[Fix] Saveing from a none collision area so I can bleeding move....

This commit is contained in:
Rtch90 2012-02-01 18:42:24 +00:00
parent 5c2330c16b
commit b94cfb69fa
4 changed files with 316 additions and 315 deletions

View File

@ -1,7 +1,7 @@
<?xml version="1.0" ?>
<save>
<name>Allanis</name>
<x>120</x>
<y>180</y>
<x>736</x>
<y>20</y>
<map>map</map>
</save>

View File

@ -1,25 +1,25 @@
#############################################################################
# Makefile for building: Unuk-QT
# Generated by qmake (2.01a) (Qt 4.7.4) on: Wed Feb 1 19:59:14 2012
# Generated by qmake (2.01a) (Qt 4.7.4) on: Wed Feb 1 18:06:22 2012
# Project: Unuk-QT.pro
# Template: app
# Command: /home/kono/QtSDK/Desktop/Qt/474/gcc/bin/qmake -spec ../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro
# Command: /usr/bin/qmake-qt4 -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro
#############################################################################
####### Compiler, tools and options
CC = gcc
CXX = g++
DEFINES = -DQT_GUI_LIB -DQT_CORE_LIB
DEFINES = -DQT_GUI_LIB -DQT_CORE_LIB -DQT_SHARED
CFLAGS = -pipe -g -Wall -W -D_REENTRANT $(DEFINES)
CXXFLAGS = -pipe -g -Wall -W -D_REENTRANT $(DEFINES)
INCPATH = -I../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/linux-g++ -I. -I../../../QtSDK/Desktop/Qt/474/gcc/include/QtCore -I../../../QtSDK/Desktop/Qt/474/gcc/include/QtGui -I../../../QtSDK/Desktop/Qt/474/gcc/include -I.
INCPATH = -I/usr/share/qt4/mkspecs/linux-g++ -I. -I/usr/include/qt4/QtCore -I/usr/include/qt4/QtGui -I/usr/include/qt4 -I.
LINK = g++
LFLAGS = -Wl,-rpath,/home/kono/QtSDK/Desktop/Qt/474/gcc/lib
LIBS = $(SUBLIBS) -L/home/kono/QtSDK/Desktop/Qt/474/gcc/lib -lGL -lSDL -lSDL_ttf -lSDL_image -lSDL_gfx -ltinyxml -lGLU -lQtGui -lQtCore -lpthread
LFLAGS =
LIBS = $(SUBLIBS) -L/usr/lib -lGL -lSDL -lSDL_ttf -lSDL_image -lSDL_gfx -ltinyxml -lGLU -lQtGui -lQtCore -lpthread
AR = ar cqs
RANLIB =
QMAKE = /home/kono/QtSDK/Desktop/Qt/474/gcc/bin/qmake
QMAKE = /usr/bin/qmake-qt4
TAR = tar -cf
COMPRESS = gzip -9f
COPY = cp -f
@ -109,26 +109,25 @@ OBJECTS = WorldManager.o \
EventHistory.o \
Bar.o \
Vec2.o
DIST = ../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/common/g++.conf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/common/unix.conf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/common/linux.conf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/qconfig.pri \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/modules/qt_webkit_version.pri \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/qt_functions.prf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/qt_config.prf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/exclusive_builds.prf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/default_pre.prf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/debug.prf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/default_post.prf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/warn_on.prf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/qt.prf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/unix/thread.prf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/moc.prf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/resources.prf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/uic.prf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/yacc.prf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/lex.prf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/include_source_dir.prf \
DIST = /usr/share/qt4/mkspecs/common/g++.conf \
/usr/share/qt4/mkspecs/common/unix.conf \
/usr/share/qt4/mkspecs/common/linux.conf \
/usr/share/qt4/mkspecs/qconfig.pri \
/usr/share/qt4/mkspecs/features/qt_functions.prf \
/usr/share/qt4/mkspecs/features/qt_config.prf \
/usr/share/qt4/mkspecs/features/exclusive_builds.prf \
/usr/share/qt4/mkspecs/features/default_pre.prf \
/usr/share/qt4/mkspecs/features/debug.prf \
/usr/share/qt4/mkspecs/features/default_post.prf \
/usr/share/qt4/mkspecs/features/warn_on.prf \
/usr/share/qt4/mkspecs/features/qt.prf \
/usr/share/qt4/mkspecs/features/unix/thread.prf \
/usr/share/qt4/mkspecs/features/moc.prf \
/usr/share/qt4/mkspecs/features/resources.prf \
/usr/share/qt4/mkspecs/features/uic.prf \
/usr/share/qt4/mkspecs/features/yacc.prf \
