Commit Graph

27 Commits

Author SHA1 Message Date
Tamir Atias
7d00bfb34a [Add] Some more artwork by Moosader. 2012-02-22 04:47:08 +02:00
Tamir Atias
0eb90d6df5 [Add] New artwork by Moosader. 2012-02-22 04:28:01 +02:00
Rtch90
8e81f3aa86 [Fix] Fixed character sheet's animation sequence. 2012-02-20 19:34:14 +00:00
Rtch90
45d5720e4b [Add] A little spell stuff.
[Add] Woot, Rachel did the character sprite.
2012-02-19 23:16:10 +00:00
Tamir Atias
7f8bf0cb59 [Fix] Cropped some entities. 2012-02-14 22:37:44 +02:00
Tamir Atias
05688b4725 [Add] Moosader's new art is in! 2012-02-14 21:42:44 +02:00
Tamir Atias
132279ccef [Add] Saving maps! 2012-02-09 18:17:13 +02:00
Rtch90
b97775fd47 [Remove] Taking water out of the map XML 2012-02-05 17:56:11 +00:00
Tamir Atias
a7367551c6 [Remove] Transitions from map file.
[Fix] Bug in which NPCs collide with themselves.
2012-02-05 18:56:29 +02:00
Tamir Atias
ac883d6b64 [Remove] Map transitions are they were not in use.
[Fix] Invisible collision in bottom left.
2012-02-05 18:14:11 +02:00
Tamir Atias
cc258c35e0 [Fix] Supposedly fixed spawning on top of NPCs. 2012-02-05 00:30:42 +02:00
Tamir Atias
ed3eabb7e7 [Add] Improvements to level generation. 2012-02-01 20:04:49 +02:00
Rtch90
285479cda6 [Fix] Character sheet animation sequence has been corrected.
-- I am still working on procedural map generation, just in a seperate branch.
2012-01-16 00:46:57 +00:00
Rtch90
a7e2891d89 [Add] New character sheets from Moosader - Not final.
[Change] Re-structured Map stuff a little.
2012-01-15 14:28:37 +00:00
Rtch90
34dacbe5cb [Add] Adding some new tiles. Need to get camera working again... 2011-12-22 02:36:20 +00:00
Rtch90
3c10632e78 Fixed Segmentation fault caused by Tile collision being out of bounds. 2011-12-17 14:05:50 +00:00
Rtch90
e7bfbc3966 Refactored the map class to hell. Should be easy add animated tiles and interactive entities now. 2011-12-16 01:45:39 +00:00
Rtch90
4b7369e788 Added a few new place holder graphics, and fixed entity x, y display.
That's all from me tonight, I am tired.
2011-12-14 23:12:37 +00:00
Rtch90
6fc252a692 Moved Map Loader to XML. Changed const int return values to enumerators.
I need sleep. Night.
2011-12-14 03:39:27 +00:00
Rtch90
04ac0e839b Added basic save file loading. Time to move this bitching map stuff to XML.
- Also added some speach bubble stuff, it is a little messy however.
2011-12-14 01:10:27 +00:00
Rtch90
5e51ef0fd1 Refactored the maps a little so we do not render the part of the map that is off-screen. 2011-12-13 23:27:34 +00:00
Rtch90
055f3fcc50 Added option to use (rgb) or SDL_Color..
Also added options for handling x y coords to drawing code.
2011-12-11 16:43:50 +00:00
Rtch90
a849f94abd Removing crap. 2011-12-06 20:53:29 +00:00
Rtch90
3dbef88e22 Milestone: "Almost Playable"
A workable "Demo" is now ready.
2011-12-06 20:16:00 +00:00
Rtch90
422eeee387 -- Major additions to the engine, almost ready for a demo.
-- Data serialization has been added as part of the Map class, I just need to support saving for it to be complete
-- Procedural generation has been introduced with a particle system, still very basic.
-- Menu and button classes are now in place so we can make some fancy GUI crap.
2011-11-19 23:43:33 +00:00
Rtch90
41979df693 -- [Add] Added fonts, I am using SDL_ttf for now as it is quick and easy.
This is the last you are getting from me untill I have something at least visible to demo.
2011-11-10 00:24:19 +00:00
Rtch90
e55c1ccc06 It would help if I added the files back.. 2011-10-16 16:23:45 +01:00