Rtch90
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8db54e61bc
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[Add] Memory Allocation is almost ready. Avoid using this build!!! I am not finished.
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2011-12-31 03:02:49 +00:00 |
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Rtch90
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23e8686dad
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[Add] Adding start of Memory Managment algorithm, Sorry I have been doing nothing, I am back however!!!!!!
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2011-12-31 00:45:46 +00:00 |
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Tamir Atias
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277111a678
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[FIX] Fixed warnings.
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2011-12-30 03:16:32 +02:00 |
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Rtch90
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3ee91c42ac
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[Remove] Removed test health stuff to make way for real implementation.
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2011-12-29 22:00:49 +00:00 |
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Tamir Atias
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5befe97969
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[FIX] Map drawing based on camera offset.
[FIX] Speech bubble not following camera.
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2011-12-29 22:10:31 +02:00 |
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Rtch90
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3533f5c607
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[Change] SetCamera() is called once again.
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2011-12-28 22:41:39 +00:00 |
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Tamir Atias
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73210e0451
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[FIX] Fixed exception when quitting.
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2011-12-29 00:15:51 +02:00 |
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Tamir Atias
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0e11ecba87
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[FIX] Fixed Debug Build in Visual Studio.
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2011-12-28 21:13:05 +02:00 |
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Rtch90
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ba51d9cf5f
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[Shrug] Some crap KonoM did! No idea what.
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2011-12-28 03:24:07 +00:00 |
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Rtch90
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c90b9fd53a
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[Fix] Just initializing int fps; in game.cpp upon declaration.
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2011-12-28 02:53:01 +00:00 |
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Rtch90
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881ceb14fd
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[Change] Fixed up to copy dll's to /Unuk/Bin on release build.
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2011-12-28 02:45:47 +00:00 |
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Rtch90
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ab999c39c4
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[Add] Unuk is live on both Linux and Windows platforms!
-- Thank KonoM for being in charge of the Windows build!
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2011-12-28 02:35:18 +00:00 |
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Rtch90
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4990e2e1a5
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[Add] Added basic player health system.
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2011-12-28 00:56:07 +00:00 |
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Rtch90
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ecfe8abed5
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[Add] Git push's now wrap nicely to http://saracraft.net
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2011-12-27 00:46:09 +00:00 |
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Rtch90
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18c54321e2
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I lied. This will be my last test.
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2011-12-27 00:45:46 +00:00 |
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Rtch90
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e175c81974
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Final test of the git parser.
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2011-12-27 00:29:09 +00:00 |
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Rtch90
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bbcba23ddb
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Still testing!
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2011-12-26 22:33:05 +00:00 |
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Rtch90
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1e776f30e0
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Making a double commit to test.
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2011-12-26 22:20:42 +00:00 |
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Rtch90
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472a18ae75
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Ignore me, just testing php wrapper at saracraft.net
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2011-12-26 22:20:03 +00:00 |
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Rtch90
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34d1b8f9e9
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[Add] Making a start adding character health. Testing branches more than anything..
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2011-12-24 22:45:21 +00:00 |
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Rtch90
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639b59da7e
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Speach bubbles now work. Going to create an experimental branch.
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2011-12-24 16:02:10 +00:00 |
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Rtch90
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17b03fdb16
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[Change] Clamped boundaries to the window width and height.
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2011-12-23 19:51:24 +00:00 |
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Rtch90
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261bed63d3
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[Remove] Just killing a png I scroted, It does not belong in the repository.
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2011-12-22 02:41:59 +00:00 |
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Rtch90
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34dacbe5cb
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[Add] Adding some new tiles. Need to get camera working again...
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2011-12-22 02:36:20 +00:00 |
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Rtch90
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1fec16968b
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[FIX] It kinda helps if I lay the tiles rather than just grab the return value, right? :/
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2011-12-20 01:13:47 +00:00 |
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Rtch90
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ebb8c1e303
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Nothing to say..
