Moving from a TCP only model to a hybrid TCP/UDP system. This is required to achieve a responsive, real-time multiplayer experience. |
||
|---|---|---|
| .. | ||
| game.cpp | ||
| game.h | ||
| player.cpp | ||
| player.h | ||
Moving from a TCP only model to a hybrid TCP/UDP system. This is required to achieve a responsive, real-time multiplayer experience. |
||
|---|---|---|
| .. | ||
| game.cpp | ||
| game.h | ||
| player.cpp | ||
| player.h | ||