Commit Graph

15 Commits

Author SHA1 Message Date
Rtch90
73547ec32e [Change] Initial ode-less dynamic body work.
[Remove] Removed ODE dep.
[Missing] No collisions yet.
2018-04-08 17:01:03 +01:00
Rtch90
d6adcce07c [Change] Abstract dynamic body stuff ready for ODE removal. 2018-04-06 23:23:57 +01:00
Rtch90
f86e45e5e6 [Add] Some elastic collision crap. 2018-04-06 22:54:29 +01:00
Rtch90
e8af5d4678 [Remove] Some bits of ODE collision detection from ModelBody.
[Add] Some Accessor/Mutator's for rotations/position in geoms and
Dynamic bodies.
2018-04-06 22:38:48 +01:00
Rtch90
47c4a6eeb8 [Add] More save/load game work. Incomplete, needs ship equipment etc.. 2018-02-03 17:09:20 +00:00
Rtch90
2eec93a9bd [Add] A lot of preliminary work on game saves. 2018-01-30 20:12:30 +00:00
Rtch90
7749676cda [Change] Allow ship rotation controls at high time accel.
[Change] Force gears down on docking.
2018-01-21 15:58:17 +00:00
Rtch90
9961d38782 [Add] Planet landing. 2018-01-18 20:30:41 +00:00
Rtch90
aa577e863d [Add] Preliminary: Gravity for player only, when in planet frame. 2018-01-17 21:53:10 +00:00
Rtch90
6ff77553f6 [Fix] Revert the silly hack and change dynamic bodies to have spherical
mass distribution to prevent horrible exploding errors in angular
velocity.
2018-01-13 16:30:15 +00:00
Rtch90
65b737bfba [Change] Hack to deal with high ang velocity and long ode timesteps. 2018-01-13 16:02:59 +00:00
Rtch90
0e59178d77 [Fix] Set body velocities correctly as they enter and leave moving frames. 2017-12-24 17:57:14 +00:00
Rtch90
f1debdee31 [Add] ModelBody::SetRotation(). 2017-11-19 22:45:44 +00:00
Rtch90
421abb2324 [Fix] Somewhere amongs the changes docking got borked. 2017-11-19 22:19:16 +00:00
Rtch90
cb72a4ccbe [Change] Renamed rigid body stuff. 2017-11-19 22:01:50 +00:00