165e7b263 [Add] Set volume with command line, volume is a little flaky at the min. :s. 2013-02-23 19:55:30 +00:00
Allanis
a296bd7aa0 [Add] Support for non POSIX systems with open/read/write in packfile system 2013-02-23 19:21:13 +00:00
Allanis
5841d23f54 [Change] Sanitized lua ai api a little. 2013-02-23 17:53:31 +00:00
Allanis
565ebcc20c [Fix] Revisited the libvorbis fix. We wish to return 0 on close. 2013-02-23 00:53:40 +00:00
Allanis
351ff76858 [Fix] Potential bug with a libvorbis segfault. 2013-02-23 00:43:32 +00:00
Allanis
fca4c4e33f [Change] Removed some debugging I didn't mean to commit in. 2013-02-23 00:22:07 +00:00
Allanis
04014d4e9a [Fix] Woops. .wav sounds not loading into memory propperly. 2013-02-23 00:19:51 +00:00
Allanis
999bdc7c8a [Change] Just some small tweaks to sound. I am hunting a bug... 2013-02-22 23:22:59 +00:00
Allanis
fccd9dcc22 [Fix] Mkay. Sound seems to be working without any problems now. 2013-02-22 22:07:42 +00:00
Tamir Atias
b074bce927 Merge branch 'master' of https://github.com/Allanis/Lephisto 2013-03-04 21:19:51 +02:00
Tamir Atias
95421ee5de [Add] Initial mingw support for Windows. 2013-03-04 19:16:29 +00:00
Allanis
dcc0fc247b [Add] Sound base support. 2013-02-22 05:34:24 +00:00
Allanis
529ca21644 [Add] Audio engine is now working, it It's fully tuned enough yet however.
[Change] Refactored ship.c to comply with xml.* standards.
2013-02-22 04:06:47 +00:00
Allanis
afd612ef17 [Add] Basic audio framework and some sounds. Give me another 30 mins and it will work. :) 2013-02-22 01:59:19 +00:00
Allanis
ab4d06a707 [Add] OpenAL to makefile. Preparing for Audio enginey thing. 2013-02-21 23:42:47 +00:00
Allanis
b4565b9063 [Fix] Radar zoom in/out has been bugged for some time. No-one noticed apart from Laci, so I decided to give it a fix. 2013-02-20 21:43:15 +00:00
Allanis
9ad2837a39 [Fix] Screenshots will allow up to 128 shots now without overwriting. These will go to a nice screenshots directory for you. 2013-02-20 21:37:02 +00:00
Allanis
a0f90f9877 [Add] Just playing around, as I can't be bothered to do anything big. 2013-02-20 21:26:17 +00:00
Allanis
943886f53e [Change] Brightened up the green a little for the GUI console fonts 2013-02-20 21:19:14 +00:00
Allanis
376a3af395 [Add] Fade to white when hyperspacing. Might want to add sound to that later. 2013-02-20 21:10:39 +00:00
Allanis
c5fa395f17 [Fix] Few warnings from conf file and VERSION not loading into packed data file. 2013-02-20 20:59:35 +00:00
Allanis
5381ceed02 [Add] Restore health/armour when taking off from a planet. 2013-02-20 20:37:42 +00:00
Allanis
7e3bca1e51 [Change] Remove hard forcing of player speed and instead use incremental slowdown.
[Fix] Pause would give instant travel. Not now!!
2013-02-20 20:20:48 +00:00
Allanis
b2a887ba45 [Change] Improved transition into hyperspace a little. 2013-02-20 20:10:36 +00:00
Allanis
44c6ea6ed6 [Add] Rudementory Hyperspace travel. Still a work in progress. ;) 2013-02-20 19:34:30 +00:00
Allanis
19570b0f6a [Fix] Pause is handled on opening a window, but for safety it is best to handle pause on menu open.
-- Forgot the menu files too..
