Commit Graph

1467 Commits

Author SHA1 Message Date
Allanis
84530e9771 [Add] Body death and associated cleanup. Space::KillBody() to kill a
body.
2017-11-19 14:42:30 +00:00
Allanis
4595e1f643 [Change] Just messing with a few values. Put some space between the other actors. 2017-11-19 12:37:19 +00:00
Allanis
f4fe4aafbd [Fix] Fixed CollMesh+Scale. ^.^ 2017-11-19 12:28:18 +00:00
Allanis
9004c7b731 [Add] Working on collision. Doesn't work, see how changing model scale screws collisions. If I set the model 62 scale to 2.0 then hitting it gives screwed up collisions. On scale 1.0 it works fine though. 2017-11-19 11:41:35 +00:00
Allanis
411e82b6ef [Fix] Should probably clear those thrusters upon initilization. :D 2017-11-19 00:13:28 +00:00
Allanis
7bd0b17cb7 [Add] Flag for invisible stuff. 2017-11-19 00:09:17 +00:00
Allanis
f043889fe9 [Fix] This took wayy too long to debug.. if(n < 100); n = 100; !?!?!?!? 2017-11-18 23:59:59 +00:00
Allanis
aa28ff95b3 [Add] Collisions using collision meshes. 2017-11-18 18:18:31 +00:00
Allanis
7b58a4c76c [Fix] Then Allanis Fixeth Frustum, then the Earth appeared! And it was gooood! 2017-11-17 21:03:49 +00:00
Allanis
7ef8b7dd51 [Fix] Fixed assertion when facing away from target. 2017-11-17 20:59:13 +00:00
Allanis
1f9df7f9b6 [Add] Added targets to ships. 2017-11-17 20:51:44 +00:00
Allanis
64fefe0555 [Add] Depth sorting? Two odd things happened here. Magically lasers started working! YEYY! But also Earth disapeared. Nayy! 2017-11-17 19:37:02 +00:00
Allanis
c19e9520b7 [Change] Allow left&right mouse buttons together to fire laser. -- Still need to fix the rendering of the laser. 2017-11-16 22:31:22 +00:00
Allanis
c9b3082965 [Add] Collision mesh generation. Collisions are not so arcady now. :D 2017-11-16 22:27:54 +00:00
Allanis
a3c1a27b53 [Change] Some model reorganisation.
[Add] LOD.
2017-11-15 22:36:25 +00:00
Allanis
d28edeb6dd [Add] There is no denying being dead now with this lovely model.
[Fix] Fixed a scaling bug.
2017-11-15 16:02:12 +00:00
Allanis
17e83387f1 [Fix] Set ship gear flag properly so we don't see the wheels now when the gears are up and flaps closed. 2017-11-14 20:27:40 +00:00
Allanis
74e68eb265 [Add] Wheels up/down transition. 2017-11-14 20:21:06 +00:00
Allanis
ffe1f35386 [Add] Set some anim params so engine pulse works. Looks pretty nice.
[Fix] Fixed ambiguois calls to pow().
2017-11-14 20:04:36 +00:00
Allanis
8d3939beea [Fix] Fixed the wheels. 2017-11-14 19:57:46 +00:00
Allanis
55254b20db [Fix] Fixed broken system info view.
[Fix] Fixed mouse screw up in system view.
2017-11-13 22:30:54 +00:00
Allanis
5bd34e49c4 [Fix] Fixed external view, forgot to add players external veiw translation to camera frame's position.
[Fix] Correctly apply ship masses.
[Add] A nice rotating ship in the infoview pane.
2017-11-13 22:12:02 +00:00
Allanis
74712a4e19 [Change] Use 24-bit depth buffer where possible. 2017-11-13 21:08:14 +00:00
Allanis
56f5411516 [Add] Some Hyperspace range stuff.
[Add] SectorMap indicates current ship location.
2017-11-13 20:59:38 +00:00
Allanis
ec2479eb80 [Add] Ship info screen with more ship stats.
[Change] Made the ship angular velocity damping less... broken.
2017-11-12 22:10:26 +00:00
Allanis
d0f3ff9d42 [Change] Single GLUQuadric object.
[Fix?] Was meant to have fixed laser drawing, I kinda failed. :D
2017-11-12 20:49:17 +00:00
Allanis
e43c75060f [Change] Improved mouse control.
[Add] Added a few shiptypes. Don't yell at me for pathetic names.
2017-11-12 20:19:10 +00:00
Allanis
68b4ba57da [Fix] Fixed the horrible rotating in external view. Also, the ships almost look badass now! 2017-11-12 19:11:14 +00:00
Allanis
f7a01575ab [Add] Uhm, apparently the new project stuff wasn't added. My bad. 2017-11-12 18:27:48 +00:00
Allanis
d9ed6933de [Change] Removed all the old Lephisto data. We have gone 3D!! 2017-11-12 18:19:54 +00:00
Allanis
d93e594787 [Add] Added concept of static factions so we can't modify player
standing.
2014-11-16 00:32:02 +00:00
Allanis
023c8dff0e [Change] Cleaned up pack_seek 2014-11-16 00:19:57 +00:00
Allanis
b9c52585e8 [Change] Useing ldata_rwops where applicable.
[Fix] Memleak.
2014-11-16 00:10:44 +00:00
Allanis
7c81351fda [Add] We can now create SDL_RWops from packfile. 2014-11-15 20:57:45 +00:00
Allanis
01ad8a2f48 [Change] Attempt to make ldata and pack thread safe. 2014-11-15 19:46:33 +00:00
Allanis
2fe4e218d3 [Add] New cargo mission. 2014-11-15 19:22:33 +00:00
Allanis
76e6ddd90b [Fix] Fixed bug with sound volumes. 2014-11-15 19:00:14 +00:00
Allanis
3686104b8a [Fix #1] Fixed pilots teleporting away when dead. 2014-11-15 18:22:16 +00:00
Allanis
d23b722ef7 [Change] Try to load as FleetGroup first. 2014-11-08 14:06:30 +00:00
Allanis
72d88644b6 [Change] Using either Fleets or FleetGroups when loading starsystems. 2014-10-26 18:51:42 +00:00
Allanis
4ddb216e6a [Add] Introduced concept of FleetGroups. 2014-10-19 14:31:03 +01:00
Allanis
1d53467491 [Change] Modulised fleet stuff. 2014-10-18 22:26:05 +01:00
Allanis
0202391edb [Add] Now you can define parts of the GUI as semi-transparent. 2014-08-07 19:59:58 +01:00
Allanis
0b3869c831 [Change] Pilots turning hostile should depend a bit less on FPS. 2014-08-07 19:02:43 +01:00
Allanis
2e76ef4019 [Change] Improved how pilots react to taking damage. 2014-08-07 19:00:49 +01:00
Allanis
9bce55471c [Change] More robust checking of ship hostilenes. 2014-08-05 22:22:36 +01:00
Allanis
c6c26f1050 [Fix] Minor fix in last two commits. 2014-08-04 23:46:44 +01:00
Allanis
0e76d75ab0 [Change] Allow changing of afterburner sensitivity. 2014-08-04 23:44:14 +01:00
Allanis
d366fec5b8 [Add] Added keybindings for targetting escorts. 2014-08-04 23:31:59 +01:00
Allanis
ab741a257f [Fix] Fixed a memory leak. 2014-07-23 20:16:02 +01:00