diff --git a/Save/save b/Save/save
index f7492c8..c5e2b63 100644
--- a/Save/save
+++ b/Save/save
@@ -1,7 +1,7 @@
 <?xml version="1.0" ?>
 <save>
     <name>Allanis</name>
-    <x>120</x>
-    <y>180</y>
+    <x>736</x>
+    <y>20</y>
     <map>map</map>
 </save>
diff --git a/Unuk-QT/Makefile b/Unuk-QT/Makefile
index dbe43f2..440db88 100644
--- a/Unuk-QT/Makefile
+++ b/Unuk-QT/Makefile
@@ -1,25 +1,25 @@
 #############################################################################
 # Makefile for building: Unuk-QT
-# Generated by qmake (2.01a) (Qt 4.7.4) on: Wed Feb 1 19:59:14 2012
+# Generated by qmake (2.01a) (Qt 4.7.4) on: Wed Feb 1 18:06:22 2012
 # Project:  Unuk-QT.pro
 # Template: app
-# Command: /home/kono/QtSDK/Desktop/Qt/474/gcc/bin/qmake -spec ../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro
+# Command: /usr/bin/qmake-qt4 -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro
 #############################################################################
 
 ####### Compiler, tools and options
 
 CC            = gcc
 CXX           = g++
-DEFINES       = -DQT_GUI_LIB -DQT_CORE_LIB
+DEFINES       = -DQT_GUI_LIB -DQT_CORE_LIB -DQT_SHARED
 CFLAGS        = -pipe -g -Wall -W -D_REENTRANT $(DEFINES)
 CXXFLAGS      = -pipe -g -Wall -W -D_REENTRANT $(DEFINES)
-INCPATH       = -I../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/linux-g++ -I. -I../../../QtSDK/Desktop/Qt/474/gcc/include/QtCore -I../../../QtSDK/Desktop/Qt/474/gcc/include/QtGui -I../../../QtSDK/Desktop/Qt/474/gcc/include -I.
+INCPATH       = -I/usr/share/qt4/mkspecs/linux-g++ -I. -I/usr/include/qt4/QtCore -I/usr/include/qt4/QtGui -I/usr/include/qt4 -I.
 LINK          = g++
-LFLAGS        = -Wl,-rpath,/home/kono/QtSDK/Desktop/Qt/474/gcc/lib
-LIBS          = $(SUBLIBS)  -L/home/kono/QtSDK/Desktop/Qt/474/gcc/lib -lGL -lSDL -lSDL_ttf -lSDL_image -lSDL_gfx -ltinyxml -lGLU -lQtGui -lQtCore -lpthread 
+LFLAGS        = 
+LIBS          = $(SUBLIBS)  -L/usr/lib -lGL -lSDL -lSDL_ttf -lSDL_image -lSDL_gfx -ltinyxml -lGLU -lQtGui -lQtCore -lpthread 
 AR            = ar cqs
 RANLIB        = 
-QMAKE         = /home/kono/QtSDK/Desktop/Qt/474/gcc/bin/qmake
+QMAKE         = /usr/bin/qmake-qt4
 TAR           = tar -cf
 COMPRESS      = gzip -9f
 COPY          = cp -f
@@ -109,26 +109,25 @@ OBJECTS       = WorldManager.o \
 		EventHistory.o \
 		Bar.o \
 		Vec2.o
-DIST          = ../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/common/g++.conf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/common/unix.conf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/common/linux.conf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/qconfig.pri \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/modules/qt_webkit_version.pri \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/qt_functions.prf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/qt_config.prf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/exclusive_builds.prf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/default_pre.prf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/debug.prf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/default_post.prf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/warn_on.prf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/qt.prf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/unix/thread.prf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/moc.prf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/resources.prf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/uic.prf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/yacc.prf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/lex.prf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/include_source_dir.prf \
+DIST          = /usr/share/qt4/mkspecs/common/g++.conf \
+		/usr/share/qt4/mkspecs/common/unix.conf \
+		/usr/share/qt4/mkspecs/common/linux.conf \
+		/usr/share/qt4/mkspecs/qconfig.pri \
+		/usr/share/qt4/mkspecs/features/qt_functions.prf \
+		/usr/share/qt4/mkspecs/features/qt_config.prf \
+		/usr/share/qt4/mkspecs/features/exclusive_builds.prf \
+		/usr/share/qt4/mkspecs/features/default_pre.prf \
+		/usr/share/qt4/mkspecs/features/debug.prf \
+		/usr/share/qt4/mkspecs/features/default_post.prf \
+		/usr/share/qt4/mkspecs/features/warn_on.prf \
+		/usr/share/qt4/mkspecs/features/qt.prf \
+		/usr/share/qt4/mkspecs/features/unix/thread.prf \
+		/usr/share/qt4/mkspecs/features/moc.prf \
+		/usr/share/qt4/mkspecs/features/resources.prf \
+		/usr/share/qt4/mkspecs/features/uic.prf \
+		/usr/share/qt4/mkspecs/features/yacc.prf \
+		/usr/share/qt4/mkspecs/features/lex.prf \
+		/usr/share/qt4/mkspecs/features/include_source_dir.prf \
 		Unuk-QT.pro
 QMAKE_TARGET  = Unuk-QT
 DESTDIR       = 
@@ -161,49 +160,51 @@ all: Makefile $(TARGET)
 $(TARGET):  $(OBJECTS)  
 	$(LINK) $(LFLAGS) -o $(TARGET) $(OBJECTS) $(OBJCOMP) $(LIBS)
 
