[Fix] Saveing from a none collision area so I can bleeding move....
This commit is contained in:
parent
5c2330c16b
commit
b94cfb69fa
@ -1,7 +1,7 @@
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<?xml version="1.0" ?>
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<save>
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<name>Allanis</name>
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<x>120</x>
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<y>180</y>
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<x>736</x>
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<y>20</y>
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<map>map</map>
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</save>
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139
Unuk-QT/Makefile
139
Unuk-QT/Makefile
@ -1,25 +1,25 @@
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#############################################################################
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# Makefile for building: Unuk-QT
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# Generated by qmake (2.01a) (Qt 4.7.4) on: Wed Feb 1 19:59:14 2012
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# Generated by qmake (2.01a) (Qt 4.7.4) on: Wed Feb 1 18:06:22 2012
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# Project: Unuk-QT.pro
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# Template: app
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# Command: /home/kono/QtSDK/Desktop/Qt/474/gcc/bin/qmake -spec ../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro
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# Command: /usr/bin/qmake-qt4 -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro
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#############################################################################
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####### Compiler, tools and options
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CC = gcc
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CXX = g++
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DEFINES = -DQT_GUI_LIB -DQT_CORE_LIB
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DEFINES = -DQT_GUI_LIB -DQT_CORE_LIB -DQT_SHARED
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CFLAGS = -pipe -g -Wall -W -D_REENTRANT $(DEFINES)
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CXXFLAGS = -pipe -g -Wall -W -D_REENTRANT $(DEFINES)
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INCPATH = -I../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/linux-g++ -I. -I../../../QtSDK/Desktop/Qt/474/gcc/include/QtCore -I../../../QtSDK/Desktop/Qt/474/gcc/include/QtGui -I../../../QtSDK/Desktop/Qt/474/gcc/include -I.
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INCPATH = -I/usr/share/qt4/mkspecs/linux-g++ -I. -I/usr/include/qt4/QtCore -I/usr/include/qt4/QtGui -I/usr/include/qt4 -I.
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LINK = g++
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LFLAGS = -Wl,-rpath,/home/kono/QtSDK/Desktop/Qt/474/gcc/lib
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LIBS = $(SUBLIBS) -L/home/kono/QtSDK/Desktop/Qt/474/gcc/lib -lGL -lSDL -lSDL_ttf -lSDL_image -lSDL_gfx -ltinyxml -lGLU -lQtGui -lQtCore -lpthread
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LFLAGS =
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LIBS = $(SUBLIBS) -L/usr/lib -lGL -lSDL -lSDL_ttf -lSDL_image -lSDL_gfx -ltinyxml -lGLU -lQtGui -lQtCore -lpthread
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AR = ar cqs
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RANLIB =
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QMAKE = /home/kono/QtSDK/Desktop/Qt/474/gcc/bin/qmake
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QMAKE = /usr/bin/qmake-qt4
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TAR = tar -cf
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COMPRESS = gzip -9f
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COPY = cp -f
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@ -109,26 +109,25 @@ OBJECTS = WorldManager.o \
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EventHistory.o \
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Bar.o \
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Vec2.o
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DIST = ../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/common/g++.conf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/common/unix.conf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/common/linux.conf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/qconfig.pri \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/modules/qt_webkit_version.pri \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/qt_functions.prf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/qt_config.prf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/exclusive_builds.prf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/default_pre.prf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/debug.prf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/default_post.prf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/warn_on.prf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/qt.prf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/unix/thread.prf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/moc.prf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/resources.prf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/uic.prf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/yacc.prf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/lex.prf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/include_source_dir.prf \
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DIST = /usr/share/qt4/mkspecs/common/g++.conf \
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/usr/share/qt4/mkspecs/common/unix.conf \
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/usr/share/qt4/mkspecs/common/linux.conf \
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/usr/share/qt4/mkspecs/qconfig.pri \
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/usr/share/qt4/mkspecs/features/qt_functions.prf \
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/usr/share/qt4/mkspecs/features/qt_config.prf \
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/usr/share/qt4/mkspecs/features/exclusive_builds.prf \
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/usr/share/qt4/mkspecs/features/default_pre.prf \
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/usr/share/qt4/mkspecs/features/debug.prf \
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/usr/share/qt4/mkspecs/features/default_post.prf \
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/usr/share/qt4/mkspecs/features/warn_on.prf \
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/usr/share/qt4/mkspecs/features/qt.prf \
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/usr/share/qt4/mkspecs/features/unix/thread.prf \
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/usr/share/qt4/mkspecs/features/moc.prf \
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/usr/share/qt4/mkspecs/features/resources.prf \
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/usr/share/qt4/mkspecs/features/uic.prf \
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/usr/share/qt4/mkspecs/features/yacc.prf \
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/usr/share/qt4/mkspecs/features/lex.prf \
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/usr/share/qt4/mkspecs/features/include_source_dir.prf \
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Unuk-QT.pro
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QMAKE_TARGET = Unuk-QT
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DESTDIR =
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@ -161,49 +160,51 @@ all: Makefile $(TARGET)
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$(TARGET): $(OBJECTS)
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$(LINK) $(LFLAGS) -o $(TARGET) $(OBJECTS) $(OBJCOMP) $(LIBS)