/usr/share/qt4/mkspecs/features/lex.prf \
/usr/share/qt4/mkspecs/features/include_source_dir.prf \
Unuk-QT.pro
QMAKE_TARGET = Unuk-QT
DESTDIR =
@ -161,49 +160,51 @@ all: Makefile $(TARGET)
$(TARGET): $(OBJECTS)
$(LINK) $(LFLAGS) -o $(TARGET) $(OBJECTS) $(OBJCOMP) $(LIBS)
Makefile: Unuk-QT.pro ../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/linux-g++/qmake.conf ../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/common/g++.conf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/common/unix.conf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/common/linux.conf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/qconfig.pri \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/modules/qt_webkit_version.pri \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/qt_functions.prf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/qt_config.prf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/exclusive_builds.prf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/default_pre.prf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/debug.prf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/default_post.prf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/warn_on.prf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/qt.prf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/unix/thread.prf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/moc.prf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/resources.prf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/uic.prf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/yacc.prf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/lex.prf \
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/include_source_dir.prf
$(QMAKE) -spec ../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/common/g++.conf:
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/common/unix.conf:
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/common/linux.conf:
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/qconfig.pri:
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/modules/qt_webkit_version.pri:
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/qt_functions.prf:
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/qt_config.prf:
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/exclusive_builds.prf:
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/default_pre.prf:
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/debug.prf:
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/default_post.prf:
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/warn_on.prf:
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/qt.prf:
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/unix/thread.prf:
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/moc.prf:
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/resources.prf:
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/uic.prf:
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/yacc.prf:
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/lex.prf:
../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/include_source_dir.prf:
Makefile: Unuk-QT.pro /usr/share/qt4/mkspecs/linux-g++/qmake.conf /usr/share/qt4/mkspecs/common/g++.conf \
/usr/share/qt4/mkspecs/common/unix.conf \
/usr/share/qt4/mkspecs/common/linux.conf \
/usr/share/qt4/mkspecs/qconfig.pri \
/usr/share/qt4/mkspecs/features/qt_functions.prf \
/usr/share/qt4/mkspecs/features/qt_config.prf \
/usr/share/qt4/mkspecs/features/exclusive_builds.prf \
/usr/share/qt4/mkspecs/features/default_pre.prf \
/usr/share/qt4/mkspecs/features/debug.prf \
/usr/share/qt4/mkspecs/features/default_post.prf \
/usr/share/qt4/mkspecs/features/warn_on.prf \
/usr/share/qt4/mkspecs/features/qt.prf \
/usr/share/qt4/mkspecs/features/unix/thread.prf \
/usr/share/qt4/mkspecs/features/moc.prf \
/usr/share/qt4/mkspecs/features/resources.prf \
/usr/share/qt4/mkspecs/features/uic.prf \
/usr/share/qt4/mkspecs/features/yacc.prf \
/usr/share/qt4/mkspecs/features/lex.prf \
/usr/share/qt4/mkspecs/features/include_source_dir.prf \
/usr/lib/libQtGui.prl \
/usr/lib/libQtCore.prl
$(QMAKE) -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro
/usr/share/qt4/mkspecs/common/g++.conf:
