From 7b58a4c76cb12c78dd2686f2ded2df917c96d467 Mon Sep 17 00:00:00 2001 From: Allanis Date: Fri, 17 Nov 2017 21:03:49 +0000 Subject: [PATCH] [Fix] Then Allanis Fixeth Frustum, then the Earth appeared! And it was gooood! --- src/world_view.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/world_view.cpp b/src/world_view.cpp index ec5bdd1..896ffd7 100644 --- a/src/world_view.cpp +++ b/src/world_view.cpp @@ -61,9 +61,8 @@ void WorldView::Draw3D(void) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); /* Wth did I give these functions large names for.. :/ */ - float fracH = L3D::GetScrHeight() * 0.5f / L3D::GetScrWidth(); - glFrustum(-0.5, 0.5, -fracH, fracH, 1.0f, 1000.0f); - //glDepthRange(-10, -100000); /* Uh, What?! */ + float fracH = L3D::GetScrHeight() / (float)L3D::GetScrWidth(); + glFrustum(-1, 1, -fracH, fracH, 1.0f, 10000.0f); glMatrixMode(GL_MODELVIEW); glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);