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Makefile: Unuk-QT.pro ../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/linux-g++/qmake.conf ../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/common/g++.conf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/common/unix.conf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/common/linux.conf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/qconfig.pri \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/modules/qt_webkit_version.pri \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/qt_functions.prf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/qt_config.prf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/exclusive_builds.prf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/default_pre.prf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/debug.prf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/default_post.prf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/warn_on.prf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/qt.prf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/unix/thread.prf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/moc.prf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/resources.prf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/uic.prf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/yacc.prf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/lex.prf \
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/include_source_dir.prf
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$(QMAKE) -spec ../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/common/g++.conf:
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/common/unix.conf:
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/common/linux.conf:
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/qconfig.pri:
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/modules/qt_webkit_version.pri:
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/qt_functions.prf:
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/qt_config.prf:
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/exclusive_builds.prf:
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/default_pre.prf:
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/debug.prf:
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/default_post.prf:
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/warn_on.prf:
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/qt.prf:
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/unix/thread.prf:
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/moc.prf:
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/resources.prf:
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/uic.prf:
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/yacc.prf:
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/lex.prf:
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../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/include_source_dir.prf:
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Makefile: Unuk-QT.pro /usr/share/qt4/mkspecs/linux-g++/qmake.conf /usr/share/qt4/mkspecs/common/g++.conf \
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/usr/share/qt4/mkspecs/common/unix.conf \
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/usr/share/qt4/mkspecs/common/linux.conf \
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/usr/share/qt4/mkspecs/qconfig.pri \
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/usr/share/qt4/mkspecs/features/qt_functions.prf \
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/usr/share/qt4/mkspecs/features/qt_config.prf \
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/usr/share/qt4/mkspecs/features/exclusive_builds.prf \
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/usr/share/qt4/mkspecs/features/default_pre.prf \
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/usr/share/qt4/mkspecs/features/debug.prf \
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/usr/share/qt4/mkspecs/features/default_post.prf \
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/usr/share/qt4/mkspecs/features/warn_on.prf \
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/usr/share/qt4/mkspecs/features/qt.prf \
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/usr/share/qt4/mkspecs/features/unix/thread.prf \
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/usr/share/qt4/mkspecs/features/moc.prf \
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/usr/share/qt4/mkspecs/features/resources.prf \
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/usr/share/qt4/mkspecs/features/uic.prf \
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/usr/share/qt4/mkspecs/features/yacc.prf \
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/usr/share/qt4/mkspecs/features/lex.prf \
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/usr/share/qt4/mkspecs/features/include_source_dir.prf \
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/usr/lib/libQtGui.prl \
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/usr/lib/libQtCore.prl
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$(QMAKE) -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro
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/usr/share/qt4/mkspecs/common/g++.conf:
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/usr/share/qt4/mkspecs/common/unix.conf:
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/usr/share/qt4/mkspecs/common/linux.conf:
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/usr/share/qt4/mkspecs/qconfig.pri:
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/usr/share/qt4/mkspecs/features/qt_functions.prf:
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/usr/share/qt4/mkspecs/features/qt_config.prf:
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/usr/share/qt4/mkspecs/features/exclusive_builds.prf:
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/usr/share/qt4/mkspecs/features/default_pre.prf:
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/usr/share/qt4/mkspecs/features/debug.prf:
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/usr/share/qt4/mkspecs/features/default_post.prf:
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/usr/share/qt4/mkspecs/features/warn_on.prf:
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/usr/share/qt4/mkspecs/features/qt.prf:
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/usr/share/qt4/mkspecs/features/unix/thread.prf:
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/usr/share/qt4/mkspecs/features/moc.prf:
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/usr/share/qt4/mkspecs/features/resources.prf:
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/usr/share/qt4/mkspecs/features/uic.prf:
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/usr/share/qt4/mkspecs/features/yacc.prf:
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/usr/share/qt4/mkspecs/features/lex.prf:
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/usr/share/qt4/mkspecs/features/include_source_dir.prf:
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/usr/lib/libQtGui.prl:
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/usr/lib/libQtCore.prl:
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qmake: FORCE
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@$(QMAKE) -spec ../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro
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@$(QMAKE) -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro
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dist:
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@$(CHK_DIR_EXISTS) .tmp/Unuk-QT1.0.0 || $(MKDIR) .tmp/Unuk-QT1.0.0
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@ -47,21 +47,21 @@ public:
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void OnAttack(void);
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// inline void* operator new(size_t size) {
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// return gMemManager.Allocate(size);
