#pragma once #include #include #include "bettola/network/tcpsocket.h" #include "bettola/game/player_base.h" class Player : public PlayerBase { public: Player(BettolaLib::Network::TCPSocket* socket); void set_udp_addr(const sockaddr_in& addr) { _udp_addr = addr; _has_udp_addr = true; } BettolaLib::Network::TCPSocket& get_socket(void) const { return *_socket; } const sockaddr_in& get_udp_addr(void) const { return _udp_addr; } bool has_udp_addr(void) const { return _has_udp_addr; } void set_last_processed_sequence(unsigned int sequence) { _last_processed_sequence = sequence; } unsigned int get_last_processed_sequence(void) const { return _last_processed_sequence; } int get_chunk_x(void) const { return _chunk_x; } int get_chunk_z(void) const { return _chunk_z; } void set_chunk_pos(int x, int z) { _chunk_x = x; _chunk_z = z; } private: BettolaLib::Network::TCPSocket* _socket; sockaddr_in _udp_addr; bool _has_udp_addr; unsigned int _last_processed_sequence; int _chunk_x; int _chunk_z; };