Moving from a TCP only model to a hybrid TCP/UDP system. This is required to achieve a responsive, real-time multiplayer experience. |
||
|---|---|---|
| .. | ||
| game | ||
| main.cpp | ||
Moving from a TCP only model to a hybrid TCP/UDP system. This is required to achieve a responsive, real-time multiplayer experience. |
||
|---|---|---|
| .. | ||
| game | ||
| main.cpp | ||