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// }
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// inline void* operator new(size_t size) {
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// return gMemManager.Allocate(size);
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// }
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//
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// inline void operator delete(void* object) {
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// gMemManager.Free(object);
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// }
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// inline void operator delete(void* object) {
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// gMemManager.Free(object);
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// }
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//
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// inline void* operator new [](size_t size) {
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// return gMemManager.Allocate(size);
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// }
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// inline void* operator new [](size_t size) {
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// return gMemManager.Allocate(size);
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// }
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//
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// inline void operator delete [](void* object) {
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// gMemManager.Free(object);
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// }
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// inline void operator delete [](void* object) {
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// gMemManager.Free(object);
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// }
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static const int FACING_UP = 0;
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static const int FACING_RIGHT = 1;
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}
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void LevelGen::Load(const string filename) {
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Unload();
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_currentMap = filename;
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string fullMapPath = "../Data/Media/Maps/" + filename;
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TiXmlDocument mapFile(fullMapPath.c_str());
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Unload();
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_currentMap = filename;
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string fullMapPath = "../Data/Media/Maps/" + filename;
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TiXmlDocument mapFile(fullMapPath.c_str());
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assert(mapFile.LoadFile() == true);
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assert(mapFile.LoadFile() == true);
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// Getting dirty with some XML. This seems like a nicer
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// Getting dirty with some XML. This seems like a nicer
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// approach to loading maps, rather than parsing text files.
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TiXmlElement* rootElem = NULL;
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TiXmlElement* lineElem = NULL;
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TiXmlElement* tileElem = NULL;
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TiXmlElement* dataElem = NULL;
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TiXmlElement* rootElem = NULL;
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TiXmlElement* lineElem = NULL;
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TiXmlElement* tileElem = NULL;
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TiXmlElement* dataElem = NULL;
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x = -1;
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y = -1;
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x = -1;
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y = -1;
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// <map> - Let's start parsing the map.
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rootElem = mapFile.FirstChildElement("map");
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assert(rootElem != NULL);
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if(rootElem) {
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// <line> - We want to tile one line at a time. line represents
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// the row we are tiling.
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lineElem = rootElem->FirstChildElement("line");
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assert(lineElem != NULL);
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while(lineElem) {
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y++;
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x = -1;
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// <map> - Let's start parsing the map.
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rootElem = mapFile.FirstChildElement("map");
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assert(rootElem != NULL);
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if(rootElem) {
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// <line> - We want to tile one line at a time. line represents
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// the row we are tiling.
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lineElem = rootElem->FirstChildElement("line");
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assert(lineElem != NULL);
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while(lineElem) {
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y++;
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x = -1;
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// <tile> - Then we will select the tile. and increment x to keep tiling that row.
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tileElem = lineElem->FirstChildElement("tile");
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assert(tileElem != NULL);
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while(tileElem) {
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x++;
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_tile[x][y].SetTileXY(x * TILE_WIDTH, y * TILE_HEIGHT);
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// <tile> - Then we will select the tile. and increment x to keep tiling that row.
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tileElem = lineElem->FirstChildElement("tile");
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assert(tileElem != NULL);
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while(tileElem) {
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x++;
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_tile[x][y].SetTileXY(x * TILE_WIDTH, y * TILE_HEIGHT);
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// <tileTexture> - Apply a teture to the tile.
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dataElem = tileElem->FirstChildElement("tileTexture");
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assert(dataElem != NULL);
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stringstream tilePath;
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tilePath << "../Data/Media/Images/Tiles/" << dataElem->GetText() << ".png";
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_tile[x][y].SetTileTexture(_tileTextures.Add(tilePath.str()));
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// <tileTexture> - Finished applying the texture, move to the next sibling.
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// <tileTexture> - Apply a teture to the tile.
