[Fix] This took wayy too long to debug.. if(n < 100); n = 100; !?!?!?!?
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8
README
8
README
@ -2,5 +2,11 @@
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-- Deps --
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Linux Packages:
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<code>sudo apt-get install autoconf libsigc++-2.0-dev libfreetype6-dev libode-dev libsdl1.2-dev libsdl-image1.2-dev libgl1-mesa-dev libglu1-mesa-dev</code>
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autoconf
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libsigc++-2.0-dev
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libfreetype6-dev
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libode-dev libsdl1.2-dev
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libsdl-image1.2-dev
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libgl1-mesa-dev
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libglu1-mesa-dev
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@ -9,8 +9,8 @@ static void ExpandVertices(CollMesh* pCMesh, int n) {
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}
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static void ExpandIndices(CollMesh* pCMesh, int n) {
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if(n < 100); n = 100;
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pCMesh->maxi += n; n = pCMesh->maxi;
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if(n < 100) n = 100;
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pCMesh->maxi += n; n = pCMesh->maxi;
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pCMesh->pIndex = (int*)realloc(pCMesh->pIndex, n*sizeof(int));
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pCMesh->pFlag = (int*)realloc(pCMesh->pFlag, sizeof(int) * n/3);
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}
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@ -34,6 +34,7 @@ Ship::Ship(ShipType::Type shipType) : RigidBody() {
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m_tempLaserGeom[i] = 0;
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m_gunState[i] = 0;
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}
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const ShipType& stype = GetShipType();
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SetGeomFromSBREModel(stype.sbreModel, ¶ms);
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dGeomSetBody(m_geom, m_body);
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@ -160,8 +161,8 @@ void Ship::RenderLaserfire(void) {
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if(!m_gunState[i]) continue;
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glPushAttrib(GL_CURRENT_BIT | GL_LINE_BIT);
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glColor3f(1, 0, 0);
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glBegin(GL_LINES);
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glLineWidth(2.0f);
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glBegin(GL_LINES);
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vector3f pos = stype.gunMount[i].pos;
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glVertex3f(pos.x, pos.y, pos.z);
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glVertex3fv(&((10000)*stype.gunMount[i].dir)[0]);
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