diff --git a/src/Actor/Player.cpp b/src/Actor/Player.cpp index 35410a8..7eaff75 100644 --- a/src/Actor/Player.cpp +++ b/src/Actor/Player.cpp @@ -41,7 +41,24 @@ void Player::Render(void) { } void Player::ProcessCollisions(void) { + // Process collisions with entities and actors. + // We should ensure we are not dead. + EntityCollisionTest(); + ActorCollisionTest(); + // Set all collision flags to false conditions + // then they will need to be proven in the test. + _notColliding = true; + _blueCollision = false; + bool onFloor = false; + + // This is going to get messy, and I am going to have to play + // in KonoM's level stuff. + + // We need a level manager class that will create a list of collidable + // entites/actors. + + // I'll do this tomorrow now. } void Player::ProcessEvents(void) {