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dataElem = tileElem->FirstChildElement("tileTexture");
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assert(dataElem != NULL);
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stringstream tilePath;
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tilePath << "../Data/Media/Images/Tiles/" << dataElem->GetText() << ".png";
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_tile[x][y].SetTileTexture(_tileTextures.Add(tilePath.str()));
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// <tileTexture> - Finished applying the texture, move to the next sibling.
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// <solidTile> - Check to see if the tile is solid or not.
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dataElem = dataElem->NextSiblingElement("solidTile");
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assert(dataElem != NULL);
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string tileSolidity = dataElem->GetText();
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assert(tileSolidity == "false" || tileSolidity == "true");
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if(tileSolidity == "false")
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_tile[x][y].SetTileSolidity(false);
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else
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_tile[x][y].SetTileSolidity(true);
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// </solidTile>
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// <solidTile> - Check to see if the tile is solid or not.
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dataElem = dataElem->NextSiblingElement("solidTile");
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assert(dataElem != NULL);
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string tileSolidity = dataElem->GetText();
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assert(tileSolidity == "false" || tileSolidity == "true");
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if(tileSolidity == "false")
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_tile[x][y].SetTileSolidity(false);
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else
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_tile[x][y].SetTileSolidity(true);
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// </solidTile>
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// <entityTexture>
|
||||
dataElem = dataElem->NextSiblingElement("entityTexture");
|
||||
assert(dataElem != NULL);
|
||||
string entityName = dataElem->GetText();
|
||||
if(entityName != "null") {
|
||||
stringstream entityPath;
|
||||
entityPath << "../Data/Media/Images/Entities/" << entityName << ".png";
|
||||
_tile[x][y].SetEntityTexture(_entityTextures.AddAlpha(entityPath.str()));
|
||||
// <entityTexture>
|
||||
dataElem = dataElem->NextSiblingElement("entityTexture");
|
||||
assert(dataElem != NULL);
|
||||
string entityName = dataElem->GetText();
|
||||
if(entityName != "null") {
|
||||
stringstream entityPath;
|
||||
entityPath << "../Data/Media/Images/Entities/" << entityName << ".png";
|
||||
_tile[x][y].SetEntityTexture(_entityTextures.AddAlpha(entityPath.str()));
|
||||
|
||||
_tile[x][y].SetEntityXY(_tile[x][y].GetTileX() + TILE_WIDTH / 2 - _tile[x][y].GetEntityWidth() / 2,
|
||||
_tile[x][y].GetTileY() + TILE_HEIGHT / 2 - _tile[x][y].GetEntityHeight() / 2);
|
||||
}
|
||||
// </entityTexture>
|
||||
_tile[x][y].SetEntityXY(_tile[x][y].GetTileX() + TILE_WIDTH / 2 - _tile[x][y].GetEntityWidth() / 2,
|
||||
_tile[x][y].GetTileY() + TILE_HEIGHT / 2 - _tile[x][y].GetEntityHeight() / 2);
|
||||
}
|
||||
// </entityTexture>
|
||||
|
||||
// <SolidEntity>
|
||||
dataElem = dataElem->NextSiblingElement("solidEntity");
|
||||
assert(dataElem != NULL);
|
||||
string entitySolidity = dataElem->GetText();
|
||||
assert(entitySolidity == "false" || entitySolidity == "true");
|
||||
if(entitySolidity == "false")
|
||||
_tile[x][y].SetEntitySolidity(false);
|
||||
else
|
||||
_tile[x][y].SetEntitySolidity(true);
|
||||
// </solidEntity>
|
||||
// <SolidEntity>
|
||||
dataElem = dataElem->NextSiblingElement("solidEntity");
|
||||
assert(dataElem != NULL);
|
||||
string entitySolidity = dataElem->GetText();
|
||||
assert(entitySolidity == "false" || entitySolidity == "true");
|
||||
if(entitySolidity == "false")
|
||||
_tile[x][y].SetEntitySolidity(false);
|
||||
else
|
||||
_tile[x][y].SetEntitySolidity(true);
|
||||
// </solidEntity>
|
||||
|
||||
// <zlevel>
|
||||
dataElem = dataElem->NextSiblingElement("zLevel");
|
||||
assert(dataElem != NULL);
