Commit Graph

24 Commits

Author SHA1 Message Date
Rtch90
6e1a02f70f [Add] A* Pathfinding almost complete. 2012-01-07 01:47:07 +00:00
Rtch90
589268a94f [Add] Just the beginning of an A* implementation.
-- I have gone back to makefiles and text editors as QT bored me.
-- I know, there is nothing here.. I just want to look busy. :P
2012-01-06 00:47:12 +00:00
Rtch90
23e8686dad [Add] Adding start of Memory Managment algorithm, Sorry I have been doing nothing, I am back however!!!!!! 2011-12-31 00:45:46 +00:00
Rtch90
34dacbe5cb [Add] Adding some new tiles. Need to get camera working again... 2011-12-22 02:36:20 +00:00
Rtch90
ebb8c1e303 Nothing to say.. 2011-12-19 22:48:07 +00:00
Rtch90
854c820140 [Change] Simply changed naming convention of private members to _member; rather than m_member; 2011-12-17 23:41:22 +00:00
Rtch90
2f05f06f10 [Change] FPS is now implemented fully..
[Add] Made a start with some Dialogue box stuff.
2011-12-17 22:53:20 +00:00
Rtch90
d047eeebdd [Add] Added an FPS class. 2011-12-17 22:10:08 +00:00
Rtch90
e7bfbc3966 Refactored the map class to hell. Should be easy add animated tiles and interactive entities now. 2011-12-16 01:45:39 +00:00
Rtch90
04ac0e839b Added basic save file loading. Time to move this bitching map stuff to XML.
- Also added some speach bubble stuff, it is a little messy however.
2011-12-14 01:10:27 +00:00
Rtch90
02f038752b Using pointers propperly when handling texture loading. 2011-12-12 21:12:23 +00:00
Rtch90
3dbef88e22 Milestone: "Almost Playable"
A workable "Demo" is now ready.
2011-12-06 20:16:00 +00:00
Rtch90
74f504a5b6 -- [Add] Added character class.
-- [Add] Added NPC dirivative.
2011-11-20 17:55:33 +00:00
Rtch90
65fe958f43 -- [Add] Added an ingame Menu.
-- [Add] Added basic collision.
2011-11-20 12:08:49 +00:00
Rtch90
422eeee387 -- Major additions to the engine, almost ready for a demo.
-- Data serialization has been added as part of the Map class, I just need to support saving for it to be complete
-- Procedural generation has been introduced with a particle system, still very basic.
-- Menu and button classes are now in place so we can make some fancy GUI crap.
2011-11-19 23:43:33 +00:00
Rtch90
41979df693 -- [Add] Added fonts, I am using SDL_ttf for now as it is quick and easy.
This is the last you are getting from me untill I have something at least visible to demo.
2011-11-10 00:24:19 +00:00
Rtch90
db9b05116c [Add] Added texture loading crap. 2011-11-09 13:15:27 +00:00
Rtch90
c100118d72 -- [Add] Added an image loader, we shall be able to blit to screen next.
-- [Add] Added rects so we can play on the stack.
2011-11-09 00:21:30 +00:00
Rtch90
db330f1dc3 --[Add] Adding some global crap, and making a start on blit procedures. 2011-11-06 23:56:11 +00:00
Rtch90
fe6ccf46d9 -- [Re-Write] Removed nearly everything, and started from scratch.
The reason for doing this? Got an idea for gameplay, and what I previusly wrote did not fit, and it sucked anyhow.
Let's play.
2011-11-06 23:11:15 +00:00
Rtch90
d913ab8e10 -- [Add] Player movement is now running smoothly.
-- [Remove] Killed a few files that I am not using any longer.
2011-10-25 22:17:33 +01:00
Rtch90
8f2f5301eb -- [Add] Input is now handled nicely with a Lua wrapper.
-- [Remove] Removed a few unimportant files, and the binary file.
2011-10-25 11:54:29 +01:00
Rtch90
96b2b3ff65 -- Changed to use SDL rather than GLX/WIN32. 2011-10-22 17:35:26 +01:00
Rtch90
e55c1ccc06 It would help if I added the files back.. 2011-10-16 16:23:45 +01:00