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c7130ac3dd
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feat(player) Implement key event handling.
Adds keyboard input handling to control the "player".
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2025-09-12 23:00:42 +01:00 |
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dc4dd650a4
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feat(renderer) Render player quad with projection
this allows us to render a player controlled entity on screen using a 2D
projection
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2025-09-12 22:46:17 +01:00 |
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d6d3581e5b
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Initial player and glm lib for matrix math.
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2025-09-12 22:15:59 +01:00 |
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56bf0e9376
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fix: alignment.
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2025-09-12 21:51:53 +01:00 |
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6b7684ba92
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feat(render) Render shaders!
Implements the rendering pipeline to dispaly a 2D triangle using
shaders!
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2025-09-12 21:49:15 +01:00 |
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7eb86f9389
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refactor: Add everything to main Bettola class.
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2025-09-12 20:41:49 +01:00 |
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557211c505
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Fucking LSP adding unnessassary includes!!!
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2025-09-11 23:24:04 +01:00 |
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6a58b4a8ba
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feat(engine): Implement delta time calculation.
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2025-09-11 23:21:37 +01:00 |
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8dcd42c97b
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Initial commit of 2D RPG Engine. @dacav come help.
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2025-09-11 23:07:38 +01:00 |
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