Commit Graph

1913 Commits

Author SHA1 Message Date
Allanis
1a8689d0fe [Change] A bunch more planet work.
[Change] Start player in system 0, 0, 0
2017-11-23 21:25:46 +00:00
Allanis
4f4996d44b [Meh] Files I obviously forgot to save. :/ 2017-11-22 23:55:04 +00:00
Allanis
a4faed8854 [Add] Some more gas giant rendering work. Now procedurally generated!
[Add] Some Screenies.
2017-11-22 23:25:26 +00:00
Allanis
f498e9863c [Change] Clean up the silly lighting direction picking. 2017-11-22 21:55:36 +00:00
Allanis
cb28ed344b [Add] Some gas giant work, cleaned up Body somewhat. 2017-11-22 21:46:22 +00:00
Allanis
79704e6f77 [Add?] Some work in progress planet drawing. Nothing to pay attention
to. :P
2017-11-21 19:28:44 +00:00
Allanis
8e5a9fd008 [Change] Position player in docking bay on undocking. Need to do request
docking clearance, because at the minute repeat docking is not possible.
D:
2017-11-20 22:15:23 +00:00
Allanis
df060177d9 [Add] ModelBody::SetRotation(). 2017-11-19 22:45:44 +00:00
Allanis
14ee542723 [Fix] Somewhere amongs the changes docking got borked. 2017-11-19 22:19:16 +00:00
Allanis
8ff436c193 [Change] Renamed rigid body stuff. 2017-11-19 22:01:50 +00:00
Allanis
40f38a0f58 [Change] Get the collision geom flags through to the collision
detection..
2017-11-19 19:50:06 +00:00
Allanis
08265741a7 [Change] Messing around with collisions some more, not really helpful. 2017-11-19 17:43:43 +00:00
Allanis
673115422d [Add] Add docking quad to space station model 2017-11-19 15:33:39 +00:00
Allanis
54a6c3c07f [Add] Use new body death code with pre-hyperspace clearout. 2017-11-19 15:01:32 +00:00
Allanis
84530e9771 [Add] Body death and associated cleanup. Space::KillBody() to kill a
body.
2017-11-19 14:42:30 +00:00
Allanis
4595e1f643 [Change] Just messing with a few values. Put some space between the other actors. 2017-11-19 12:37:19 +00:00
Allanis
f4fe4aafbd [Fix] Fixed CollMesh+Scale. ^.^ 2017-11-19 12:28:18 +00:00
Allanis
9004c7b731 [Add] Working on collision. Doesn't work, see how changing model scale screws collisions. If I set the model 62 scale to 2.0 then hitting it gives screwed up collisions. On scale 1.0 it works fine though. 2017-11-19 11:41:35 +00:00
Allanis
411e82b6ef [Fix] Should probably clear those thrusters upon initilization. :D 2017-11-19 00:13:28 +00:00
Allanis
7bd0b17cb7 [Add] Flag for invisible stuff. 2017-11-19 00:09:17 +00:00
Allanis
f043889fe9 [Fix] This took wayy too long to debug.. if(n < 100); n = 100; !?!?!?!? 2017-11-18 23:59:59 +00:00
Allanis
614e8668d4 README edited online with Bitbucket 2017-11-18 21:56:29 +00:00
Allanis
2f0edee320 [Fix?] Hey, we are not on github anymore! 2017-11-18 21:55:01 +00:00
Allanis
a40d8db1dd [Fix] Markdown?! 2017-11-18 21:52:44 +00:00
Allanis
789ba486b0 [Add] Added dependencies to README 2017-11-18 21:45:42 +00:00
Allanis
aa28ff95b3 [Add] Collisions using collision meshes. 2017-11-18 18:18:31 +00:00
Allanis
7b58a4c76c [Fix] Then Allanis Fixeth Frustum, then the Earth appeared! And it was gooood! 2017-11-17 21:03:49 +00:00
Allanis
7ef8b7dd51 [Fix] Fixed assertion when facing away from target. 2017-11-17 20:59:13 +00:00
Allanis
1f9df7f9b6 [Add] Added targets to ships. 2017-11-17 20:51:44 +00:00
Allanis
64fefe0555 [Add] Depth sorting? Two odd things happened here. Magically lasers started working! YEYY! But also Earth disapeared. Nayy! 2017-11-17 19:37:02 +00:00
Allanis
c19e9520b7 [Change] Allow left&right mouse buttons together to fire laser. -- Still need to fix the rendering of the laser. 2017-11-16 22:31:22 +00:00
Allanis
c9b3082965 [Add] Collision mesh generation. Collisions are not so arcady now. :D 2017-11-16 22:27:54 +00:00
Allanis
a3c1a27b53 [Change] Some model reorganisation.
[Add] LOD.
2017-11-15 22:36:25 +00:00
Allanis
d28edeb6dd [Add] There is no denying being dead now with this lovely model.
[Fix] Fixed a scaling bug.
2017-11-15 16:02:12 +00:00
Allanis
17e83387f1 [Fix] Set ship gear flag properly so we don't see the wheels now when the gears are up and flaps closed. 2017-11-14 20:27:40 +00:00
Allanis
74e68eb265 [Add] Wheels up/down transition. 2017-11-14 20:21:06 +00:00
Allanis
ffe1f35386 [Add] Set some anim params so engine pulse works. Looks pretty nice.
[Fix] Fixed ambiguois calls to pow().
2017-11-14 20:04:36 +00:00
Allanis
8d3939beea [Fix] Fixed the wheels. 2017-11-14 19:57:46 +00:00
Allanis
55254b20db [Fix] Fixed broken system info view.
[Fix] Fixed mouse screw up in system view.
2017-11-13 22:30:54 +00:00
Allanis
5bd34e49c4 [Fix] Fixed external view, forgot to add players external veiw translation to camera frame's position.
[Fix] Correctly apply ship masses.
[Add] A nice rotating ship in the infoview pane.
2017-11-13 22:12:02 +00:00
Allanis
74712a4e19 [Change] Use 24-bit depth buffer where possible. 2017-11-13 21:08:14 +00:00
Allanis
56f5411516 [Add] Some Hyperspace range stuff.
[Add] SectorMap indicates current ship location.
2017-11-13 20:59:38 +00:00
Allanis
ec2479eb80 [Add] Ship info screen with more ship stats.
[Change] Made the ship angular velocity damping less... broken.
2017-11-12 22:10:26 +00:00
Allanis
d0f3ff9d42 [Change] Single GLUQuadric object.
[Fix?] Was meant to have fixed laser drawing, I kinda failed. :D
2017-11-12 20:49:17 +00:00
Allanis
e43c75060f [Change] Improved mouse control.
[Add] Added a few shiptypes. Don't yell at me for pathetic names.
2017-11-12 20:19:10 +00:00
Allanis
68b4ba57da [Fix] Fixed the horrible rotating in external view. Also, the ships almost look badass now! 2017-11-12 19:11:14 +00:00
Allanis
f7a01575ab [Add] Uhm, apparently the new project stuff wasn't added. My bad. 2017-11-12 18:27:48 +00:00
Allanis
d9ed6933de [Change] Removed all the old Lephisto data. We have gone 3D!! 2017-11-12 18:19:54 +00:00
Allanis
d93e594787 [Add] Added concept of static factions so we can't modify player
standing.
2014-11-16 00:32:02 +00:00
Allanis
023c8dff0e [Change] Cleaned up pack_seek 2014-11-16 00:19:57 +00:00