Commit Graph

1597 Commits

Author SHA1 Message Date
Rtch90
2eec93a9bd [Add] A lot of preliminary work on game saves. 2018-01-30 20:12:30 +00:00
Rtch90
a0d7eb207a [Add] Earth Starports [London, Los Angeles, Moscow and more. ]
[Add] Intro screen.
2018-01-23 21:31:52 +00:00
Rtch90
0b648b4a9a [Add] Create surface starports in system generation. */ 2018-01-23 20:36:51 +00:00
Rtch90
4bb15a1462 [Fix] Fixed timestep physics. 2018-01-23 19:32:27 +00:00
Rtch90
c3a2849f77 [Add] Spin keys.
[Change] Make stars render faster and use more realistic star type light
colours.
2018-01-23 18:54:35 +00:00
Rtch90
1d7083b344 [Add] Make orbital starports in system generation. 2018-01-21 20:27:43 +00:00
Rtch90
f9e7d05ccb [Fix] Segfault on shooting stuff. 2018-01-21 16:08:48 +00:00
Rtch90
7749676cda [Change] Allow ship rotation controls at high time accel.
[Change] Force gears down on docking.
2018-01-21 15:58:17 +00:00
Rtch90
43ce19d276 [Fix] Position ships correctly when sat on ground so they don't sink in. 2018-01-21 14:00:00 +00:00
Rtch90
7f0918cc1e [Change] Increase UI resolution to 800x600. 2018-01-21 12:16:03 +00:00
Rtch90
5feaf72e78 [Add] Landing on ground based stations. Uses the same geom flag 1 thing
to indicate docking surface, but they are visible surfaces in this case.
2018-01-21 00:12:28 +00:00
Rtch90
4ae98085e2 [Add] Body::OrientOnSurface for placing things on planets.
[Add] Small start on ground based starports.
[Fix] ToggleButton.
2018-01-20 22:37:38 +00:00
Rtch90
41050278e8 [Add] 'i' to toggle debug info.
[Change] esc to close instead of 'q'
2018-01-20 18:28:37 +00:00
Rtch90
117b9db6bd [Add] Zero velocity and forces on landing. 2018-01-20 18:14:59 +00:00
Rtch90
703515dbe0 [Add] More landing constraints.
[Fix?] Correct wheel behaviour when landed.
2018-01-20 17:23:06 +00:00
Rtch90
625de2c655 [Change] Some shortcut key changes.
[Add] Launching after landing.
2018-01-20 17:06:09 +00:00
Rtch90
4abeef8f55 [Fix] Fixed some UI scrolling/zooming speeds. 2018-01-19 19:42:44 +00:00
Rtch90
9961d38782 [Add] Planet landing. 2018-01-18 20:30:41 +00:00
Rtch90
18427f1497 [Change] Some gravity improvements.
[Add] Apply star colours to world lighting.
2018-01-18 19:28:21 +00:00
Rtch90
aa577e863d [Add] Preliminary: Gravity for player only, when in planet frame. 2018-01-17 21:53:10 +00:00
Rtch90
1e3c6e55ad [Add] Planets for stars in binary systems. Unfinished(temp wrong,
culling wrong).
2018-01-16 20:19:13 +00:00
Rtch90
d4462fab3c [Fix] Fixed system_info_view's misalignment. 2018-01-15 23:31:40 +00:00
Rtch90
97dbcae545 [Partial Fix] Mostly fixed system info view to show triple and quadruple
systems.
2018-01-15 23:23:28 +00:00
Rtch90
dc836e99b1 [Add] 3 and 4 star systems (with system-wide center of mass). 2018-01-15 22:11:58 +00:00
Rtch90
f1ef95d9c4 [Change] Some more renaming. 2018-01-14 14:32:13 +00:00
Rtch90
9e40edb0cb [Change] Renaming a few stuff to comply with convention. 2018-01-14 14:11:21 +00:00
Rtch90
e2fb5081a7 [Fix] Fixed precision bug in TransformToModelCoords. 2018-01-13 18:11:36 +00:00
Rtch90
0732584c0d [Add] Planets rotate. Woo. 2018-01-13 18:05:28 +00:00
Rtch90
6ff77553f6 [Fix] Revert the silly hack and change dynamic bodies to have spherical
mass distribution to prevent horrible exploding errors in angular
velocity.
2018-01-13 16:30:15 +00:00
Rtch90
65b737bfba [Change] Hack to deal with high ang velocity and long ode timesteps. 2018-01-13 16:02:59 +00:00
Rtch90
054630982c [Change] More rotating frame work. Looks pretty nice now.. 2018-01-07 14:59:56 +00:00
Rtch90
d6154a63a6 [Add] Initial work on rotating frames. Woop, our sun moves now. 2017-12-26 17:24:03 +00:00
Rtch90
9a13d1f8dc [Add] Added Rotating frames. 2017-12-24 19:22:33 +00:00
Rtch90
476fce2911 [Fix] Targetting bug when labels enabled.
