Tamir Atias
7d00bfb34a
[Add] Some more artwork by Moosader.
2012-02-22 04:47:08 +02:00
Tamir Atias
0eb90d6df5
[Add] New artwork by Moosader.
2012-02-22 04:28:01 +02:00
Rtch90
8e81f3aa86
[Fix] Fixed character sheet's animation sequence.
2012-02-20 19:34:14 +00:00
Rtch90
45d5720e4b
[Add] A little spell stuff.
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[Add] Woot, Rachel did the character sprite.
2012-02-19 23:16:10 +00:00
Tamir Atias
7f8bf0cb59
[Fix] Cropped some entities.
2012-02-14 22:37:44 +02:00
Tamir Atias
05688b4725
[Add] Moosader's new art is in!
2012-02-14 21:42:44 +02:00
Tamir Atias
132279ccef
[Add] Saving maps!
2012-02-09 18:17:13 +02:00
Rtch90
b97775fd47
[Remove] Taking water out of the map XML
2012-02-05 17:56:11 +00:00
Tamir Atias
a7367551c6
[Remove] Transitions from map file.
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[Fix] Bug in which NPCs collide with themselves.
2012-02-05 18:56:29 +02:00
Tamir Atias
ac883d6b64
[Remove] Map transitions are they were not in use.
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[Fix] Invisible collision in bottom left.
2012-02-05 18:14:11 +02:00
Tamir Atias
cc258c35e0
[Fix] Supposedly fixed spawning on top of NPCs.
2012-02-05 00:30:42 +02:00
Tamir Atias
ed3eabb7e7
[Add] Improvements to level generation.
2012-02-01 20:04:49 +02:00
Rtch90
285479cda6
[Fix] Character sheet animation sequence has been corrected.
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-- I am still working on procedural map generation, just in a seperate branch.
2012-01-16 00:46:57 +00:00
Rtch90
a7e2891d89
[Add] New character sheets from Moosader - Not final.
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[Change] Re-structured Map stuff a little.
2012-01-15 14:28:37 +00:00
Rtch90
34dacbe5cb
[Add] Adding some new tiles. Need to get camera working again...
2011-12-22 02:36:20 +00:00
Rtch90
3c10632e78
Fixed Segmentation fault caused by Tile collision being out of bounds.
2011-12-17 14:05:50 +00:00
Rtch90
e7bfbc3966
Refactored the map class to hell. Should be easy add animated tiles and interactive entities now.
2011-12-16 01:45:39 +00:00
Rtch90
4b7369e788
Added a few new place holder graphics, and fixed entity x, y display.
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That's all from me tonight, I am tired.
2011-12-14 23:12:37 +00:00
Rtch90
6fc252a692
Moved Map Loader to XML. Changed const int return values to enumerators.
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I need sleep. Night.
2011-12-14 03:39:27 +00:00
Rtch90
04ac0e839b
Added basic save file loading. Time to move this bitching map stuff to XML.
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- Also added some speach bubble stuff, it is a little messy however.
2011-12-14 01:10:27 +00:00
Rtch90
5e51ef0fd1
Refactored the maps a little so we do not render the part of the map that is off-screen.
2011-12-13 23:27:34 +00:00
Rtch90
055f3fcc50
Added option to use (rgb) or SDL_Color..
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Also added options for handling x y coords to drawing code.
2011-12-11 16:43:50 +00:00
Rtch90
a849f94abd
Removing crap.
2011-12-06 20:53:29 +00:00
Rtch90
3dbef88e22
Milestone: "Almost Playable"
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A workable "Demo" is now ready.
2011-12-06 20:16:00 +00:00
Rtch90
422eeee387
-- Major additions to the engine, almost ready for a demo.
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-- Data serialization has been added as part of the Map class, I just need to support saving for it to be complete
-- Procedural generation has been introduced with a particle system, still very basic.
-- Menu and button classes are now in place so we can make some fancy GUI crap.
2011-11-19 23:43:33 +00:00
Rtch90
41979df693
-- [Add] Added fonts, I am using SDL_ttf for now as it is quick and easy.
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This is the last you are getting from me untill I have something at least visible to demo.
2011-11-10 00:24:19 +00:00
Rtch90
e55c1ccc06
It would help if I added the files back..
2011-10-16 16:23:45 +01:00