2013-02-19 23:25:15 +00:00
Allanis
100c605d6b [Add] Preleminary pause menu. 2013-02-19 23:23:15 +00:00
Allanis
1ecf7c1e54 [Fix] Primary weapons where borked on checking for ammunition. 2013-02-19 23:02:42 +00:00
Allanis
a99544804e [Add] Small boarding menu, along with a function to get windows based on name rather than id. 2013-02-19 22:58:10 +00:00
Allanis
7889035b29 [Add] Taking off after landing on a planet now has a direct affect on the system. 2013-02-19 22:22:48 +00:00
Allanis
bfc3582d1e [Change] pilot and star stack won't lower memory allocation now. 2013-02-19 22:17:31 +00:00
Allanis
f5834d33f9 [Add] Commodity exchange. The market is closed the minute. :P 2013-02-19 21:46:11 +00:00
Allanis
8f7df9fc2f [Add] Embed name on window creation rather than having the overhead of writing and positioning a block of text. 2013-02-19 21:38:57 +00:00
Allanis
4384adec98 [Add] Spaceport bar. (no missions or hirelings or alchol available yet). 2013-02-19 20:04:04 +00:00
Allanis
2c388ea1b0 [Add] News window and the concept of fuel. 2013-02-19 19:13:24 +00:00
Allanis
1307661363 [Add] We now have some unimplmented planet services. 2013-02-19 18:50:17 +00:00
Allanis
7b72a35b9e [Fix] Why are we reversing while we are already stopped dead? 2013-02-19 18:11:43 +00:00
Allanis
69476744b8 [Change] Forgot to remove debug statement. 2013-02-19 17:50:51 +00:00
Allanis
474d1df755 [Add] A reverse command for @KonoM as he does not know how physics works. 2013-02-19 17:44:20 +00:00
Allanis
59fc153454 [Change] Pulled default colours out of player.* and throw them in their rightful unit. 2013-02-19 15:43:34 +00:00
Allanis
9a9ace4a42 [Add] Text word wrapping/block text. Allowing for lovely descriptons of planets. 2013-02-19 14:18:55 +00:00
Allanis
d66e1a52f9 [Change] Font work was becoming a little too large to sit in opengl specific code. Moved to font.* 2013-02-19 12:24:55 +00:00
Allanis
74211a0825 [Add] Pause game when window is not focused. Introduced a small 10ms delay when paused to lower CPU usage. 2013-02-19 11:37:38 +00:00
Tamir Atias
f66f644411 Merge branch 'master' of https://github.com/Allanis/Lephisto 2013-02-19 02:43:02 +02:00
Tamir Atias
7034b2369c [Fix] Screenshots were saved as RGBA. Bad idea. 2013-02-19 02:42:37 +02:00
Allanis
13473611ae [Add] Actual landing image. 2013-02-19 00:41:47 +00:00
Allanis
9773d9b19a [Change] Planet target is rendered behind ships and weapons. 2013-02-19 00:15:32 +00:00
Allanis
bf9d422150 [Add] Support for images of planets within toolkit.
[Change] blit functions use doubles instead of vectors.
[Change] Took some time out to clean up space.c bringing it up to xml.h standards.
2013-02-19 00:10:57 +00:00
Allanis
d19f8c4ae8 [Add] More sane toolkit API. -- Improved landing graphics.
[Change] Moved colours out of opengl specific stuff.
2013-02-18 18:37:19 +00:00
Allanis
074e60afa5 [Add] Finished the basic toolkit by rounding off corners, adding gl_printMax and gl_printMid.
[Add] Use flag system with gl_screen.
  -- Optional AA for primitives.
2013-02-18 17:12:35 +00:00
Allanis
268b5dcaa0 [Fix]? Attempted to fix seg fault on AI trying to switch to secondary weapons when there is none available. 2013-02-17 23:30:40 +00:00
Allanis
8eb62f218f [Fix] Woops. Maybe it was me.. 2013-02-17 22:47:40 +00:00
Allanis
ba4b7239d4 [Change] Some tweaks to GL rendering. - I should point out, It wasn't me whom broke the textures. :P 2013-02-17 22:45:19 +00:00
Allanis
811fc0b92a [Change] What in the world was I thinking with the gui crap?? Large refactoring.. 2013-02-17 21:56:57 +00:00