[Remove] Some bits of ODE collision detection from ModelBody.
[Add] Some Accessor/Mutator's for rotations/position in geoms and Dynamic bodies.
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@ -14,6 +14,12 @@ Geom::Geom(GeomTree* geomtree) {
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m_data = 0;
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}
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matrix4x4d Geom::GetRotation(void) const {
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matrix4x4d m = GetTransform();
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m[12] = 0; m [13] = 0; m[14] = 0;
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return m;
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}
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void Geom::MoveTo(const matrix4x4d& m) {
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m_orientIdx = !m_orientIdx;
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m_orient[m_orientIdx] = m;
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@ -12,8 +12,9 @@ public:
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Geom(GeomTree*);
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void MoveTo(const matrix4x4d& m);
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void MoveTo(const matrix4x4d& m, const vector3d pos);
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const matrix4x4d& GetInvTransform(void) { return m_invOrient; }
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const matrix4x4d& GetTransform(void) { return m_orient[m_orientIdx]; }
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const matrix4x4d& GetInvTransform(void) const { return m_invOrient; }
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const matrix4x4d& GetTransform(void) const { return m_orient[m_orientIdx]; }
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matrix4x4d GetRotation(void) const;
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vector3d GetPosition(void) const;
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void Enable(void) { m_active = true; }
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void Disable(void) {m_active = false; }
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@ -27,6 +27,22 @@ void DynamicBody::Load(void) {
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SetVelocity(rd_vector3d());
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}
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void DynamicBody::SetPosition(vector3d p) {
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dBodySetPosition(m_body, p.x, p.y, p.z);
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ModelBody::SetPosition(p);
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}
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void DynamicBody::TimeStepUpdate(const float timeStep) {
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matrix4x4d t;
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GetRotMatrix(t);
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const dReal* v = dBodyGetPosition(m_body);
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t[12] = v[0];
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t[13] = v[1];
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t[14] = v[2];
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TriMeshUpdateLastPos(t);
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}
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void DynamicBody::Enable(void) {
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ModelBody::Enable();
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dBodyEnable(m_body);
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@ -14,6 +14,7 @@ public:
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virtual void SetRotMatrix(const matrix4x4d& r);
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virtual void GetRotMatrix(matrix4x4d& m);
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virtual void SetVelocity(vector3d v);
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virtual void SetPosition(vector3d p);
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virtual vector3d GetVelocity(void);
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vector3d GetAngVelocity(void);
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void SetAngVelocity(vector3d v);
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@ -24,6 +25,7 @@ public:
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virtual void Disable(void);
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virtual void Enable(void);
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virtual double GetMass(void) const { return m_mass.mass; }
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virtual void TimeStepUpdate(const float timeStep);
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dBodyID m_body;
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dMass m_mass;
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@ -10,16 +10,13 @@
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#include "collider/collider.h"
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ModelBody::ModelBody(void): Body() {
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m_triMeshLastMatrixIndex = 0;
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m_collMeshSet = 0;
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m_geom = 0;
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}
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ModelBody::~ModelBody(void) {
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SetFrame(0); /* Will remove geom from frame if necessary. */
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for(unsigned int i = 0; i < geoms.size(); i++) {
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dGeomDestroy(geoms[i]);
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}
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delete m_geom;
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}
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void ModelBody::Save(void) {
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@ -33,21 +30,14 @@ void ModelBody::Load(void) {
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}
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void ModelBody::Disable(void) {
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for(unsigned int i = 0; i < geoms.size(); i++) {
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dGeomDisable(geoms[i]);
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}
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m_geom->Disable();
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}
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void ModelBody::Enable(void) {
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for(unsigned int i = 0; i < geoms.size(); i++) {
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dGeomEnable(geoms[i]);
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}
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m_geom->Enable();
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}
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void ModelBody::GeomsSetBody(dBodyID body) {
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for(unsigned int i = 0; i < geoms.size(); i++) {
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dGeomSetBody(geoms[i], body);
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}
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}
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void ModelBody::GetAabb(Aabb& aabb) {