|
||||
_tile[x][y].SetZLevel(atoi(dataElem->GetText()));
|
||||
// </zlevel>
|
||||
// <zlevel>
|
||||
dataElem = dataElem->NextSiblingElement("zLevel");
|
||||
assert(dataElem != NULL);
|
||||
_tile[x][y].SetZLevel(atoi(dataElem->GetText()));
|
||||
// </zlevel>
|
||||
|
||||
// <mapTransition>
|
||||
dataElem = dataElem->NextSiblingElement("mapTransition");
|
||||
assert(dataElem != NULL);
|
||||
_tile[x][y].SetMapTransitionName(dataElem->GetText());
|
||||
// </mapTransition>
|
||||
// <mapTransition>
|
||||
dataElem = dataElem->NextSiblingElement("mapTransition");
|
||||
assert(dataElem != NULL);
|
||||
_tile[x][y].SetMapTransitionName(dataElem->GetText());
|
||||
// </mapTransition>
|
||||
|
||||
// <mapTransX>
|
||||
dataElem = dataElem->NextSiblingElement("mapTransX");
|
||||
assert(dataElem != NULL);
|
||||
// int mapTransX = atoi(dataElem->GetText()); // not referenced
|
||||
// </mapTransX>
|
||||
// <mapTransX>
|
||||
dataElem = dataElem->NextSiblingElement("mapTransX");
|
||||
assert(dataElem != NULL);
|
||||
// int mapTransX = atoi(dataElem->GetText()); // not referenced
|
||||
// </mapTransX>
|
||||
|
||||
// <mapTransY>
|
||||
dataElem = dataElem->NextSiblingElement("mapTransY");
|
||||
assert(dataElem != NULL);
|
||||
// int mapTransY = atoi(dataElem->GetText()); // not referenced
|
||||
// </mapTransY>
|
||||
// <mapTransY>
|
||||
dataElem = dataElem->NextSiblingElement("mapTransY");
|
||||
assert(dataElem != NULL);
|
||||
// int mapTransY = atoi(dataElem->GetText()); // not referenced
|
||||
// </mapTransY>
|
||||
|
||||
tileElem = tileElem->NextSiblingElement("tile");
|
||||
}
|
||||
//</tile>
|
||||
tileElem = tileElem->NextSiblingElement("tile");
|
||||
}
|
||||
//</tile>
|
||||
|
||||
lineElem = lineElem->NextSiblingElement("line");
|
||||
}
|
||||
// </line>
|
||||
}
|
||||
// </map>
|
||||
levelWidth = x * TILE_WIDTH;
|
||||
levelHeight = y * TILE_HEIGHT;
|
||||
lineElem = lineElem->NextSiblingElement("line");
|
||||
}
|
||||
// </line>
|
||||
}
|
||||
// </map>
|
||||
levelWidth = x * TILE_WIDTH;
|
||||
levelHeight = y * TILE_HEIGHT;
|
||||
|
||||
// procedural generation
|
||||
DoMagic();
|
||||
// procedural generation
|
||||
DoMagic();
|
||||
|
||||
//character->Load(filename);
|
||||
//character->Load(filename);
|
||||
|
||||
NPC* npc = new NPC(this);
|
||||
NPC* npc = new NPC(this);
|
||||
|
||||
int spawnX;
|
||||
int spawnY;
|
||||
int spawnX;
|
||||
int spawnY;
|
||||
|
||||
//FindSpawnPoint(spawnX, spawnY);
|
||||
//npc->SetXY(spawnX, spawnY); // try to uncomment this, try to find out what's going on.. --konom
|
||||
npc->SetXY(100, 230);
|
||||
npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
|
||||
_world.AddNPC(npc);
|
||||
//FindSpawnPoint(spawnX, spawnY);
|
||||
//npc->SetXY(spawnX, spawnY); // try to uncomment this, try to find out what's going on.. --konom
|
||||
npc->SetXY(100, 230);
|
||||
npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
|
||||
_world.AddNPC(npc);
|
||||
|
||||
npc = new NPC(this);
|
||||
//FindSpawnPoint(spawnX, spawnY);
|
||||
npc->SetXY(300, 250);
|
||||
npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
|
||||
_world.AddNPC(npc);
|
||||
npc = new NPC(this);
|
||||
//FindSpawnPoint(spawnX, spawnY);
|
||||
npc->SetXY(300, 250);
|
||||
npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
|
||||
_world.AddNPC(npc);
|
||||
|
||||
npc = new NPC(this);
|
||||
//FindSpawnPoint(spawnX, spawnY);
|
||||
npc->SetXY(400, 100);
|
||||
npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
|
||||
_world.AddNPC(npc);
|
||||
npc = new NPC(this);
|
||||
//FindSpawnPoint(spawnX, spawnY);
|
||||
npc->SetXY(400, 100);
|
||||
npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
|
||||
_world.AddNPC(npc);
|
||||
|
||||
npc = new NPC(this);
|
||||
//FindSpawnPoint(spawnX, spawnY);
|
||||
npc->SetXY(200, 400);
|
||||
npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
|
||||
_world.AddNPC(npc);
|
||||
npc = new NPC(this);
|
||||
//FindSpawnPoint(spawnX, spawnY);
|
||||
npc->SetXY(200, 400);
|
||||
npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
|
||||
_world.AddNPC(npc);
|
||||
|
||||
npc = new NPC(this);
|
||||
//FindSpawnPoint(spawnX, spawnY);
|
||||
npc->SetXY(250, 250);
|
||||
npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
|
||||
_world.AddNPC(npc);
|
||||
npc = new NPC(this);
|
||||
//FindSpawnPoint(spawnX, spawnY);
|
||||
npc->SetXY(250, 250);
|
||||
npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
|
||||
_world.AddNPC(npc);
|
||||
}
|
||||
|
||||
void LevelGen::Update(void) {
|
||||
_world.Update();
|
||||
// Update the map so we can render when camera moves.