[Fix] Bug also in docking..
2017-12-24 18:49:26 +00:00
Rtch90
222751e772 [Add] Add toggle labels button. 2017-12-24 18:45:22 +00:00
Rtch90
0e59178d77 [Fix] Set body velocities correctly as they enter and leave moving frames. 2017-12-24 17:57:14 +00:00
Rtch90
3beac715c7 [Add] Added a time accel of 10000x.. Because ya'know.. Space is big. 2017-12-24 17:28:16 +00:00
Rtch90
a96eb78d34 [Remove] Removed objimport* 2017-12-24 17:18:26 +00:00
Rtch90
4d475bdf9b [Add] Initial work on binary star systems. Right now they are generated
without planets and with no more than two stars. Orbits around center of
mass should be correct. World view objects now move along their orbit
rails.
2017-12-24 14:30:29 +00:00
Rtch90
e67e7f12f2 [Fix] Stop player controls from going crazy when switched from world
view.
2017-12-24 13:02:44 +00:00
Rtch90
cbd18023da [Add] Preliminary communications to space stations and ships. 2017-12-24 00:06:09 +00:00
Rtch90
a52fc3a1a4 [Change] Black space in object viewer. 2017-12-23 19:30:34 +00:00
Rtch90
70ef1701cf [Add] Preliminary atmospheres. 2017-12-23 19:27:31 +00:00
Rtch90
018909ebf4 [Change] Allow external view to be rotated while game time is paused. 2017-12-23 17:41:22 +00:00
Rtch90
fa459bead3 [Change] Narrowed FOV for sector view. 2017-12-23 17:37:18 +00:00
Rtch90
ca3c69cd33 [Add] Custom star systems. 2017-12-23 17:33:39 +00:00
Rtch90
62c2021eae [Add] Integer system generation. :/ 2017-12-23 01:34:59 +00:00
Rtch90
405b42d4b9 [Add] Added that darn fixed point class. 2017-12-22 23:34:48 +00:00
Rtch90
3a2fa73f2d [Change] A few more system gen float => int stuff. I didn't take into
account that different platforms will likely handle them differently,
resulting in diferent starsystems being generated between platforms.
2017-12-04 21:49:30 +00:00
Rtch90
0017ed0bd3 [Add] Added some debug to starsystem. 2017-12-04 21:40:52 +00:00
Rtch90
c14e243b35 [Change] AccreteDisc - float => int 2017-12-04 21:34:08 +00:00
Rtch90
1dcba0856e [Change] Just some needless renaming. 2017-11-25 17:47:48 +00:00
Rtch90
9de8eb3fb9 [Change] Made Ejecta crater lighter than rest of planet. 2017-11-25 16:41:05 +00:00
Rtch90
dfc4b31e75 [Add] Tesselate planet continents properly. Gets rid of a few glitches
and it's faster also.
2017-11-25 16:15:13 +00:00
Rtch90
92e9c4fe54 [Fix] Heh, planets are sometimes masquarading as stars. Sneaky. 2017-11-25 16:02:25 +00:00
Rtch90
fe8fedd5b7 [Add] Body: GetRadius method.
[Add] Calculate bounding sphere radius from AABB's of geoms.
[Add] Make use of the existing GetRadius methods.
[Change] Moved object viewer key to f10.
[Add] A couple new image icons.
2017-11-25 15:54:23 +00:00
Rtch90
0aee9d7036 [Fix] Fix orientation of star glow. 2017-11-25 13:37:57 +00:00
Rtch90
1c3691b15f [Change] Make background stars a little feistier. 2017-11-25 13:20:35 +00:00
Rtch90
5451cf3be7 [Add] Stars glow right?! 2017-11-25 13:14:10 +00:00
Rtch90
8b8f2606ca [Add] Ejecta crater flavour. ^.^ 2017-11-25 13:03:32 +00:00
Rtch90
849c723d6a [Fix] Fixed collision bug and some rendering issues with mersenne
twister bug.
2017-11-25 12:23:17 +00:00
Rtch90
236d683a81 [Add] Rudimentary work on small rocky planetoid rendering. 2017-11-24 23:28:10 +00:00
Rtch90
92590d2136 [Change] Actually set planet sizes (but still 1 size per type). 2017-11-24 22:17:42 +00:00
Rtch90
15b6d9178c [Add] Make display lists of planets within range. Nice FPS improvment.
:D
2017-11-24 22:05:54 +00:00
Rtch90
0d79a17c31 [Fix] Forgot to commit a couple of minor fixes. 2017-11-23 23:33:44 +00:00
Rtch90
e5ef17814a [Fix] Fixed that darn gas giant rendering. "Yeah, that's looks like a
planet!"
2017-11-23 22:51:49 +00:00
Rtch90
ccca982b42 [Change] A bunch more planet work.
