#pragma once #include class Character; class NPC; class Player; class LevelGen; #include class WorldManager { public: WorldManager(LevelGen* level); ~WorldManager(void); void Update(void); void Render(void); void AddNPC(NPC* npc); void RemoveNPC(int index); NPC* GetNPC(int index); NPC* GetNPCAt(int xArg, int yArg); void CreateNPC(int x, int y); bool CheckCollision(const SDL_Rect& charRect, Character* exclude); int GetNPCCount() { return _npcs.size(); } void OnPlayerAttack(Player* player); void OnPlayerMove(Player* player); private: LevelGen* _level; std::list _npcs; };