[Fix] Then Allanis Fixeth Frustum, then the Earth appeared! And it was gooood!
This commit is contained in:
parent
7ef8b7dd51
commit
7b58a4c76c
@ -61,9 +61,8 @@ void WorldView::Draw3D(void) {
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
/* Wth did I give these functions large names for.. :/ */
|
||||
float fracH = L3D::GetScrHeight() * 0.5f / L3D::GetScrWidth();
|
||||
glFrustum(-0.5, 0.5, -fracH, fracH, 1.0f, 1000.0f);
|
||||
//glDepthRange(-10, -100000); /* Uh, What?! */
|
||||
float fracH = L3D::GetScrHeight() / (float)L3D::GetScrWidth();
|
||||
glFrustum(-1, 1, -fracH, fracH, 1.0f, 10000.0f);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glClearColor(0, 0, 0, 0);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
Loading…
Reference in New Issue
Block a user