-Makefile: Unuk-QT.pro  ../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/linux-g++/qmake.conf ../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/common/g++.conf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/common/unix.conf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/common/linux.conf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/qconfig.pri \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/modules/qt_webkit_version.pri \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/qt_functions.prf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/qt_config.prf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/exclusive_builds.prf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/default_pre.prf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/debug.prf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/default_post.prf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/warn_on.prf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/qt.prf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/unix/thread.prf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/moc.prf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/resources.prf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/uic.prf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/yacc.prf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/lex.prf \
-		../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/include_source_dir.prf
-	$(QMAKE) -spec ../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro
-../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/common/g++.conf:
-../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/common/unix.conf:
-../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/common/linux.conf:
-../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/qconfig.pri:
-../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/modules/qt_webkit_version.pri:
-../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/qt_functions.prf:
-../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/qt_config.prf:
-../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/exclusive_builds.prf:
-../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/default_pre.prf:
-../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/debug.prf:
-../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/default_post.prf:
-../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/warn_on.prf:
-../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/qt.prf:
-../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/unix/thread.prf:
-../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/moc.prf:
-../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/resources.prf:
-../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/uic.prf:
-../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/yacc.prf:
-../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/lex.prf:
-../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/features/include_source_dir.prf:
+Makefile: Unuk-QT.pro  /usr/share/qt4/mkspecs/linux-g++/qmake.conf /usr/share/qt4/mkspecs/common/g++.conf \
+		/usr/share/qt4/mkspecs/common/unix.conf \
+		/usr/share/qt4/mkspecs/common/linux.conf \
+		/usr/share/qt4/mkspecs/qconfig.pri \
+		/usr/share/qt4/mkspecs/features/qt_functions.prf \
+		/usr/share/qt4/mkspecs/features/qt_config.prf \
+		/usr/share/qt4/mkspecs/features/exclusive_builds.prf \
+		/usr/share/qt4/mkspecs/features/default_pre.prf \
+		/usr/share/qt4/mkspecs/features/debug.prf \
+		/usr/share/qt4/mkspecs/features/default_post.prf \
+		/usr/share/qt4/mkspecs/features/warn_on.prf \
+		/usr/share/qt4/mkspecs/features/qt.prf \
+		/usr/share/qt4/mkspecs/features/unix/thread.prf \
+		/usr/share/qt4/mkspecs/features/moc.prf \
+		/usr/share/qt4/mkspecs/features/resources.prf \
+		/usr/share/qt4/mkspecs/features/uic.prf \
+		/usr/share/qt4/mkspecs/features/yacc.prf \
+		/usr/share/qt4/mkspecs/features/lex.prf \
+		/usr/share/qt4/mkspecs/features/include_source_dir.prf \
+		/usr/lib/libQtGui.prl \
+		/usr/lib/libQtCore.prl
+	$(QMAKE) -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro
+/usr/share/qt4/mkspecs/common/g++.conf:
+/usr/share/qt4/mkspecs/common/unix.conf:
+/usr/share/qt4/mkspecs/common/linux.conf:
+/usr/share/qt4/mkspecs/qconfig.pri:
+/usr/share/qt4/mkspecs/features/qt_functions.prf:
+/usr/share/qt4/mkspecs/features/qt_config.prf:
+/usr/share/qt4/mkspecs/features/exclusive_builds.prf:
+/usr/share/qt4/mkspecs/features/default_pre.prf:
+/usr/share/qt4/mkspecs/features/debug.prf:
+/usr/share/qt4/mkspecs/features/default_post.prf:
+/usr/share/qt4/mkspecs/features/warn_on.prf:
+/usr/share/qt4/mkspecs/features/qt.prf:
+/usr/share/qt4/mkspecs/features/unix/thread.prf:
+/usr/share/qt4/mkspecs/features/moc.prf:
+/usr/share/qt4/mkspecs/features/resources.prf:
+/usr/share/qt4/mkspecs/features/uic.prf:
+/usr/share/qt4/mkspecs/features/yacc.prf:
+/usr/share/qt4/mkspecs/features/lex.prf:
+/usr/share/qt4/mkspecs/features/include_source_dir.prf:
+/usr/lib/libQtGui.prl:
+/usr/lib/libQtCore.prl:
 qmake:  FORCE
-	@$(QMAKE) -spec ../../../QtSDK/Desktop/Qt/474/gcc/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro
+	@$(QMAKE) -spec /usr/share/qt4/mkspecs/linux-g++ CONFIG+=debug -o Makefile Unuk-QT.pro
 
