Unuk/src/libUnuk/Engine/WorldManager.h
2012-02-19 01:30:12 +02:00

36 lines
643 B
C++

#pragma once
#include <list>
class Character;
class NPC;
class Player;
class LevelGen;
#include <SDL/SDL.h>
class WorldManager {
public:
WorldManager(LevelGen* level);
~WorldManager(void);
void Update(void);
void Render(void);
void AddNPC(NPC* npc);
void RemoveNPC(int index);
NPC* GetNPC(int index);
NPC* GetNPCAt(int xArg, int yArg);
void CreateNPC(int x, int y);
bool CheckCollision(const SDL_Rect& charRect, Character* exclude);
int GetNPCCount() { return _npcs.size(); }
void OnPlayerAttack(Player* player);
void OnPlayerMove(Player* player);
private:
LevelGen* _level;
std::list<NPC*> _npcs;
};