/usr/share/qt4/mkspecs/common/unix.conf:
/usr/share/qt4/mkspecs/common/linux.conf:
/usr/share/qt4/mkspecs/qconfig.pri:
/usr/share/qt4/mkspecs/features/qt_functions.prf:
/usr/share/qt4/mkspecs/features/qt_config.prf:
/usr/share/qt4/mkspecs/features/exclusive_builds.prf:
/usr/share/qt4/mkspecs/features/default_pre.prf:
/usr/share/qt4/mkspecs/features/debug.prf:
/usr/share/qt4/mkspecs/features/default_post.prf:
/usr/share/qt4/mkspecs/features/warn_on.prf:
/usr/share/qt4/mkspecs/features/qt.prf:
/usr/share/qt4/mkspecs/features/unix/thread.prf:
/usr/share/qt4/mkspecs/features/moc.prf:
/usr/share/qt4/mkspecs/features/resources.prf:
/usr/share/qt4/mkspecs/features/uic.prf:
/usr/share/qt4/mkspecs/features/yacc.prf:
/usr/share/qt4/mkspecs/features/lex.prf:
/usr/share/qt4/mkspecs/features/include_source_dir.prf:
/usr/lib/libQtGui.prl:
/usr/lib/libQtCore.prl:
qmake: FORCE
@$(QMAKE) -spec ../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro
@$(QMAKE) -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro
dist:
@$(CHK_DIR_EXISTS) .tmp/Unuk-QT1.0.0 || $(MKDIR) .tmp/Unuk-QT1.0.0

View File

@ -47,21 +47,21 @@ public:
void OnAttack(void);
// inline void* operator new(size_t size) {
// return gMemManager.Allocate(size);
// }
// inline void* operator new(size_t size) {
// return gMemManager.Allocate(size);
// }
//
// inline void operator delete(void* object) {
// gMemManager.Free(object);
// }
// inline void operator delete(void* object) {
// gMemManager.Free(object);
// }
//
// inline void* operator new [](size_t size) {
// return gMemManager.Allocate(size);
// }
// inline void* operator new [](size_t size) {
// return gMemManager.Allocate(size);
// }
//
// inline void operator delete [](void* object) {
// gMemManager.Free(object);
// }
// inline void operator delete [](void* object) {
// gMemManager.Free(object);
// }
static const int FACING_UP = 0;
static const int FACING_RIGHT = 1;

View File

@ -10,328 +10,328 @@ LevelGen::~LevelGen(void) {
}
void LevelGen::Load(const string filename) {
Unload();
_currentMap = filename;
string fullMapPath = "../Data/Media/Maps/" + filename;
TiXmlDocument mapFile(fullMapPath.c_str());
Unload();
_currentMap = filename;
string fullMapPath = "../Data/Media/Maps/" + filename;
TiXmlDocument mapFile(fullMapPath.c_str());
assert(mapFile.LoadFile() == true);
assert(mapFile.LoadFile() == true);
// Getting dirty with some XML. This seems like a nicer
// Getting dirty with some XML. This seems like a nicer
// approach to loading maps, rather than parsing text files.
TiXmlElement* rootElem = NULL;
TiXmlElement* lineElem = NULL;
TiXmlElement* tileElem = NULL;
TiXmlElement* dataElem = NULL;
TiXmlElement* rootElem = NULL;
TiXmlElement* lineElem = NULL;
TiXmlElement* tileElem = NULL;
TiXmlElement* dataElem = NULL;
x = -1;
y = -1;
x = -1;
y = -1;
// <map> - Let's start parsing the map.
rootElem = mapFile.FirstChildElement("map");
assert(rootElem != NULL);
if(rootElem) {
// <line> - We want to tile one line at a time. line represents
// the row we are tiling.
lineElem = rootElem->FirstChildElement("line");
assert(lineElem != NULL);
while(lineElem) {
y++;
x = -1;
// <map> - Let's start parsing the map.
rootElem = mapFile.FirstChildElement("map");
assert(rootElem != NULL);
if(rootElem) {
// <line> - We want to tile one line at a time. line represents
// the row we are tiling.
lineElem = rootElem->FirstChildElement("line");
assert(lineElem != NULL);
while(lineElem) {
y++;
x = -1;
// <tile> - Then we will select the tile. and increment x to keep tiling that row.
tileElem = lineElem->FirstChildElement("tile");
assert(tileElem != NULL);
while(tileElem) {
x++;
_tile[x][y].SetTileXY(x * TILE_WIDTH, y * TILE_HEIGHT);
// <tile> - Then we will select the tile. and increment x to keep tiling that row.
tileElem = lineElem->FirstChildElement("tile");
assert(tileElem != NULL);
while(tileElem) {
x++;
_tile[x][y].SetTileXY(x * TILE_WIDTH, y * TILE_HEIGHT);
// <tileTexture> - Apply a teture to the tile.
dataElem = tileElem->FirstChildElement("tileTexture");
assert(dataElem != NULL);
stringstream tilePath;
tilePath << "../Data/Media/Images/Tiles/" << dataElem->GetText() << ".png";
_tile[x][y].SetTileTexture(_tileTextures.Add(tilePath.str()));
// <tileTexture> - Finished applying the texture, move to the next sibling.
