Commit Graph

14 Commits

Author SHA1 Message Date
Allanis
b9fce0adbf [Add] Merchants now have cargo that you can steal upon boarding. 2013-03-17 14:22:10 +00:00
Allanis
8a375a58e1 [Change] Merchants will now run away from the last attacker. 2013-03-16 23:05:28 +00:00
Allanis
82e074044e [Fix] AI target loss. 2013-03-16 22:56:25 +00:00
Allanis
88fed6f40c [Add] ai now controls ship's credits/loot. Some more API calls and cargo stuff. 2013-03-16 22:14:53 +00:00
Allanis
d31b9dad30 [Add] Empty StarSystem and made ai use it! 2013-03-10 16:31:55 +00:00
Allanis
9d966458d7 [Add] Mule ship, and applied turrets to them. 2013-02-28 21:22:06 +00:00
Allanis
9fc0c72e71 [Add] If you don't kill the merchant so soon, It will attempt to jump hyperspace when running away. 2013-02-24 15:53:36 +00:00
Allanis
34a6be43df [Add] Merchant vessels are now able to go to hyperspace.
[Change] Overpowered merchant ship a little for testing purposes.
2013-02-24 15:40:34 +00:00
Allanis
5841d23f54 [Change] Sanitized lua ai api a little. 2013-02-23 17:53:31 +00:00
Allanis
a89395a54f [Add] We can now have multiple enemies.
[Add] You are able to get other ship's health from AI now.
2013-02-10 05:21:09 +00:00
Allanis
d1c02773bf [Add] Enemies are now propperly parsed.
[Add] Chance for pirate to come and rampage.
[Fix] Actually got that buffer overflow in ai.
2013-02-09 22:06:02 +00:00
Allanis
9d57f0ddfc [Add] About time I added timer support for AI.
[Fix] Buffer overflow in AI.
2013-02-09 18:58:50 +00:00
Allanis
eac16dacdd [Fix] control_rate is now applied properly.
[Fix] Targetted now renders over the pilot's below.
2013-02-09 16:11:53 +00:00
Allanis
58e7c9b3d7 [Add] Ai profile support. 2013-02-09 00:53:37 +00:00