[Add] Dynamic world chunk loading.
This commit is contained in:
parent
5678b0f0c3
commit
107c6a7382
@ -12,7 +12,7 @@ public:
|
||||
Player* add_player(BettolaLib::Network::TCPSocket* socket);
|
||||
void remove_player(unsigned int player_id);
|
||||
|
||||
void send_initial_chunks(Player* player);
|
||||
void update_player_chunks(void);
|
||||
|
||||
void process_udp_message(const char* buffer, size_t size, const sockaddr_in& from_addr);
|
||||
void broadcast_game_state(BettolaLib::Network::UDPSocket& udp_socket);
|
||||
@ -21,6 +21,8 @@ public:
|
||||
Player* get_player_by_id(unsigned int id);
|
||||
|
||||
private:
|
||||
void _send_chunks_around(Player* player, int chunk_x, int chunk_z);
|
||||
|
||||
std::vector<Player*> _players;
|
||||
World _world;
|
||||
};
|
||||
|
||||
22
srv/game/game_chunk_management.cpp
Normal file
22
srv/game/game_chunk_management.cpp
Normal file
@ -0,0 +1,22 @@
|
||||
#include <cmath>
|
||||
#include "game.h"
|
||||
#include "bettola/game/chunk.h"
|
||||
|
||||
void Game::update_player_chunks(void) {
|
||||
const int chunk_width = BettolaLib::Game::CHUNK_WIDTH - 1;
|
||||
const int chunk_height = BettolaLib::Game::CHUNK_HEIGHT - 1;
|
||||
|
||||
for(Player* player : _players) {
|
||||
const auto& pos = player->get_position();
|
||||
|
||||
/* Calculate player's current chunk coords. */
|
||||
int chunk_x = floor(pos.x / chunk_width);
|
||||
int chunk_z = floor(pos.z / chunk_height);
|
||||
|
||||
/* If they have moved into a new chunk, send them the new surrounding chunks. */
|
||||
if(chunk_z != player->get_chunk_x() || chunk_z != player->get_chunk_z()) {
|
||||
player->set_chunk_pos(chunk_x, chunk_z);
|
||||
_send_chunks_around(player, chunk_x, chunk_z);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -5,14 +5,14 @@
|
||||
#include "bettola/network/message.h"
|
||||
#include "player.h"
|
||||
|
||||
void Game::send_initial_chunks(Player* player) {
|
||||
void Game::_send_chunks_around(Player* player, int center_x, int center_z) {
|
||||
BettolaLib::Network::MessageHeader header;
|
||||
header.type = BettolaLib::Network::MessageType::ChunkData;
|
||||
header.size = sizeof(BettolaLib::Network::ChunkMessage);
|
||||
|
||||
/* Send a 3x3 grid of chunks around the origin. */
|
||||
for(int x = -1; x <=1; ++x) {
|
||||
for(int z = -1; z <= 1; ++z) {
|
||||
/* Send a 3x3 grid of chunks around the player's current chunk. */
|
||||
for(int x = center_x; x <= center_x+1; ++x) {
|
||||
for(int z = center_z-1; z <= center_z+1; ++z) {
|
||||
BettolaLib::Game::Chunk& chunk = _world.get_chunk(x, z);
|
||||
|
||||
BettolaLib::Network::ChunkMessage msg;
|
||||
|
||||
@ -8,7 +8,9 @@
|
||||
Player::Player(BettolaLib::Network::TCPSocket* socket) :
|
||||
PlayerBase(),
|
||||
_socket(socket),
|
||||
_has_udp_addr(false) {
|
||||
_has_udp_addr(false),
|
||||
_chunk_x(INT_MAX),
|
||||
_chunk_z(INT_MAX) {
|
||||
|
||||
_last_processed_sequence = 0;
|
||||
memset(&_udp_addr, 0, sizeof(_udp_addr));
|
||||
|
||||
@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <limits.h>
|
||||
#include <netinet/in.h>
|
||||
|
||||
#include "bettola/network/tcpsocket.h"
|
||||
@ -19,9 +20,15 @@ public:
|
||||
void set_last_processed_sequence(unsigned int sequence) { _last_processed_sequence = sequence; }
|
||||
unsigned int get_last_processed_sequence(void) const { return _last_processed_sequence; }
|
||||
|
||||
int get_chunk_x(void) const { return _chunk_x; }
|
||||
int get_chunk_z(void) const { return _chunk_z; }
|
||||
void set_chunk_pos(int x, int z) { _chunk_x = x; _chunk_z = z; }
|
||||
|
||||
private:
|
||||
BettolaLib::Network::TCPSocket* _socket;
|
||||
sockaddr_in _udp_addr;
|
||||
bool _has_udp_addr;
|
||||
unsigned int _last_processed_sequence;
|
||||
int _chunk_x;
|
||||
int _chunk_z;
|
||||
};
|
||||
|
||||
@ -112,8 +112,6 @@ int main(void) {
|
||||
unsigned int id = new_player->get_id();
|
||||
client_socket->send(&id, sizeof(id));
|
||||
|
||||
game.send_initial_chunks(new_player);
|
||||
|
||||
int client_flags = fcntl(client_socket->get_sockfd(), F_GETFL, 0);
|
||||
fcntl(client_socket->get_sockfd(), F_SETFL, client_flags | O_NONBLOCK);
|
||||
|
||||
@ -165,6 +163,9 @@ int main(void) {
|
||||
}
|
||||
}
|
||||
|
||||
/* Update dynamic game state, like chunk loading for players. */
|
||||
game.update_player_chunks();
|
||||
|
||||
/* Broadcase game state. */
|
||||
game.broadcast_game_state(udp_socket);
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user