// <tileTexture> - Apply a teture to the tile.
dataElem = tileElem->FirstChildElement("tileTexture");
assert(dataElem != NULL);
stringstream tilePath;
tilePath << "../Data/Media/Images/Tiles/" << dataElem->GetText() << ".png";
_tile[x][y].SetTileTexture(_tileTextures.Add(tilePath.str()));
// <tileTexture> - Finished applying the texture, move to the next sibling.
// <solidTile> - Check to see if the tile is solid or not.
dataElem = dataElem->NextSiblingElement("solidTile");
assert(dataElem != NULL);
string tileSolidity = dataElem->GetText();
assert(tileSolidity == "false" || tileSolidity == "true");
if(tileSolidity == "false")
_tile[x][y].SetTileSolidity(false);
else
_tile[x][y].SetTileSolidity(true);
// </solidTile>
// <solidTile> - Check to see if the tile is solid or not.
dataElem = dataElem->NextSiblingElement("solidTile");
assert(dataElem != NULL);
string tileSolidity = dataElem->GetText();
assert(tileSolidity == "false" || tileSolidity == "true");
if(tileSolidity == "false")
_tile[x][y].SetTileSolidity(false);
else
_tile[x][y].SetTileSolidity(true);
// </solidTile>
// <entityTexture>
dataElem = dataElem->NextSiblingElement("entityTexture");
assert(dataElem != NULL);
string entityName = dataElem->GetText();
if(entityName != "null") {
stringstream entityPath;
entityPath << "../Data/Media/Images/Entities/" << entityName << ".png";
_tile[x][y].SetEntityTexture(_entityTextures.AddAlpha(entityPath.str()));
// <entityTexture>
dataElem = dataElem->NextSiblingElement("entityTexture");
assert(dataElem != NULL);
string entityName = dataElem->GetText();
if(entityName != "null") {
stringstream entityPath;
entityPath << "../Data/Media/Images/Entities/" << entityName << ".png";
_tile[x][y].SetEntityTexture(_entityTextures.AddAlpha(entityPath.str()));
_tile[x][y].SetEntityXY(_tile[x][y].GetTileX() + TILE_WIDTH / 2 - _tile[x][y].GetEntityWidth() / 2,
_tile[x][y].GetTileY() + TILE_HEIGHT / 2 - _tile[x][y].GetEntityHeight() / 2);
}
// </entityTexture>
_tile[x][y].SetEntityXY(_tile[x][y].GetTileX() + TILE_WIDTH / 2 - _tile[x][y].GetEntityWidth() / 2,
_tile[x][y].GetTileY() + TILE_HEIGHT / 2 - _tile[x][y].GetEntityHeight() / 2);
}
// </entityTexture>
// <SolidEntity>
dataElem = dataElem->NextSiblingElement("solidEntity");
assert(dataElem != NULL);
string entitySolidity = dataElem->GetText();
assert(entitySolidity == "false" || entitySolidity == "true");
if(entitySolidity == "false")
_tile[x][y].SetEntitySolidity(false);
else
_tile[x][y].SetEntitySolidity(true);
// </solidEntity>
// <SolidEntity>
dataElem = dataElem->NextSiblingElement("solidEntity");
assert(dataElem != NULL);
string entitySolidity = dataElem->GetText();
assert(entitySolidity == "false" || entitySolidity == "true");
if(entitySolidity == "false")
_tile[x][y].SetEntitySolidity(false);
else
_tile[x][y].SetEntitySolidity(true);
// </solidEntity>
// <zlevel>
dataElem = dataElem->NextSiblingElement("zLevel");
assert(dataElem != NULL);
_tile[x][y].SetZLevel(atoi(dataElem->GetText()));
// </zlevel>
// <zlevel>
dataElem = dataElem->NextSiblingElement("zLevel");
assert(dataElem != NULL);
_tile[x][y].SetZLevel(atoi(dataElem->GetText()));
// </zlevel>
// <mapTransition>
dataElem = dataElem->NextSiblingElement("mapTransition");
assert(dataElem != NULL);
_tile[x][y].SetMapTransitionName(dataElem->GetText());
// </mapTransition>
// <mapTransition>
