Moving from a TCP only model to a hybrid TCP/UDP system. This is required to achieve a responsive, real-time multiplayer experience.
183 lines
5.7 KiB
C++
183 lines
5.7 KiB
C++
#include <cstddef>
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#include <cstdio>
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#include <chrono>
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#include <sys/select.h>
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#include <cstring>
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#include <thread>
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#include <vector>
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#include <fcntl.h>
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#include <signal.h>
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#include "bettola/network/tcpsocket.h"
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#include "bettola/network/udpsocket.h"
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#include "bettola/network/net_common.h"
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#include "bettola/network/message.h"
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#include "bettola/network/player_pos_message.h"
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#include "game/game.h"
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int main(void) {
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Game game;
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std::vector<BettolaLib::Network::TCPSocket*> client_sockets;
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signal(SIGPIPE, SIG_IGN);
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printf("=== Bettola Server: Starting ===\n");
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BettolaLib::Network::TCPSocket server_socket; /* For TCP connections. */
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BettolaLib::Network::UDPSocket udp_socket; /* For UDP traffic. */
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/* Create and bind TCP socket. */
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if(!server_socket.create()) {
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printf("Bettola Server: Failed to create socket.\n");
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return 1;
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}
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if(!server_socket.bind(BettolaLib::Network::DEFAULT_PORT)) {
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printf("Bettola Server: Failed to bind socket to port %hu.\n",
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BettolaLib::Network::DEFAULT_PORT);
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server_socket.close();
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return 1;
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}
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if(!server_socket.listen()) {
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printf("Bettola Server: Failed to listen on socket.\n");
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server_socket.close();
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return 1;
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}
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printf("Bettola Server: TCP Listening on port %hu...\n", BettolaLib::Network::DEFAULT_PORT);
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/* Create and bind UDP socket. */
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if(!udp_socket.create()) {
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printf("Bettola Server: Failed to create UDP socket.\n");
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return 1;
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}
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if(!udp_socket.bind(BettolaLib::Network::DEFAULT_PORT)) {
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printf("Bettola Server: Failed to bind UDP Socket to port %hu.\n",
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BettolaLib::Network::DEFAULT_PORT);
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udp_socket.close();
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return 1;
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}
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printf("Bettola Server: UDP Listening on port %hu...\n", BettolaLib::Network::DEFAULT_PORT);
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/* Set the server socket to non-blocking. */
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int flags = fcntl(server_socket.get_sockfd(), F_GETFL, 0);
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if(flags == -1) {
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perror("fcntl F_GETFL, failed.");
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return 1;
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}
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fcntl(server_socket.get_sockfd(), F_SETFL, flags | O_NONBLOCK);
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int udp_flags = fcntl(udp_socket.get_sockfd(), F_GETFL, 0);
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fcntl(udp_socket.get_sockfd(), F_SETFL, udp_flags | O_NONBLOCK);
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auto last_time = std::chrono::high_resolution_clock::now();
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/* Main server loop. */
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while(true) {
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fd_set read_fds;
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FD_ZERO(&read_fds);
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FD_SET(server_socket.get_sockfd(), &read_fds);
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FD_SET(udp_socket.get_sockfd(), &read_fds);
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int max_fd = std::max(server_socket.get_sockfd(), udp_socket.get_sockfd());
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for(const auto& client : client_sockets) {
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FD_SET(client->get_sockfd(), &read_fds);
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if(client->get_sockfd() > max_fd) {
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max_fd = client->get_sockfd();
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}
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}
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struct timeval tv;
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tv.tv_sec = 0;
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tv.tv_usec = 1000; /* 1ms */
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int activity = select(max_fd+1, &read_fds, nullptr, nullptr, &tv);
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if(activity > 0) {
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/* Handle new TCP connections. */
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if(FD_ISSET(server_socket.get_sockfd(), &read_fds)) {
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BettolaLib::Network::TCPSocket* client_socket = server_socket.accept();
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if(client_socket != nullptr) {
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Player* new_player = game.add_player(client_socket);
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printf("Bettola Server: Client connected! Player ID: %u\n", new_player->get_id());
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BettolaLib::Network::MessageHeader header;
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header.type = BettolaLib::Network::MessageType::PlayerId;
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header.size = sizeof(unsigned int);
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client_socket->send(&header, sizeof(header));
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unsigned int id = new_player->get_id();
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client_socket->send(&id, sizeof(id));
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int client_flags = fcntl(client_socket->get_sockfd(), F_GETFL, 0);
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fcntl(client_socket->get_sockfd(), F_SETFL, client_flags | O_NONBLOCK);
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client_sockets.push_back(client_socket);
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}
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}
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/* Handle UDP messages. */
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if(FD_ISSET(udp_socket.get_sockfd(), &read_fds)) {
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char buffer[1024];
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sockaddr_in from_addr;
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ssize_t bytes_received;
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while((bytes_received = udp_socket.recv_from(buffer, sizeof(buffer), from_addr)) > 0) {
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if(bytes_received >= sizeof(BettolaLib::Network::MessageHeader)) {
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BettolaLib::Network::MessageHeader header;
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memcpy(&header, buffer, sizeof(header));
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if(bytes_received >= sizeof(BettolaLib::Network::MessageHeader) + header.size) {
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game.handle_udp_message(header, buffer+sizeof(BettolaLib::Network::MessageHeader), from_addr);
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}
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}
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}
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}
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/* Handle TCP messages from clients. */
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for(auto it = client_sockets.begin(); it != client_sockets.end();) {
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BettolaLib::Network::TCPSocket* client = *it;
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if(FD_ISSET(client->get_sockfd(), &read_fds)) {
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bool client_disconnected = false;
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while (true) {
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BettolaLib::Network::MessageHeader header;
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ssize_t bytes_received = client->recv(&header, sizeof(header));
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if(bytes_received == 0) {
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client_disconnected = true;
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break;
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}
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if(bytes_received < 0) {
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break;
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}
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}
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if(client_disconnected) {
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Player* player = game.get_player_by_socket(client);
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if(player) game.remove_player(player->get_id());
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it = client_sockets.erase(it);
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delete client;
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} else {
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++it;
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}
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} else {
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++it;
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}
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}
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}
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/* Broadcase game state. */
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game.broadcast_game_state(udp_socket);
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/* Sleep for a short time to avoid busy-waiting. */
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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}
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server_socket.close(); /* Shouldn't reach here. */
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printf("=== Bettola Server: Shutting Down ===\n");
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return 0;
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}
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