|
||||
_world.Update();
|
||||
// Update the map so we can render when camera moves.
|
||||
}
|
||||
|
||||
void LevelGen::Render(void) {
|
||||
int xOrig = (camera.x / TILE_WIDTH) - 1;
|
||||
int yOrig = (camera.y / TILE_HEIGHT) - 1;
|
||||
int xOrig = (camera.x / TILE_WIDTH) - 1;
|
||||
int yOrig = (camera.y / TILE_HEIGHT) - 1;
|
||||
|
||||
if (xOrig < 0) xOrig = 0;
|
||||
if (yOrig < 0) yOrig = 0;
|
||||
if (xOrig < 0) xOrig = 0;
|
||||
if (yOrig < 0) yOrig = 0;
|
||||
|
||||
int xEnd = xOrig + (SCREEN_WIDTH / TILE_WIDTH) + 3;
|
||||
int yEnd = yOrig + (SCREEN_HEIGHT / TILE_HEIGHT) + 3;
|
||||
int xEnd = xOrig + (SCREEN_WIDTH / TILE_WIDTH) + 3;
|
||||
int yEnd = yOrig + (SCREEN_HEIGHT / TILE_HEIGHT) + 3;
|
||||
|
||||
/* the fuck is this Allanis? --konom
|
||||
if(xEnd < x)
|
||||
xEnd++;
|
||||
else
|
||||
xEnd = x;
|
||||
/* the fuck is this Allanis? --konom
|
||||
if(xEnd < x)
|
||||
xEnd++;
|
||||
else
|
||||
xEnd = x;
|
||||
|
||||
if(yEnd < y)
|
||||
yEnd++;
|
||||
else
|
||||
yEnd = y;
|
||||
*/
|
||||
if(yEnd < y)
|
||||
yEnd++;
|
||||
else
|
||||
yEnd = y;
|
||||
*/
|
||||
|
||||
if (xEnd > x) xEnd = x;
|
||||
if (yEnd > y) yEnd = y;
|
||||
if (xEnd < 0) xEnd = 0;
|
||||
if (yEnd < 0) yEnd = 0;
|
||||
if (xEnd > x) xEnd = x;
|
||||
if (yEnd > y) yEnd = y;
|
||||
if (xEnd < 0) xEnd = 0;
|
||||
if (yEnd < 0) yEnd = 0;
|
||||
|
||||
if (xOrig > xEnd) xOrig = xEnd - 1;
|
||||
if (yOrig > yEnd) yOrig = yEnd - 1;
|
||||
if (xOrig > xEnd) xOrig = xEnd - 1;
|
||||
if (yOrig > yEnd) yOrig = yEnd - 1;
|
||||
|
||||
for(int i = xOrig; i < xEnd; i++) {
|
||||
for(int j = yOrig; j < yEnd; j++) {
|
||||
_tile[i][j].Render();
|
||||
}
|
||||
}
|
||||
for(int i = xOrig; i < xEnd; i++) {
|
||||
for(int j = yOrig; j < yEnd; j++) {
|
||||
_tile[i][j].Render();
|
||||
}
|
||||
}
|
||||
|
||||
_world.Render();
|
||||
_world.Render();
|
||||
}
|
||||
|
||||
void LevelGen::Unload(void) {
|
||||
_tileTextures.Unload();
|
||||
_entityTextures.Unload();
|
||||
_tileTextures.Unload();
|
||||
_entityTextures.Unload();
|
||||
}
|
||||
|
||||
void LevelGen::DoMagic(void) {
|
||||
GenerateEntities("tree", 25);
|
||||
GenerateEntities("hedge", 15);
|
||||
GenerateEntities("barrel", 40);
|
||||
MakeWalkingPaths();
|
||||
GenerateEntities("tree", 25);
|
||||
GenerateEntities("hedge", 15);
|
||||
GenerateEntities("barrel", 40);
|
||||
MakeWalkingPaths();
|
||||
}
|
||||
|
||||
void LevelGen::GenerateEntities(const string& name, int frequency) {
|
||||
int nextEntityGen = 1 + (rand() % frequency);
|
||||
std::string filename = "../Data/Media/Images/Entities/" + name + ".png";
|
||||
int nextEntityGen = 1 + (rand() % frequency);
|
||||
std::string filename = "../Data/Media/Images/Entities/" + name + ".png";
|
||||
|
||||