 dist: 
 	@$(CHK_DIR_EXISTS) .tmp/Unuk-QT1.0.0 || $(MKDIR) .tmp/Unuk-QT1.0.0 
diff --git a/src/libUnuk/Engine/Character.h b/src/libUnuk/Engine/Character.h
index 232cdb0..275e1c7 100644
--- a/src/libUnuk/Engine/Character.h
+++ b/src/libUnuk/Engine/Character.h
@@ -47,21 +47,21 @@ public:
 
 	void OnAttack(void);
 
-//  inline void* operator new(size_t size) {
-//    return gMemManager.Allocate(size);
-//  }
+//	inline void* operator new(size_t size) {
+//		return gMemManager.Allocate(size);
+//	}
 //
-//  inline void operator delete(void* object) {
-//    gMemManager.Free(object);
-//  }
+//	inline void operator delete(void* object) {
+//		gMemManager.Free(object);
+//	}
 //
-//  inline void* operator new [](size_t size) {
-//    return gMemManager.Allocate(size);
-//  }
+//	inline void* operator new [](size_t size) {
+//		return gMemManager.Allocate(size);
+//	}
 //
-//  inline void operator delete [](void* object) {
-//    gMemManager.Free(object);
-//  }
+//	inline void operator delete [](void* object) {
+//		gMemManager.Free(object);
+//	}
 
 	static const int FACING_UP     = 0;
 	static const int FACING_RIGHT  = 1;
diff --git a/src/libUnuk/LevelGen/LevelGen.cpp b/src/libUnuk/LevelGen/LevelGen.cpp
index 00d8e37..aff5392 100644
--- a/src/libUnuk/LevelGen/LevelGen.cpp
+++ b/src/libUnuk/LevelGen/LevelGen.cpp
@@ -10,328 +10,328 @@ LevelGen::~LevelGen(void) {
 }
 
 void LevelGen::Load(const string filename) {
-  Unload();
-  _currentMap = filename;
-  string fullMapPath = "../Data/Media/Maps/" + filename;
-  TiXmlDocument mapFile(fullMapPath.c_str());
+	Unload();
+	_currentMap = filename;
+	string fullMapPath = "../Data/Media/Maps/" + filename;
+	TiXmlDocument mapFile(fullMapPath.c_str());
 
-  assert(mapFile.LoadFile() == true);
+	assert(mapFile.LoadFile() == true);
 