dataElem = dataElem->NextSiblingElement("mapTransition");
assert(dataElem != NULL);
_tile[x][y].SetMapTransitionName(dataElem->GetText());
// </mapTransition>
// <mapTransX>
dataElem = dataElem->NextSiblingElement("mapTransX");
assert(dataElem != NULL);
// int mapTransX = atoi(dataElem->GetText()); // not referenced
// </mapTransX>
// <mapTransX>
dataElem = dataElem->NextSiblingElement("mapTransX");
assert(dataElem != NULL);
// int mapTransX = atoi(dataElem->GetText()); // not referenced
// </mapTransX>
// <mapTransY>
dataElem = dataElem->NextSiblingElement("mapTransY");
assert(dataElem != NULL);
// int mapTransY = atoi(dataElem->GetText()); // not referenced
// </mapTransY>
// <mapTransY>
dataElem = dataElem->NextSiblingElement("mapTransY");
assert(dataElem != NULL);
// int mapTransY = atoi(dataElem->GetText()); // not referenced
// </mapTransY>
tileElem = tileElem->NextSiblingElement("tile");
}
//</tile>
tileElem = tileElem->NextSiblingElement("tile");
}
//</tile>
lineElem = lineElem->NextSiblingElement("line");
}
// </line>
}
// </map>
levelWidth = x * TILE_WIDTH;
levelHeight = y * TILE_HEIGHT;
lineElem = lineElem->NextSiblingElement("line");
}
// </line>
}
// </map>
levelWidth = x * TILE_WIDTH;
levelHeight = y * TILE_HEIGHT;
// procedural generation
DoMagic();
// procedural generation
DoMagic();
//character->Load(filename);
//character->Load(filename);
NPC* npc = new NPC(this);
NPC* npc = new NPC(this);
int spawnX;
int spawnY;
int spawnX;
int spawnY;
//FindSpawnPoint(spawnX, spawnY);
//npc->SetXY(spawnX, spawnY); // try to uncomment this, try to find out what's going on.. --konom
npc->SetXY(100, 230);
npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
_world.AddNPC(npc);
//FindSpawnPoint(spawnX, spawnY);
//npc->SetXY(spawnX, spawnY); // try to uncomment this, try to find out what's going on.. --konom
npc->SetXY(100, 230);
npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
_world.AddNPC(npc);
npc = new NPC(this);
//FindSpawnPoint(spawnX, spawnY);
npc->SetXY(300, 250);
npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
_world.AddNPC(npc);
npc = new NPC(this);
//FindSpawnPoint(spawnX, spawnY);
npc->SetXY(300, 250);
npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
_world.AddNPC(npc);
npc = new NPC(this);
//FindSpawnPoint(spawnX, spawnY);
npc->SetXY(400, 100);
npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
_world.AddNPC(npc);
npc = new NPC(this);
//FindSpawnPoint(spawnX, spawnY);
npc->SetXY(400, 100);
npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
_world.AddNPC(npc);
npc = new NPC(this);
//FindSpawnPoint(spawnX, spawnY);
npc->SetXY(200, 400);
npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
_world.AddNPC(npc);
npc = new NPC(this);
//FindSpawnPoint(spawnX, spawnY);
npc->SetXY(200, 400);
npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
_world.AddNPC(npc);
npc = new NPC(this);
//FindSpawnPoint(spawnX, spawnY);
npc->SetXY(250, 250);
npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
_world.AddNPC(npc);
npc = new NPC(this);
//FindSpawnPoint(spawnX, spawnY);
npc->SetXY(250, 250);
npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
_world.AddNPC(npc);
}
void LevelGen::Update(void) {
_world.Update();
// Update the map so we can render when camera moves.
_world.Update();
// Update the map so we can render when camera moves.