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@ -55,22 +45,12 @@ void ModelBody::GetAabb(Aabb& aabb) {
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}
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void ModelBody::SetModel(int sbreModel) {
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assert(geoms.size() == 0);
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assert(m_geom == 0);
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CollMeshSet* mset = GetModelCollMeshSet(sbreModel);
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m_geom = new Geom(mset->m_geomTree);
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m_geom->SetUserData((void*)this);
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geomColl.resize(mset->numMeshParts);
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geoms.resize(mset->numMeshParts);
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for(int i = 0; i < mset->numMeshParts; i++) {
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geoms[i] = dCreateTriMesh(0, mset->meshParts[i], NULL, NULL, NULL);
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geomColl[i].parent = this;
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geomColl[i].flags = mset->meshInfo[i].flags;
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dGeomSetData(geoms[i], static_cast<Object*>(&geomColl[i]));
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}
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m_collMeshSet = mset;
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}
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@ -79,109 +59,50 @@ void ModelBody::SetPosition(vector3d p) {
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GetRotMatrix(m);
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m_geom->MoveTo(m, p);
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m_geom->MoveTo(m, p);
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for(unsigned int i = 0; i < geoms.size(); i++) {
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dGeomSetPosition(geoms[i], p.x, p.y, p.z);
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}
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}
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vector3d ModelBody::GetPosition(void) const {
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const dReal* pos = dGeomGetPosition(geoms[0]);
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return vector3d(pos[0], pos[1], pos[2]);
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return m_geom->GetPosition();
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}
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double ModelBody::GetRadius(void) const {
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/* Calculate single AABB containing all geoms. */
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dReal aabbAll[6] = {
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std::numeric_limits<double>::max(),
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std::numeric_limits<double>::min(),
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std::numeric_limits<double>::max(),
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std::numeric_limits<double>::min(),
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std::numeric_limits<double>::max(),
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std::numeric_limits<double>::min()
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};
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for(size_t i = 0; i < geoms.size(); ++i) {
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dReal aabbGeom[6];
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dGeomGetAABB(geoms[i], aabbGeom);
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aabbAll[0] = std::min(aabbAll[0], aabbGeom[0]);
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aabbAll[1] = std::max(aabbAll[1], aabbGeom[1]);
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aabbAll[2] = std::min(aabbAll[2], aabbGeom[2]);
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aabbAll[3] = std::max(aabbAll[3], aabbGeom[3]);
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aabbAll[4] = std::min(aabbAll[4], aabbGeom[4]);
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aabbAll[5] = std::max(aabbAll[5], aabbGeom[5]);
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}
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Aabb aabb = m_geom->GetGeomTree()->GetAabb();
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/* Return size of largest dimension. */
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return std::max(aabbAll[1] - aabbAll[0], std::max(aabbAll[3] - aabbAll[2], aabbAll[5] - aabbAll[4]));
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return std::max(aabb.max.x - aabb.min.x, std::max(aabb.max.y, aabb.max.z - aabb.min.z));
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}
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void ModelBody::SetRotMatrix(const matrix4x4d& r) {
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dMatrix3 _m;
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r.SaveToOdeMatrix(_m);
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for(unsigned int i = 0; i < geoms.size(); i++) {
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dGeomSetRotation(geoms[i], _m);
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}
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vector3d pos = m_geom->GetPosition();
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m_geom->MoveTo(r, pos);
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m_geom->MoveTo(r, pos);
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}
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void ModelBody::GetRotMatrix(matrix4x4d& m) const {
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m.LoadFromOdeMatrix(dGeomGetRotation(geoms[0]));
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m = m_geom->GetRotation();
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}
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void ModelBody::TransformToModelCoords(const Frame* camFrame) {
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const vector3d pos = GetPosition();
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const dReal* r = dGeomGetRotation(geoms[0]);
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matrix4x4d m, m2;
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matrix4x4d m = m_geom->GetTransform();
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matrix4x4d m2;
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Frame::GetFrameTransform(GetFrame(), camFrame, m2);
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m[ 0] = r[ 0]; m[ 1] = r[ 4]; m[ 2] = r[ 8]; m[ 3] = 0;
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m[ 4] = r[ 1]; m[ 5] = r[ 5]; m[ 6] = r[ 9]; m[ 7] = 0;
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m[ 8] = r[ 2]; m[ 9] = r[ 6]; m[10] = r[10]; m[11] = 0;
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m[12] = pos.x; m[13] = pos.y; m[14] = pos.z; m[15] = 1;
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m = m2 * m;
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glMultMatrixd(&m[0]);
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}
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void ModelBody::SetFrame(Frame* f) {
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if(GetFrame()) {
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for(unsigned int i = 0; i < geoms.size(); i++) {