-  // Getting dirty with some XML. This seems like a nicer
+	// Getting dirty with some XML. This seems like a nicer
 	// approach to loading maps, rather than parsing text files.
-  TiXmlElement* rootElem = NULL;
-  TiXmlElement* lineElem = NULL;
-  TiXmlElement* tileElem = NULL;
-  TiXmlElement* dataElem = NULL;
+	TiXmlElement* rootElem = NULL;
+	TiXmlElement* lineElem = NULL;
+	TiXmlElement* tileElem = NULL;
+	TiXmlElement* dataElem = NULL;
 
-  x = -1;
-  y = -1;
+	x = -1;
+	y = -1;
 
-  // <map> - Let's start parsing the map.
-  rootElem = mapFile.FirstChildElement("map");
-  assert(rootElem != NULL);
-  if(rootElem) {
-    // <line> - We want to tile one line at a time. line represents
-    // the row we are tiling.
-    lineElem = rootElem->FirstChildElement("line");
-    assert(lineElem != NULL);
-    while(lineElem) {
-      y++;
-      x = -1;
+	// <map> - Let's start parsing the map.
+	rootElem = mapFile.FirstChildElement("map");
+	assert(rootElem != NULL);
+	if(rootElem) {
+		// <line> - We want to tile one line at a time. line represents
+		// the row we are tiling.
+		lineElem = rootElem->FirstChildElement("line");
+		assert(lineElem != NULL);
+		while(lineElem) {
+			y++;
+			x = -1;
 
-      // <tile> - Then we will select the tile. and increment x to keep tiling that row.
-      tileElem = lineElem->FirstChildElement("tile");
-      assert(tileElem != NULL);
-      while(tileElem) {
-        x++;
-        _tile[x][y].SetTileXY(x * TILE_WIDTH, y * TILE_HEIGHT);
+			// <tile> - Then we will select the tile. and increment x to keep tiling that row.
+			tileElem = lineElem->FirstChildElement("tile");
+			assert(tileElem != NULL);
+			while(tileElem) {
+				x++;
+				_tile[x][y].SetTileXY(x * TILE_WIDTH, y * TILE_HEIGHT);
 
-        // <tileTexture> - Apply a teture to the tile.
-        dataElem = tileElem->FirstChildElement("tileTexture");
-        assert(dataElem != NULL);
-        stringstream tilePath;
-        tilePath << "../Data/Media/Images/Tiles/" << dataElem->GetText() << ".png";
-        _tile[x][y].SetTileTexture(_tileTextures.Add(tilePath.str()));
-        // <tileTexture> - Finished applying the texture, move to the next sibling.
+				// <tileTexture> - Apply a teture to the tile.
+				dataElem = tileElem->FirstChildElement("tileTexture");
+				assert(dataElem != NULL);
+				stringstream tilePath;
+				tilePath << "../Data/Media/Images/Tiles/" << dataElem->GetText() << ".png";
+				_tile[x][y].SetTileTexture(_tileTextures.Add(tilePath.str()));
+				// <tileTexture> - Finished applying the texture, move to the next sibling.
 
-        // <solidTile> - Check to see if the tile is solid or not.
-        dataElem = dataElem->NextSiblingElement("solidTile");
-        assert(dataElem != NULL);
-        string tileSolidity = dataElem->GetText();
-        assert(tileSolidity == "false" || tileSolidity == "true");
-        if(tileSolidity == "false")
-          _tile[x][y].SetTileSolidity(false);
-        else
-          _tile[x][y].SetTileSolidity(true);
-        // </solidTile>
+				// <solidTile> - Check to see if the tile is solid or not.
+				dataElem = dataElem->NextSiblingElement("solidTile");
+				assert(dataElem != NULL);
+				string tileSolidity = dataElem->GetText();
+				assert(tileSolidity == "false" || tileSolidity == "true");
+				if(tileSolidity == "false")
+					_tile[x][y].SetTileSolidity(false);
+				else
+					_tile[x][y].SetTileSolidity(true);
+				// </solidTile>
 
-        // <entityTexture>
-        dataElem = dataElem->NextSiblingElement("entityTexture");
-        assert(dataElem != NULL);
-        string entityName = dataElem->GetText();
-        if(entityName != "null") {
-          stringstream entityPath;
-          entityPath << "../Data/Media/Images/Entities/" << entityName << ".png";
-          _tile[x][y].SetEntityTexture(_entityTextures.AddAlpha(entityPath.str()));
+				// <entityTexture>
+				dataElem = dataElem->NextSiblingElement("entityTexture");
+				assert(dataElem != NULL);
+				string entityName = dataElem->GetText();
+				if(entityName != "null") {
+					stringstream entityPath;
+					entityPath << "../Data/Media/Images/Entities/" << entityName << ".png";
+					_tile[x][y].SetEntityTexture(_entityTextures.AddAlpha(entityPath.str()));
 