for(int x = 0; x < SCREEN_WIDTH/64 + 1; x++) {
|
||||
for(int y = 0; y < SCREEN_HEIGHT/64; y++) {
|
||||
nextEntityGen--;
|
||||
if(!_tile[x][y].GetTileSolidity() && !_tile[x][y].GetEntitySolitity() && nextEntityGen <= 0) {
|
||||
_tile[x][y].SetEntityTexture(_entityTextures.AddAlpha(filename));
|
||||
for(int x = 0; x < SCREEN_WIDTH/64 + 1; x++) {
|
||||
for(int y = 0; y < SCREEN_HEIGHT/64; y++) {
|
||||
nextEntityGen--;
|
||||
if(!_tile[x][y].GetTileSolidity() && !_tile[x][y].GetEntitySolitity() && nextEntityGen <= 0) {
|
||||
_tile[x][y].SetEntityTexture(_entityTextures.AddAlpha(filename));
|
||||
|
||||
_tile[x][y].SetEntityXY(_tile[x][y].GetTileX() + TILE_WIDTH / 2 - _tile[x][y].GetEntityWidth() / 2,
|
||||
_tile[x][y].GetTileY() + TILE_HEIGHT / 2 - _tile[x][y].GetEntityHeight() / 2);
|
||||
_tile[x][y].SetEntityXY(_tile[x][y].GetTileX() + TILE_WIDTH / 2 - _tile[x][y].GetEntityWidth() / 2,
|
||||
_tile[x][y].GetTileY() + TILE_HEIGHT / 2 - _tile[x][y].GetEntityHeight() / 2);
|
||||
|
||||
_tile[x][y].SetEntitySolidity(true);
|
||||
_tile[x][y].SetEntitySolidity(true);
|
||||
|
||||
nextEntityGen = 1 + (rand() % frequency);
|
||||
}
|
||||
}
|
||||
}
|
||||
nextEntityGen = 1 + (rand() % frequency);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LevelGen::MakeWalkingPaths(void) {
|
||||
int lastOpenY = rand() % 5;
|
||||
int lastOpenY = rand() % 5;
|
||||
|
||||
for(int x = 0; x < SCREEN_WIDTH/64 + 1; x++) {
|
||||
bool pathFound = false;
|
||||
for(int x = 0; x < SCREEN_WIDTH/64 + 1; x++) {
|
||||
bool pathFound = false;
|
||||
|
||||
for(int y = 0; y < SCREEN_HEIGHT/64; y++) {
|
||||
if(!_tile[x][y].GetEntitySolitity()) {
|
||||
pathFound = true;
|
||||
break;
|
||||
} else {
|
||||
lastOpenY = y;
|
||||
}
|
||||
}
|
||||
for(int y = 0; y < SCREEN_HEIGHT/64; y++) {
|
||||
if(!_tile[x][y].GetEntitySolitity()) {
|
||||
pathFound = true;
|
||||
break;
|
||||
} else {
|
||||
lastOpenY = y;
|
||||
}
|
||||
}
|
||||
|
||||
if(!pathFound) {
|
||||
_tile[x][lastOpenY].SetEntityTexture(NULL);
|
||||
_tile[x][lastOpenY].SetEntitySolidity(false);
|
||||
}
|
||||
}
|
||||
if(!pathFound) {
|
||||
_tile[x][lastOpenY].SetEntityTexture(NULL);
|
||||
_tile[x][lastOpenY].SetEntitySolidity(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LevelGen::FindSpawnPoint(int& xArg, int& yArg) {
|
||||
xArg = rand() % SCREEN_WIDTH;
|
||||
yArg = rand() % SCREEN_HEIGHT;
|
||||
xArg = rand() % SCREEN_WIDTH;
|
||||
yArg = rand() % SCREEN_HEIGHT;
|
||||
|
||||
int tileX = xArg / 64;
|
||||
int tileY = yArg / 64;
|
||||
int tileX = xArg / 64;
|
||||
int tileY = yArg / 64;
|
||||
|
||||
if(!_tile[tileX][tileY].GetEntitySolitity() && !_world.HasNPCIn(xArg, yArg)) {
|
||||
return;
|
||||
}
|
||||
if(!_tile[tileX][tileY].GetEntitySolitity() && !_world.HasNPCIn(xArg, yArg)) {