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GetFrame()->_RemoveGeom(geoms[i]);
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}
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GetFrame()->RemoveGeom(m_geom);
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}
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Body::SetFrame(f);
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if(f) {
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for(unsigned int i = 0; i < geoms.size(); i++) {
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f->_AddGeom(geoms[i]);
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}
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f->AddGeom(m_geom);
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}
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}
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void ModelBody::TriMeshUpdateLastPos(void) {
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/* ODE tri mesh likes to know our old position. */
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const dReal* r = dGeomGetRotation(geoms[0]);
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vector3d pos = GetPosition();
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dReal* t = m_triMeshTrans + 16*m_triMeshLastMatrixIndex;
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t[ 0] = r[0]; t[1] = r[1]; t[ 2] = r[ 2]; t[ 3] = 0;
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t[ 4] = r[4]; t[5] = r[5]; t[ 6] = r[ 6]; t[ 7] = 0;
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t[ 8] = r[8]; t[9] = r[9]; t[10] = r[10]; t[11] = 0;
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t[12] = pos.x; t[13] = pos.y; t[14] = pos.z; t[15] = 1;
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/* REESTED! */
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matrix4x4d wtf;
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memcpy(&wtf[0], t, 16*sizeof(double));
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m_geom->MoveTo(wtf);
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m_triMeshLastMatrixIndex = !m_triMeshLastMatrixIndex;
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for(unsigned int i = 0; i < geoms.size(); i++) {
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dGeomTriMeshSetLastTransform(geoms[i], *(dMatrix4*)(m_triMeshTrans + 16*m_triMeshLastMatrixIndex));
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}
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void ModelBody::TriMeshUpdateLastPos(matrix4x4d currentTransform) {
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m_geom->MoveTo(currentTransform);
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}
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void ModelBody::RenderSbreModel(const Frame* camFrame, int model, ObjParams* params) {
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@ -211,7 +132,7 @@ void ModelBody::RenderSbreModel(const Frame* camFrame, int model, ObjParams* par
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pos = frameTrans * pos;
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Vector p; p.x = pos.x; p.y = pos.y; p.z = -pos.z;
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matrix4x4d rot;
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rot.LoadFromOdeMatrix(dGeomGetRotation(geoms[0]));
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GetRotMatrix(rot);
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frameTrans.ClearToRotOnly();
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rot = frameTrans * rot;
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Matrix m;
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@ -28,7 +28,7 @@ public:
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virtual void Enable(void);
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void GetAabb(Aabb& aabb);
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void TriMeshUpdateLastPos(void);
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void TriMeshUpdateLastPos(matrix4x4d currentTransform);
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void SetModel(int sbreModel);
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void RenderSbreModel(const Frame* camFrame, int model, ObjParams* params);
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@ -42,12 +42,8 @@ public:
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protected:
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virtual void Save(void);
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virtual void Load(void);
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std::vector<GeomBit> geomColl;
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private:
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CollMeshSet* m_collMeshSet;
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std::vector<dGeomID> geoms;
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Geom* m_geom;
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dReal m_triMeshTrans[32];
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int m_triMeshLastMatrixIndex;
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};
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@ -252,9 +252,9 @@ void Ship::TestLanded(void) {
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}
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void Ship::TimeStepUpdate(const float timeStep) {
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DynamicBody::TimeStepUpdate(timeStep);
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m_dockingTimer = (m_dockingTimer-timeStep > 0 ? m_dockingTimer-timeStep : 0);
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/* ODE tri mesh likes to know our old position. */
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TriMeshUpdateLastPos();
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m_launchLockTimeout -= timeStep;
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if(m_launchLockTimeout < 0) m_launchLockTimeout = 0;
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@ -52,7 +52,6 @@ void SpaceStation::GetDockingSurface(CollMeshSet* mset, int midx) {
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assert(m_numPorts <= MAX_DOCKING_PORTS);
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assert((minfo->flags & 0xf) < MAX_DOCKING_PORTS);
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assert(minfo->flags & 0x10);
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assert(minfo->numTris);
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dport->center = vector3d(0.0);
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@ -97,11 +96,8 @@ void SpaceStation::Init(void) {
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SetModel(sbreModel);
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CollMeshSet* mset = GetModelCollMeshSet(sbreModel);
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for(unsigned int i = 0; i < geomColl.size(); i++) {
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if(geomColl[i].flags & 0x10) {
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/* Docking surface. */
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GetDockingSurface(mset, i);
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}
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for(int i = 0; i < mset->numMeshParts; i++) {
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if(mset->meshInfo[i].flags & 0x10) GetDockingSurface(mset, i);
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}
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}
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