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2011-12-19 22:48:07 +00:00 |
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Rtch90
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3437130216
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[Cleanup] Just a tad bit of cleaning, not been productive today.
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2011-12-18 21:37:57 +00:00 |
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Rtch90
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854c820140
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[Change] Simply changed naming convention of private members to _member; rather than m_member;
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2011-12-17 23:41:22 +00:00 |
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Rtch90
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2f05f06f10
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[Change] FPS is now implemented fully..
[Add] Made a start with some Dialogue box stuff.
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2011-12-17 22:53:20 +00:00 |
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Rtch90
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d047eeebdd
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[Add] Added an FPS class.
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2011-12-17 22:10:08 +00:00 |
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Rtch90
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5d4aa118a0
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[Fix] Makefiles work for real this time..
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2011-12-17 20:31:51 +00:00 |
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Rtch90
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8e746c2913
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[Change] Fixed Makefiles up to actually build all objects.
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2011-12-17 20:04:17 +00:00 |
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Rtch90
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eb120e1252
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[Fix] NPC animation sequence.
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2011-12-17 17:05:01 +00:00 |
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Rtch90
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3c10632e78
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Fixed Segmentation fault caused by Tile collision being out of bounds.
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2011-12-17 14:05:50 +00:00 |
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Rtch90
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389eac4ee7
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Fixed a few segmentation faults caused by assertion failures.
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2011-12-16 23:51:34 +00:00 |
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Rtch90
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e7bfbc3966
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Refactored the map class to hell. Should be easy add animated tiles and interactive entities now.
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2011-12-16 01:45:39 +00:00 |
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Rtch90
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4b7369e788
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Added a few new place holder graphics, and fixed entity x, y display.
That's all from me tonight, I am tired.
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2011-12-14 23:12:37 +00:00 |
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Rtch90
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6fc252a692
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Moved Map Loader to XML. Changed const int return values to enumerators.
I need sleep. Night.
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2011-12-14 03:39:27 +00:00 |
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Rtch90
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04ac0e839b
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Added basic save file loading. Time to move this bitching map stuff to XML.
- Also added some speach bubble stuff, it is a little messy however.
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2011-12-14 01:10:27 +00:00 |
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Rtch90
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5e51ef0fd1
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Refactored the maps a little so we do not render the part of the map that is off-screen.
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2011-12-13 23:27:34 +00:00 |
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Rtch90
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a88b6ca2ca
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And this is why I avoid C/P'ing my previous lines..
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2011-12-13 01:40:57 +00:00 |
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Rtch90
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02f038752b
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Using pointers propperly when handling texture loading.
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2011-12-12 21:12:23 +00:00 |
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Rtch90
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ddb4e56467
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Removing a scrot I did.
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2011-12-12 20:04:09 +00:00 |
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Rtch90
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fd4ebca425
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Added SDL_Coor options to ButtonToggle. Major changes coming.
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2011-12-12 20:00:49 +00:00 |
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Rtch90
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93bbd34acc
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Cleaned fonts up a little, and added a NewGame button, though not functional yet. Night!
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2011-12-11 23:56:01 +00:00 |
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Rtch90
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055f3fcc50
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Added option to use (rgb) or SDL_Color..
Also added options for handling x y coords to drawing code.
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2011-12-11 16:43:50 +00:00 |
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Rtch90
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205889c0e5
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[Add] Added RGB method in addition to SDL_Color in the text class.
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2011-12-07 22:22:23 +00:00 |
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Rtch90
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a849f94abd
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Removing crap.
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2011-12-06 20:53:29 +00:00 |
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Rtch90
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3dbef88e22
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Milestone: "Almost Playable"
A workable "Demo" is now ready.
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2011-12-06 20:16:00 +00:00 |
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Rtch90
|
74f504a5b6
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-- [Add] Added character class.
-- [Add] Added NPC dirivative.
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2011-11-20 17:55:33 +00:00 |
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