Commit Graph

76 Commits

Author SHA1 Message Date
Tamir Atias
73210e0451 [FIX] Fixed exception when quitting. 2011-12-29 00:15:51 +02:00
Tamir Atias
0e11ecba87 [FIX] Fixed Debug Build in Visual Studio. 2011-12-28 21:13:05 +02:00
Rtch90
ba51d9cf5f [Shrug] Some crap KonoM did! No idea what. 2011-12-28 03:24:07 +00:00
Rtch90
c90b9fd53a [Fix] Just initializing int fps; in game.cpp upon declaration. 2011-12-28 02:53:01 +00:00
Rtch90
881ceb14fd [Change] Fixed up to copy dll's to /Unuk/Bin on release build. 2011-12-28 02:45:47 +00:00
Rtch90
ab999c39c4 [Add] Unuk is live on both Linux and Windows platforms!
-- Thank KonoM for being in charge of the Windows build!
2011-12-28 02:35:18 +00:00
Rtch90
4990e2e1a5 [Add] Added basic player health system. 2011-12-28 00:56:07 +00:00
Rtch90
ecfe8abed5 [Add] Git push's now wrap nicely to http://saracraft.net 2011-12-27 00:46:09 +00:00
Rtch90
18c54321e2 I lied. This will be my last test. 2011-12-27 00:45:46 +00:00
Rtch90
e175c81974 Final test of the git parser. 2011-12-27 00:29:09 +00:00
Rtch90
bbcba23ddb Still testing! 2011-12-26 22:33:05 +00:00
Rtch90
1e776f30e0 Making a double commit to test. 2011-12-26 22:20:42 +00:00
Rtch90
472a18ae75 Ignore me, just testing php wrapper at saracraft.net 2011-12-26 22:20:03 +00:00
Rtch90
34d1b8f9e9 [Add] Making a start adding character health. Testing branches more than anything.. 2011-12-24 22:45:21 +00:00
Rtch90
639b59da7e Speach bubbles now work. Going to create an experimental branch. 2011-12-24 16:02:10 +00:00
Rtch90
17b03fdb16 [Change] Clamped boundaries to the window width and height. 2011-12-23 19:51:24 +00:00
Rtch90
261bed63d3 [Remove] Just killing a png I scroted, It does not belong in the repository. 2011-12-22 02:41:59 +00:00
Rtch90
34dacbe5cb [Add] Adding some new tiles. Need to get camera working again... 2011-12-22 02:36:20 +00:00
Rtch90
1fec16968b [FIX] It kinda helps if I lay the tiles rather than just grab the return value, right? :/ 2011-12-20 01:13:47 +00:00
Rtch90
ebb8c1e303 Nothing to say.. 2011-12-19 22:48:07 +00:00
Rtch90
3437130216 [Cleanup] Just a tad bit of cleaning, not been productive today. 2011-12-18 21:37:57 +00:00
Rtch90
854c820140 [Change] Simply changed naming convention of private members to _member; rather than m_member; 2011-12-17 23:41:22 +00:00
Rtch90
2f05f06f10 [Change] FPS is now implemented fully..
[Add] Made a start with some Dialogue box stuff.
2011-12-17 22:53:20 +00:00
Rtch90
d047eeebdd [Add] Added an FPS class. 2011-12-17 22:10:08 +00:00
Rtch90
5d4aa118a0 [Fix] Makefiles work for real this time.. 2011-12-17 20:31:51 +00:00
Rtch90
8e746c2913 [Change] Fixed Makefiles up to actually build all objects. 2011-12-17 20:04:17 +00:00
Rtch90
eb120e1252 [Fix] NPC animation sequence. 2011-12-17 17:05:01 +00:00
Rtch90
3c10632e78 Fixed Segmentation fault caused by Tile collision being out of bounds. 2011-12-17 14:05:50 +00:00
Rtch90
389eac4ee7 Fixed a few segmentation faults caused by assertion failures. 2011-12-16 23:51:34 +00:00
Rtch90
e7bfbc3966 Refactored the map class to hell. Should be easy add animated tiles and interactive entities now. 2011-12-16 01:45:39 +00:00
Rtch90
4b7369e788 Added a few new place holder graphics, and fixed entity x, y display.
That's all from me tonight, I am tired.
2011-12-14 23:12:37 +00:00
Rtch90
6fc252a692 Moved Map Loader to XML. Changed const int return values to enumerators.
I need sleep. Night.
2011-12-14 03:39:27 +00:00
Rtch90
04ac0e839b Added basic save file loading. Time to move this bitching map stuff to XML.
- Also added some speach bubble stuff, it is a little messy however.
2011-12-14 01:10:27 +00:00
Rtch90
5e51ef0fd1 Refactored the maps a little so we do not render the part of the map that is off-screen. 2011-12-13 23:27:34 +00:00
Rtch90
a88b6ca2ca And this is why I avoid C/P'ing my previous lines.. 2011-12-13 01:40:57 +00:00
Rtch90
02f038752b Using pointers propperly when handling texture loading. 2011-12-12 21:12:23 +00:00
Rtch90
ddb4e56467 Removing a scrot I did. 2011-12-12 20:04:09 +00:00
Rtch90
fd4ebca425 Added SDL_Coor options to ButtonToggle. Major changes coming. 2011-12-12 20:00:49 +00:00
Rtch90
93bbd34acc Cleaned fonts up a little, and added a NewGame button, though not functional yet. Night! 2011-12-11 23:56:01 +00:00
Rtch90
055f3fcc50 Added option to use (rgb) or SDL_Color..
Also added options for handling x y coords to drawing code.
2011-12-11 16:43:50 +00:00
Rtch90
205889c0e5 [Add] Added RGB method in addition to SDL_Color in the text class. 2011-12-07 22:22:23 +00:00
Rtch90
a849f94abd Removing crap. 2011-12-06 20:53:29 +00:00
Rtch90
3dbef88e22 Milestone: "Almost Playable"
A workable "Demo" is now ready.
2011-12-06 20:16:00 +00:00
Rtch90
74f504a5b6 -- [Add] Added character class.
-- [Add] Added NPC dirivative.
2011-11-20 17:55:33 +00:00
Rtch90
65fe958f43 -- [Add] Added an ingame Menu.
-- [Add] Added basic collision.
2011-11-20 12:08:49 +00:00
Rtch90
422eeee387 -- Major additions to the engine, almost ready for a demo.
-- Data serialization has been added as part of the Map class, I just need to support saving for it to be complete
-- Procedural generation has been introduced with a particle system, still very basic.
-- Menu and button classes are now in place so we can make some fancy GUI crap.
2011-11-19 23:43:33 +00:00
Rtch90
41979df693 -- [Add] Added fonts, I am using SDL_ttf for now as it is quick and easy.
This is the last you are getting from me untill I have something at least visible to demo.
2011-11-10 00:24:19 +00:00
Rtch90
ae43dab131 Merge branch 'master' of github.com:Allanis/Unuk 2011-11-09 13:16:52 +00:00
Rtch90
db9b05116c [Add] Added texture loading crap. 2011-11-09 13:15:27 +00:00
Rtch90
42b8de2730 -- [Fix] Just cleaning a typo I introduced in the last revision. 2011-11-09 01:48:47 +00:00