35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
#pragma once
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#include <limits.h>
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#include <netinet/in.h>
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#include "bettola/network/tcpsocket.h"
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#include "bettola/game/player_base.h"
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class Player : public PlayerBase {
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public:
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Player(BettolaLib::Network::TCPSocket* socket);
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void set_udp_addr(const sockaddr_in& addr) { _udp_addr = addr; _has_udp_addr = true; }
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BettolaLib::Network::TCPSocket& get_socket(void) const { return *_socket; }
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const sockaddr_in& get_udp_addr(void) const { return _udp_addr; }
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bool has_udp_addr(void) const { return _has_udp_addr; }
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void set_last_processed_sequence(unsigned int sequence) { _last_processed_sequence = sequence; }
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unsigned int get_last_processed_sequence(void) const { return _last_processed_sequence; }
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int get_chunk_x(void) const { return _chunk_x; }
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int get_chunk_z(void) const { return _chunk_z; }
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void set_chunk_pos(int x, int z) { _chunk_x = x; _chunk_z = z; }
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private:
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BettolaLib::Network::TCPSocket* _socket;
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sockaddr_in _udp_addr;
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bool _has_udp_addr;
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unsigned int _last_processed_sequence;
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int _chunk_x;
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int _chunk_z;
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};
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