-          _tile[x][y].SetEntityXY(_tile[x][y].GetTileX() + TILE_WIDTH  / 2 - _tile[x][y].GetEntityWidth()  / 2,
-                                   _tile[x][y].GetTileY() + TILE_HEIGHT / 2 - _tile[x][y].GetEntityHeight() / 2);
-        }
-        // </entityTexture>
+					_tile[x][y].SetEntityXY(_tile[x][y].GetTileX() + TILE_WIDTH  / 2 - _tile[x][y].GetEntityWidth()  / 2,
+																	 _tile[x][y].GetTileY() + TILE_HEIGHT / 2 - _tile[x][y].GetEntityHeight() / 2);
+				}
+				// </entityTexture>
 
-        // <SolidEntity>
-        dataElem = dataElem->NextSiblingElement("solidEntity");
-        assert(dataElem != NULL);
-        string entitySolidity = dataElem->GetText();
-        assert(entitySolidity == "false" || entitySolidity == "true");
-        if(entitySolidity == "false")
-          _tile[x][y].SetEntitySolidity(false);
-        else
-          _tile[x][y].SetEntitySolidity(true);
-        // </solidEntity>
+				// <SolidEntity>
+				dataElem = dataElem->NextSiblingElement("solidEntity");
+				assert(dataElem != NULL);
+				string entitySolidity = dataElem->GetText();
+				assert(entitySolidity == "false" || entitySolidity == "true");
+				if(entitySolidity == "false")
+					_tile[x][y].SetEntitySolidity(false);
+				else
+					_tile[x][y].SetEntitySolidity(true);
+				// </solidEntity>
 
-        // <zlevel>
-        dataElem = dataElem->NextSiblingElement("zLevel");
-        assert(dataElem != NULL);
-        _tile[x][y].SetZLevel(atoi(dataElem->GetText()));
-        // </zlevel>
+				// <zlevel>
+				dataElem = dataElem->NextSiblingElement("zLevel");
+				assert(dataElem != NULL);
+				_tile[x][y].SetZLevel(atoi(dataElem->GetText()));
+				// </zlevel>
 
-        // <mapTransition>
-        dataElem = dataElem->NextSiblingElement("mapTransition");
-        assert(dataElem != NULL);
-        _tile[x][y].SetMapTransitionName(dataElem->GetText());
-        // </mapTransition>
+				// <mapTransition>
+				dataElem = dataElem->NextSiblingElement("mapTransition");
+				assert(dataElem != NULL);
+				_tile[x][y].SetMapTransitionName(dataElem->GetText());
+				// </mapTransition>
 
-        // <mapTransX>
-        dataElem = dataElem->NextSiblingElement("mapTransX");
-        assert(dataElem != NULL);
-        // int mapTransX = atoi(dataElem->GetText()); // not referenced
-        // </mapTransX>
+				// <mapTransX>
+				dataElem = dataElem->NextSiblingElement("mapTransX");
+				assert(dataElem != NULL);
+				// int mapTransX = atoi(dataElem->GetText()); // not referenced
+				// </mapTransX>
 
-        // <mapTransY>
-        dataElem = dataElem->NextSiblingElement("mapTransY");
-        assert(dataElem != NULL);
-       // int mapTransY = atoi(dataElem->GetText()); // not referenced
-        // </mapTransY>
+				// <mapTransY>
+				dataElem = dataElem->NextSiblingElement("mapTransY");
+				assert(dataElem != NULL);
+			 // int mapTransY = atoi(dataElem->GetText()); // not referenced
+				// </mapTransY>
 
-        tileElem = tileElem->NextSiblingElement("tile");
-      }
-      //</tile>
+				tileElem = tileElem->NextSiblingElement("tile");
+			}
+			//</tile>
 
