Lephisto/src/colour.h
2013-10-20 17:43:46 +01:00

59 lines
1.3 KiB
C

#pragma once
/**
* @struct glColour
*
* @brief Represents a colour via it's RGBA values.
*/
typedef struct glColour_ {
double r; /**< Red value of the colour (0 to 1). */
double g; /**< Green value of the colour (0 to 1). */
double b; /**< Blue value of the colour (0 to 1). */
double a; /**< Alpha value of the colour (0 to 1). */
} glColour;
/* Default colors. */
/* -- Greyscale. */
extern glColour cWhite;
#define cGrey cGrey70
extern glColour cBlack;
/* Greys */
extern glColour cGrey90;
extern glColour cGrey80;
extern glColour cGrey70;
extern glColour cGrey60;
extern glColour cGrey50;
extern glColour cGrey40;
extern glColour cGrey30;
extern glColour cGrey20;
extern glColour cGrey10;
extern glColour cGreen;
extern glColour cDarkRed;
extern glColour cRed;
extern glColour cYellow;
extern glColour cDarkBlue;
extern glColour cBlue;
extern glColour cPurple;
/* Game specific. */
extern glColour cConsole;
extern glColour cDConsole;
/* Toolkit. */
extern glColour cHilight;
/* Objects. */
extern glColour cInert;
extern glColour cNeutral;
extern glColour cFriend;
extern glColour cHostile;
/* Radar. */
extern glColour cRadar_player;
extern glColour cRadar_targ;
extern glColour cRadar_weap;
/* Health. */
extern glColour cShield;
extern glColour cArmour;
extern glColour cEnergy;