|
||||
return;
|
||||
}
|
||||
|
||||
FindSpawnPoint(xArg, yArg);
|
||||
FindSpawnPoint(xArg, yArg);
|
||||
}
|
||||
|
||||
string LevelGen::GetCurrentMap(void) {
|
||||
return _currentMap;
|
||||
return _currentMap;
|
||||
}
|
||||
|
||||
bool LevelGen::GetTileSolidity(int xArg, int yArg) {
|
||||
return _tile[xArg + 1][yArg + 1].GetTileSolidity();
|
||||
return _tile[xArg + 1][yArg + 1].GetTileSolidity();
|
||||
}
|
||||
|
||||
int LevelGen::GetTileX(int xArg, int yArg) {
|
||||
return _tile[xArg + 1][yArg + 1].GetTileX();
|
||||
return _tile[xArg + 1][yArg + 1].GetTileX();
|
||||
}
|
||||
|
||||
int LevelGen::GetTileY(int xArg, int yArg) {
|
||||
return _tile[xArg + 1][yArg + 1].GetTileY();
|
||||
return _tile[xArg + 1][yArg + 1].GetTileY();
|
||||
}
|
||||
|
||||
bool LevelGen::GetEntitySolidity(int xArg, int yArg) {
|
||||
if(xArg > x || yArg > y || yArg < 0 || yArg < 0) {
|
||||
return false;
|
||||
}
|
||||
if(xArg > x || yArg > y || yArg < 0 || yArg < 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return _tile[xArg + 1][yArg + 1].GetEntitySolitity();
|
||||
return _tile[xArg + 1][yArg + 1].GetEntitySolitity();
|
||||
}
|
||||
|
||||
int LevelGen::GetEntityX(int xArg, int yArg) {
|
||||
return _tile[xArg + 1][yArg + 1].GetEntityX();
|
||||
return _tile[xArg + 1][yArg + 1].GetEntityX();
|
||||
}
|
||||
|
||||
int LevelGen::GetEntityY(int xArg, int yArg) {
|
||||
return _tile[xArg + 1][yArg + 1].GetEntityY();
|
||||
return _tile[xArg + 1][yArg + 1].GetEntityY();
|
||||
}
|
||||
|
||||
int LevelGen::GetEntityWidth(int xArg, int yArg) {
|
||||
return _tile[xArg + 1][yArg + 1].GetEntityWidth();
|
||||
return _tile[xArg + 1][yArg + 1].GetEntityWidth();
|
||||
}
|
||||
|
||||
int LevelGen::GetEntityHeight(int xArg, int yArg) {
|
||||
return _tile[xArg + 1][yArg + 1].GetEntityHeight();
|
||||
return _tile[xArg + 1][yArg + 1].GetEntityHeight();
|
||||
}
|
||||
|
||||
int LevelGen::GetTileZLevel(int xArg, int yArg) {
|
||||
return _tile[xArg + 1][yArg + 1].GetZLevel();
|
||||
return _tile[xArg + 1][yArg + 1].GetZLevel();
|
||||
}
|
||||
|
||||
string LevelGen::GetMapTransitionName(int xArg, int yArg) {
|
||||
return _tile[xArg + 1][yArg + 1].GetMapTransitionName();
|
||||
return _tile[xArg + 1][yArg + 1].GetMapTransitionName();
|
||||
}
|
||||
|
||||
int LevelGen::GetMapTransitionX(int xArg, int yArg) {
|
||||
return _tile[xArg + 1][yArg + 1].GetMapTransitionX();
|
||||
return _tile[xArg + 1][yArg + 1].GetMapTransitionX();
|
||||
}
|
||||
|
||||
int LevelGen::GetMapTransitionY(int xArg, int yArg) {
|
||||
return _tile[xArg + 1][yArg + 1].GetMapTransitionY();
|
||||
return _tile[xArg + 1][yArg + 1].GetMapTransitionY();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user