[Add] Adding some more collision stuff. Going to finish up tomorrow.
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@ -41,7 +41,24 @@ void Player::Render(void) {
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}
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}
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void Player::ProcessCollisions(void) {
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void Player::ProcessCollisions(void) {
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// Process collisions with entities and actors.
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// We should ensure we are not dead.
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EntityCollisionTest();
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ActorCollisionTest();
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// Set all collision flags to false conditions
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// then they will need to be proven in the test.
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_notColliding = true;
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_blueCollision = false;
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bool onFloor = false;
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// This is going to get messy, and I am going to have to play
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// in KonoM's level stuff.
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// We need a level manager class that will create a list of collidable
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// entites/actors.
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// I'll do this tomorrow now.
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}
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}
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void Player::ProcessEvents(void) {
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void Player::ProcessEvents(void) {
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