Rtch90
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73547ec32e
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[Change] Initial ode-less dynamic body work.
[Remove] Removed ODE dep.
[Missing] No collisions yet.
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2018-04-08 17:01:03 +01:00 |
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Rtch90
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d6adcce07c
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[Change] Abstract dynamic body stuff ready for ODE removal.
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2018-04-06 23:23:57 +01:00 |
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Rtch90
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f86e45e5e6
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[Add] Some elastic collision crap.
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2018-04-06 22:54:29 +01:00 |
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Rtch90
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e8af5d4678
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[Remove] Some bits of ODE collision detection from ModelBody.
[Add] Some Accessor/Mutator's for rotations/position in geoms and
Dynamic bodies.
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2018-04-06 22:38:48 +01:00 |
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Rtch90
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47c4a6eeb8
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[Add] More save/load game work. Incomplete, needs ship equipment etc..
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2018-02-03 17:09:20 +00:00 |
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Rtch90
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2eec93a9bd
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[Add] A lot of preliminary work on game saves.
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2018-01-30 20:12:30 +00:00 |
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Rtch90
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7749676cda
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[Change] Allow ship rotation controls at high time accel.
[Change] Force gears down on docking.
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2018-01-21 15:58:17 +00:00 |
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Rtch90
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9961d38782
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[Add] Planet landing.
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2018-01-18 20:30:41 +00:00 |
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Rtch90
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aa577e863d
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[Add] Preliminary: Gravity for player only, when in planet frame.
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2018-01-17 21:53:10 +00:00 |
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Rtch90
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6ff77553f6
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[Fix] Revert the silly hack and change dynamic bodies to have spherical
mass distribution to prevent horrible exploding errors in angular
velocity.
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2018-01-13 16:30:15 +00:00 |
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Rtch90
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65b737bfba
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[Change] Hack to deal with high ang velocity and long ode timesteps.
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2018-01-13 16:02:59 +00:00 |
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Rtch90
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0e59178d77
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[Fix] Set body velocities correctly as they enter and leave moving frames.
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2017-12-24 17:57:14 +00:00 |
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Rtch90
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f1debdee31
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[Add] ModelBody::SetRotation().
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2017-11-19 22:45:44 +00:00 |
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Rtch90
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421abb2324
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[Fix] Somewhere amongs the changes docking got borked.
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2017-11-19 22:19:16 +00:00 |
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Rtch90
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cb72a4ccbe
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[Change] Renamed rigid body stuff.
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2017-11-19 22:01:50 +00:00 |
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