#pragma once /** * @struct glColour * * @brief Represents a colour via it's RGBA values. */ typedef struct glColour_ { double r; /**< Red value of the colour (0 to 1). */ double g; /**< Green value of the colour (0 to 1). */ double b; /**< Blue value of the colour (0 to 1). */ double a; /**< Alpha value of the colour (0 to 1). */ } glColour; /* Default colors. */ /* -- Greyscale. */ extern glColour cWhite; #define cGrey cGrey70 extern glColour cBlack; /* Greys */ extern glColour cGrey90; extern glColour cGrey80; extern glColour cGrey70; extern glColour cGrey60; extern glColour cGrey50; extern glColour cGrey40; extern glColour cGrey30; extern glColour cGrey20; extern glColour cGrey10; extern glColour cGreen; extern glColour cDarkRed; extern glColour cRed; extern glColour cYellow; extern glColour cDarkBlue; extern glColour cBlue; extern glColour cPurple; /* Game specific. */ extern glColour cConsole; extern glColour cDConsole; /* Toolkit. */ extern glColour cHilight; /* Objects. */ extern glColour cInert; extern glColour cNeutral; extern glColour cFriend; extern glColour cHostile; /* Radar. */ extern glColour cRadar_player; extern glColour cRadar_targ; extern glColour cRadar_weap; /* Health. */ extern glColour cShield; extern glColour cArmour; extern glColour cEnergy;