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ai.c
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[Change] ai/toolkit compilable under C99. I'll get to the rest of it at some point.
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2013-02-26 16:10:35 +00:00 |
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ai.h
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[Change] ai/toolkit compilable under C99. I'll get to the rest of it at some point.
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2013-02-26 16:10:35 +00:00 |
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collision.c
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[Change] Renamed main.* to lephisto.*.
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2013-02-23 22:38:03 +02:00 |
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collision.h
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[Change] What in the world was I thinking with the gui crap?? Large refactoring..
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2013-02-17 21:56:57 +00:00 |
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colour.c
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[Add] Information and ship spec widows with keybins 'i'
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2013-02-24 17:55:59 +00:00 |
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colour.h
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[Change] Just some C correctiveness.
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2013-02-26 15:47:56 +00:00 |
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conf.c
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[Change] Renamed main.* to lephisto.*.
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2013-02-23 22:38:03 +02:00 |
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conf.h
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[Add] Start of toolkit framework, we will manage windows etc here.
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2013-02-16 20:01:00 +00:00 |
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faction.c
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[Change] Just some C correctiveness.
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2013-02-26 15:47:56 +00:00 |
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faction.h
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[Change] Just some C correctiveness.
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2013-02-26 15:47:56 +00:00 |
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font.c
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[Fix] Clearing out some warning that I allowed to slip in.
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2013-02-26 17:48:47 +00:00 |
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font.h
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[Fix] Clearing out some warning that I allowed to slip in.
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2013-02-26 17:48:47 +00:00 |
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input.c
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[Change] Just some C correctiveness.
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2013-02-26 15:47:56 +00:00 |
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input.h
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[Add] Primitive special effect system with explosions!!
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2013-02-26 23:18:40 +00:00 |
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joystick.c
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[Change] Renamed main.* to lephisto.*.
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2013-02-23 22:38:03 +02:00 |
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joystick.h
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[Add] Select joystick by name with option -J [string] as well as id with -j [id]
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2013-02-01 23:37:13 +00:00 |
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land.c
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[Fix] Clearing out some warning that I allowed to slip in.
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2013-02-26 17:48:47 +00:00 |
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land.h
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[Add] Basic toolkit for window/widget rendering etc.
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2013-02-17 19:51:31 +00:00 |
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lephisto.c
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[Add] Primitive special effect system with explosions!!
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2013-02-26 23:18:40 +00:00 |
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lephisto.h
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[Change] Renamed main.* to lephisto.*.
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2013-02-23 22:38:03 +02:00 |
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log.h
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[Add] Have everything load from datafile.
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2013-02-03 21:26:28 +00:00 |
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md5.c
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[Add] Have everything load from datafile.
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2013-02-03 21:26:28 +00:00 |
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md5.h
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[Add] Have everything load from datafile.
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2013-02-03 21:26:28 +00:00 |
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menu.c
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[Add] Primitive special effect system with explosions!!
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2013-02-26 23:18:40 +00:00 |
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menu.h
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[Add] Information and ship spec widows with keybins 'i'
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2013-02-24 17:55:59 +00:00 |
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music.c
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[Add] Primitive special effect system with explosions!!
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2013-02-26 23:18:40 +00:00 |
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music.h
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[Add] Audio engine is now working, it It's fully tuned enough yet however.
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2013-02-22 04:06:47 +00:00 |
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opengl.c
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[Fix] Small issue with spritesheets that don't have sx == sy
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2013-02-26 23:44:54 +00:00 |
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opengl.h
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[Change] Just some C correctiveness.
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2013-02-26 15:47:56 +00:00 |
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outfit.c
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[Change] Define special effects per outfit.
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2013-02-26 23:43:07 +00:00 |
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outfit.h
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[Change] Define special effects per outfit.
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2013-02-26 23:43:07 +00:00 |
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pack.c
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[Add] seek/tell functions to packfile. Still using "streaming mode" though as it works better with vorbis.
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2013-02-26 16:24:29 +00:00 |
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pack.h
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[Add] seek/tell functions to packfile. Still using "streaming mode" though as it works better with vorbis.
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2013-02-26 16:24:29 +00:00 |
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pause.c
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[Add] Primitive special effect system with explosions!!
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2013-02-26 23:18:40 +00:00 |
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pause.h
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[Add] Start of toolkit framework, we will manage windows etc here.
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2013-02-16 20:01:00 +00:00 |
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physics.c
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[Change] Renamed main.* to lephisto.*.
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2013-02-23 22:38:03 +02:00 |
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physics.h
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[Change] Just some C correctiveness.
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2013-02-26 15:47:56 +00:00 |
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pilot.c
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[Add] Combat rating based on mass of pilots killed. -- [Add] Player name.
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2013-02-24 18:18:52 +00:00 |
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pilot.h
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[Change] Spoke too soon. Star deformation length is now defined.
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2013-02-26 18:27:06 +00:00 |
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player.c
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[Add] Perfected hyperspace visuals. ^.^
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2013-02-26 18:21:51 +00:00 |
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player.h
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[Change] Just some C correctiveness.
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2013-02-26 15:47:56 +00:00 |
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rng.c
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[Add] Command line option.
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2013-02-01 02:32:29 +00:00 |
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rng.h
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[Fix] One seg fault! No idea how many more to go.
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2013-02-05 17:55:01 +00:00 |
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ship.c
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[Fix] Clearing out some warning that I allowed to slip in.
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2013-02-26 17:48:47 +00:00 |
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ship.h
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[Change] Just some C correctiveness.
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2013-02-26 15:47:56 +00:00 |
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sound.c
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[Add] Primitive special effect system with explosions!!
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2013-02-26 23:18:40 +00:00 |
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sound.h
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[Change] Just some C correctiveness.
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2013-02-26 15:47:56 +00:00 |
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space.c
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[Fix] Forgot to remove special effects when in hyperspace.`
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2013-02-26 23:46:55 +00:00 |
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space.h
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[Change] Just some C correctiveness.
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2013-02-26 15:47:56 +00:00 |
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spfx.c
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[Change] Simplifies spfx_destroy, performs a little better..
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2013-02-26 23:50:00 +00:00 |
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spfx.h
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[Change] Define special effects per outfit.
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2013-02-26 23:43:07 +00:00 |
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toolkit.c
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[Change] ai/toolkit compilable under C99. I'll get to the rest of it at some point.
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2013-02-26 16:10:35 +00:00 |
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toolkit.h
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[Add] Primitive special effect system with explosions!!
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2013-02-26 23:18:40 +00:00 |
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weapon.c
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[Change] Define special effects per outfit.
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2013-02-26 23:43:07 +00:00 |
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weapon.h
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[Fix]? Attempted to fix seg fault on AI trying to switch to secondary weapons when there is none available.
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2013-02-17 23:30:40 +00:00 |
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xml.h
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[Add] Basic toolkit for window/widget rendering etc.
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2013-02-17 19:51:31 +00:00 |