[Change] Start player in system 0, 0, 0
2017-11-23 21:25:46 +00:00
Rtch90
8638477a2f [Meh] Files I obviously forgot to save. :/ 2017-11-22 23:55:04 +00:00
Rtch90
869c4e6a54 [Add] Some more gas giant rendering work. Now procedurally generated!
[Add] Some Screenies.
2017-11-22 23:25:26 +00:00
Rtch90
e8d67b6f02 [Change] Clean up the silly lighting direction picking. 2017-11-22 21:55:36 +00:00
Rtch90
fdaea7190d [Add] Some gas giant work, cleaned up Body somewhat. 2017-11-22 21:46:22 +00:00
Rtch90
8a16f3c0db [Add?] Some work in progress planet drawing. Nothing to pay attention
to. :P
2017-11-21 19:28:44 +00:00
Rtch90
1b35d387b9 [Change] Position player in docking bay on undocking. Need to do request
docking clearance, because at the minute repeat docking is not possible.
D:
2017-11-20 22:15:23 +00:00
Rtch90
f1debdee31 [Add] ModelBody::SetRotation(). 2017-11-19 22:45:44 +00:00
Rtch90
421abb2324 [Fix] Somewhere amongs the changes docking got borked. 2017-11-19 22:19:16 +00:00
Rtch90
cb72a4ccbe [Change] Renamed rigid body stuff. 2017-11-19 22:01:50 +00:00
Rtch90
d5cd91e02b [Change] Get the collision geom flags through to the collision
detection..
2017-11-19 19:50:06 +00:00
Rtch90
b48426d6c4 [Change] Messing around with collisions some more, not really helpful. 2017-11-19 17:43:43 +00:00
Rtch90
7a20ca5876 [Add] Add docking quad to space station model 2017-11-19 15:33:39 +00:00
Rtch90
6404418ce1 [Add] Use new body death code with pre-hyperspace clearout. 2017-11-19 15:01:32 +00:00
Rtch90
6d568a0ecf [Add] Body death and associated cleanup. Space::KillBody() to kill a
body.
2017-11-19 14:42:30 +00:00
Rtch90
a7928d0066 [Change] Just messing with a few values. Put some space between the other actors. 2017-11-19 12:37:19 +00:00
Rtch90
754e25f116 [Fix] Fixed CollMesh+Scale. ^.^ 2017-11-19 12:28:18 +00:00
Rtch90
196e7345a1 [Add] Working on collision. Doesn't work, see how changing model scale screws collisions. If I set the model 62 scale to 2.0 then hitting it gives screwed up collisions. On scale 1.0 it works fine though. 2017-11-19 11:41:35 +00:00
Rtch90
15f17e08e5 [Fix] Should probably clear those thrusters upon initilization. :D 2017-11-19 00:13:28 +00:00
Rtch90
3c064b4e5a [Add] Flag for invisible stuff. 2017-11-19 00:09:17 +00:00
Rtch90
85155c1fcc [Fix] This took wayy too long to debug.. if(n < 100); n = 100; !?!?!?!? 2017-11-18 23:59:59 +00:00
Rtch90
2a5a81dcf3 [Add] Collisions using collision meshes. 2017-11-18 18:18:31 +00:00
Rtch90
dadae15b47 [Fix] Then Allanis Fixeth Frustum, then the Earth appeared! And it was gooood! 2017-11-17 21:03:49 +00:00
Rtch90
7757997e56 [Fix] Fixed assertion when facing away from target. 2017-11-17 20:59:13 +00:00
Rtch90
aff5111f36 [Add] Added targets to ships. 2017-11-17 20:51:44 +00:00
Rtch90
a3693b52aa [Add] Depth sorting? Two odd things happened here. Magically lasers started working! YEYY! But also Earth disapeared. Nayy! 2017-11-17 19:37:02 +00:00
Rtch90
03f49891b6 [Change] Allow left&right mouse buttons together to fire laser. -- Still need to fix the rendering of the laser. 2017-11-16 22:31:22 +00:00
Rtch90
2a029eced4 [Add] Collision mesh generation. Collisions are not so arcady now. :D 2017-11-16 22:27:54 +00:00
Rtch90
ea07725a87 [Change] Some model reorganisation.
[Add] LOD.
2017-11-15 22:36:25 +00:00
Rtch90
0fa35be152 [Add] There is no denying being dead now with this lovely model.
[Fix] Fixed a scaling bug.
2017-11-15 16:02:12 +00:00
Rtch90
6c1b4e5dfd [Fix] Set ship gear flag properly so we don't see the wheels now when the gears are up and flaps closed. 2017-11-14 20:27:40 +00:00
Rtch90
1e48dbafe5 [Add] Wheels up/down transition. 2017-11-14 20:21:06 +00:00
Rtch90
d0bbe9df73 [Add] Set some anim params so engine pulse works. Looks pretty nice.
[Fix] Fixed ambiguois calls to pow().
2017-11-14 20:04:36 +00:00
Rtch90
c80c6b3d17 [Fix] Fixed the wheels. 2017-11-14 19:57:46 +00:00