}
void LevelGen::Render(void) {
int xOrig = (camera.x / TILE_WIDTH) - 1;
int yOrig = (camera.y / TILE_HEIGHT) - 1;
int xOrig = (camera.x / TILE_WIDTH) - 1;
int yOrig = (camera.y / TILE_HEIGHT) - 1;
if (xOrig < 0) xOrig = 0;
if (yOrig < 0) yOrig = 0;
if (xOrig < 0) xOrig = 0;
if (yOrig < 0) yOrig = 0;
int xEnd = xOrig + (SCREEN_WIDTH / TILE_WIDTH) + 3;
int yEnd = yOrig + (SCREEN_HEIGHT / TILE_HEIGHT) + 3;
int xEnd = xOrig + (SCREEN_WIDTH / TILE_WIDTH) + 3;
int yEnd = yOrig + (SCREEN_HEIGHT / TILE_HEIGHT) + 3;
/* the fuck is this Allanis? --konom
if(xEnd < x)
xEnd++;
else
xEnd = x;
/* the fuck is this Allanis? --konom
if(xEnd < x)
xEnd++;
else
xEnd = x;
if(yEnd < y)
yEnd++;
else
yEnd = y;
*/
if(yEnd < y)
yEnd++;
else
yEnd = y;
*/
if (xEnd > x) xEnd = x;
if (yEnd > y) yEnd = y;
if (xEnd < 0) xEnd = 0;
if (yEnd < 0) yEnd = 0;
if (xEnd > x) xEnd = x;
if (yEnd > y) yEnd = y;
if (xEnd < 0) xEnd = 0;
if (yEnd < 0) yEnd = 0;
if (xOrig > xEnd) xOrig = xEnd - 1;
if (yOrig > yEnd) yOrig = yEnd - 1;
if (xOrig > xEnd) xOrig = xEnd - 1;
if (yOrig > yEnd) yOrig = yEnd - 1;
for(int i = xOrig; i < xEnd; i++) {
for(int j = yOrig; j < yEnd; j++) {
_tile[i][j].Render();
}
}
for(int i = xOrig; i < xEnd; i++) {
for(int j = yOrig; j < yEnd; j++) {
_tile[i][j].Render();
}
}
_world.Render();
_world.Render();
}
void LevelGen::Unload(void) {
_tileTextures.Unload();
_entityTextures.Unload();
_tileTextures.Unload();
_entityTextures.Unload();
}
void LevelGen::DoMagic(void) {
GenerateEntities("tree", 25);
GenerateEntities("hedge", 15);
GenerateEntities("barrel", 40);
MakeWalkingPaths();
GenerateEntities("tree", 25);
GenerateEntities("hedge", 15);
GenerateEntities("barrel", 40);
MakeWalkingPaths();
}
void LevelGen::GenerateEntities(const string& name, int frequency) {
int nextEntityGen = 1 + (rand() % frequency);
std::string filename = "../Data/Media/Images/Entities/" + name + ".png";
int nextEntityGen = 1 + (rand() % frequency);
std::string filename = "../Data/Media/Images/Entities/" + name + ".png";
for(int x = 0; x < SCREEN_WIDTH/64 + 1; x++) {
for(int y = 0; y < SCREEN_HEIGHT/64; y++) {
nextEntityGen--;
if(!_tile[x][y].GetTileSolidity() && !_tile[x][y].GetEntitySolitity() && nextEntityGen <= 0) {
_tile[x][y].SetEntityTexture(_entityTextures.AddAlpha(filename));
for(int x = 0; x < SCREEN_WIDTH/64 + 1; x++) {
for(int y = 0; y < SCREEN_HEIGHT/64; y++) {
nextEntityGen--;
if(!_tile[x][y].GetTileSolidity() && !_tile[x][y].GetEntitySolitity() && nextEntityGen <= 0) {
_tile[x][y].SetEntityTexture(_entityTextures.AddAlpha(filename));
_tile[x][y].SetEntityXY(_tile[x][y].GetTileX() + TILE_WIDTH / 2 - _tile[x][y].GetEntityWidth() / 2,
_tile[x][y].GetTileY() + TILE_HEIGHT / 2 - _tile[x][y].GetEntityHeight() / 2);
_tile[x][y].SetEntityXY(_tile[x][y].GetTileX() + TILE_WIDTH / 2 - _tile[x][y].GetEntityWidth() / 2,
_tile[x][y].GetTileY() + TILE_HEIGHT / 2 - _tile[x][y].GetEntityHeight() / 2);
_tile[x][y].SetEntitySolidity(true);
_tile[x][y].SetEntitySolidity(true);
nextEntityGen = 1 + (rand() % frequency);
}
}
}
nextEntityGen = 1 + (rand() % frequency);
}
}
}
}
void LevelGen::MakeWalkingPaths(void) {
int lastOpenY = rand() % 5;
int lastOpenY = rand() % 5;
