diff --git a/src/world_view.cpp b/src/world_view.cpp index ec5bdd1..896ffd7 100644 --- a/src/world_view.cpp +++ b/src/world_view.cpp @@ -61,9 +61,8 @@ void WorldView::Draw3D(void) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); /* Wth did I give these functions large names for.. :/ */ - float fracH = L3D::GetScrHeight() * 0.5f / L3D::GetScrWidth(); - glFrustum(-0.5, 0.5, -fracH, fracH, 1.0f, 1000.0f); - //glDepthRange(-10, -100000); /* Uh, What?! */ + float fracH = L3D::GetScrHeight() / (float)L3D::GetScrWidth(); + glFrustum(-1, 1, -fracH, fracH, 1.0f, 10000.0f); glMatrixMode(GL_MODELVIEW); glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);