From 68251906c934a0e375976110bb90fe84d03eef03 Mon Sep 17 00:00:00 2001
From: Rtch90 <ritchie.cunningham@protonmail.com>
Date: Thu, 12 Apr 2012 02:06:57 +0100
Subject: [PATCH] [Add] Adding some more collision stuff. Going to finish up
 tomorrow.

---
 src/Actor/Player.cpp | 17 +++++++++++++++++
 1 file changed, 17 insertions(+)

diff --git a/src/Actor/Player.cpp b/src/Actor/Player.cpp
index 35410a8..7eaff75 100644
--- a/src/Actor/Player.cpp
+++ b/src/Actor/Player.cpp
@@ -41,7 +41,24 @@ void Player::Render(void) {
 }
 
 void Player::ProcessCollisions(void) {
+  // Process collisions with entities and actors.
+  // We should ensure we are not dead.
+  EntityCollisionTest();
+  ActorCollisionTest();
 
+  // Set all collision flags to false conditions
+  // then they will need to be proven in the test.
+  _notColliding   = true;
+  _blueCollision  = false;
+  bool onFloor    = false;
+
+  // This is going to get messy, and I am going to have to play
+  // in KonoM's level stuff.
+
+  // We need a level manager class that will create a list of collidable
+  // entites/actors.
+
+  // I'll do this tomorrow now.
 }
 
 void Player::ProcessEvents(void) {