for(int x = 0; x < SCREEN_WIDTH/64 + 1; x++) {
bool pathFound = false;
for(int x = 0; x < SCREEN_WIDTH/64 + 1; x++) {
bool pathFound = false;
for(int y = 0; y < SCREEN_HEIGHT/64; y++) {
if(!_tile[x][y].GetEntitySolitity()) {
pathFound = true;
break;
} else {
lastOpenY = y;
}
}
for(int y = 0; y < SCREEN_HEIGHT/64; y++) {
if(!_tile[x][y].GetEntitySolitity()) {
pathFound = true;
break;
} else {
lastOpenY = y;
}
}
if(!pathFound) {
_tile[x][lastOpenY].SetEntityTexture(NULL);
_tile[x][lastOpenY].SetEntitySolidity(false);
}
}
if(!pathFound) {
_tile[x][lastOpenY].SetEntityTexture(NULL);
_tile[x][lastOpenY].SetEntitySolidity(false);
}
}
}
void LevelGen::FindSpawnPoint(int& xArg, int& yArg) {
xArg = rand() % SCREEN_WIDTH;
yArg = rand() % SCREEN_HEIGHT;
xArg = rand() % SCREEN_WIDTH;
yArg = rand() % SCREEN_HEIGHT;
int tileX = xArg / 64;
int tileY = yArg / 64;
int tileX = xArg / 64;
int tileY = yArg / 64;
if(!_tile[tileX][tileY].GetEntitySolitity() && !_world.HasNPCIn(xArg, yArg)) {
return;
}
if(!_tile[tileX][tileY].GetEntitySolitity() && !_world.HasNPCIn(xArg, yArg)) {
return;
}
FindSpawnPoint(xArg, yArg);
FindSpawnPoint(xArg, yArg);
}
string LevelGen::GetCurrentMap(void) {
return _currentMap;
return _currentMap;
}
bool LevelGen::GetTileSolidity(int xArg, int yArg) {
return _tile[xArg + 1][yArg + 1].GetTileSolidity();
return _tile[xArg + 1][yArg + 1].GetTileSolidity();
}
int LevelGen::GetTileX(int xArg, int yArg) {
return _tile[xArg + 1][yArg + 1].GetTileX();
return _tile[xArg + 1][yArg + 1].GetTileX();
}
int LevelGen::GetTileY(int xArg, int yArg) {
return _tile[xArg + 1][yArg + 1].GetTileY();
return _tile[xArg + 1][yArg + 1].GetTileY();
}
bool LevelGen::GetEntitySolidity(int xArg, int yArg) {
if(xArg > x || yArg > y || yArg < 0 || yArg < 0) {
return false;
}
if(xArg > x || yArg > y || yArg < 0 || yArg < 0) {
return false;
}
return _tile[xArg + 1][yArg + 1].GetEntitySolitity();
return _tile[xArg + 1][yArg + 1].GetEntitySolitity();
}
int LevelGen::GetEntityX(int xArg, int yArg) {
return _tile[xArg + 1][yArg + 1].GetEntityX();
return _tile[xArg + 1][yArg + 1].GetEntityX();
}
int LevelGen::GetEntityY(int xArg, int yArg) {
return _tile[xArg + 1][yArg + 1].GetEntityY();
return _tile[xArg + 1][yArg + 1].GetEntityY();
}
int LevelGen::GetEntityWidth(int xArg, int yArg) {
return _tile[xArg + 1][yArg + 1].GetEntityWidth();
return _tile[xArg + 1][yArg + 1].GetEntityWidth();
}
int LevelGen::GetEntityHeight(int xArg, int yArg) {
return _tile[xArg + 1][yArg + 1].GetEntityHeight();
return _tile[xArg + 1][yArg + 1].GetEntityHeight();
}
int LevelGen::GetTileZLevel(int xArg, int yArg) {
return _tile[xArg + 1][yArg + 1].GetZLevel();
return _tile[xArg + 1][yArg + 1].GetZLevel();
}
string LevelGen::GetMapTransitionName(int xArg, int yArg) {
return _tile[xArg + 1][yArg + 1].GetMapTransitionName();
return _tile[xArg + 1][yArg + 1].GetMapTransitionName();
}
int LevelGen::GetMapTransitionX(int xArg, int yArg) {
return _tile[xArg + 1][yArg + 1].GetMapTransitionX();
return _tile[xArg + 1][yArg + 1].GetMapTransitionX();
}
int LevelGen::GetMapTransitionY(int xArg, int yArg) {
return _tile[xArg + 1][yArg + 1].GetMapTransitionY();
return _tile[xArg + 1][yArg + 1].GetMapTransitionY();
}