-      lineElem = lineElem->NextSiblingElement("line");
-    }
-    // </line>
-  }
-  // </map>
-  levelWidth  = x * TILE_WIDTH;
-  levelHeight = y * TILE_HEIGHT;
-  
-  // procedural generation
-  DoMagic();
+			lineElem = lineElem->NextSiblingElement("line");
+		}
+		// </line>
+	}
+	// </map>
+	levelWidth  = x * TILE_WIDTH;
+	levelHeight = y * TILE_HEIGHT;
 
-  //character->Load(filename);
+	// procedural generation
+	DoMagic();
 
-  NPC* npc = new NPC(this);
-  
-  int spawnX;
-  int spawnY;
+	//character->Load(filename);
 
-  //FindSpawnPoint(spawnX, spawnY);
-  //npc->SetXY(spawnX, spawnY); // try to uncomment this, try to find out what's going on.. --konom
-  npc->SetXY(100, 230);
-  npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
-  _world.AddNPC(npc);
+	NPC* npc = new NPC(this);
 
-  npc = new NPC(this);
-  //FindSpawnPoint(spawnX, spawnY);
-  npc->SetXY(300, 250);
-  npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
-  _world.AddNPC(npc);
+	int spawnX;
+	int spawnY;
 
-  npc = new NPC(this);
-  //FindSpawnPoint(spawnX, spawnY);
-  npc->SetXY(400, 100);
-  npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
-  _world.AddNPC(npc);
-  
-  npc = new NPC(this);
-  //FindSpawnPoint(spawnX, spawnY);
-  npc->SetXY(200, 400);
-  npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
-  _world.AddNPC(npc);
-  
-  npc = new NPC(this);
-  //FindSpawnPoint(spawnX, spawnY);
-  npc->SetXY(250, 250);
-  npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
-  _world.AddNPC(npc);
+	//FindSpawnPoint(spawnX, spawnY);
+	//npc->SetXY(spawnX, spawnY); // try to uncomment this, try to find out what's going on.. --konom
+	npc->SetXY(100, 230);
+	npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
+	_world.AddNPC(npc);
+
+	npc = new NPC(this);
+	//FindSpawnPoint(spawnX, spawnY);
+	npc->SetXY(300, 250);
+	npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
+	_world.AddNPC(npc);
+
+	npc = new NPC(this);
+	//FindSpawnPoint(spawnX, spawnY);
+	npc->SetXY(400, 100);
+	npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
+	_world.AddNPC(npc);
+
+	npc = new NPC(this);
+	//FindSpawnPoint(spawnX, spawnY);
+	npc->SetXY(200, 400);
+	npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
+	_world.AddNPC(npc);
+
+	npc = new NPC(this);
+	//FindSpawnPoint(spawnX, spawnY);
+	npc->SetXY(250, 250);
+	npc->LoadSprites("../Data/Media/Images/Characters/template.png", 40,45);
+	_world.AddNPC(npc);
 }
 
 void LevelGen::Update(void) {
-  _world.Update();
-  // Update the map so we can render when camera moves.
+	_world.Update();
+	// Update the map so we can render when camera moves.
 }
 
 void LevelGen::Render(void) {
-  int xOrig = (camera.x / TILE_WIDTH) - 1;
-  int yOrig = (camera.y / TILE_HEIGHT) - 1;
+	int xOrig = (camera.x / TILE_WIDTH) - 1;
+	int yOrig = (camera.y / TILE_HEIGHT) - 1;
 
-  if (xOrig < 0) xOrig = 0;
-  if (yOrig < 0) yOrig = 0;
+	if (xOrig < 0) xOrig = 0;
+	if (yOrig < 0) yOrig = 0;
 
-  int xEnd = xOrig + (SCREEN_WIDTH  / TILE_WIDTH) + 3;
-  int yEnd = yOrig + (SCREEN_HEIGHT / TILE_HEIGHT) + 3;
+	int xEnd = xOrig + (SCREEN_WIDTH  / TILE_WIDTH) + 3;
+	int yEnd = yOrig + (SCREEN_HEIGHT / TILE_HEIGHT) + 3;
 
-  /* the fuck is this Allanis? --konom
-  if(xEnd < x)
-    xEnd++;
-  else
-    xEnd = x;
+	/* the fuck is this Allanis? --konom
+	if(xEnd < x)
+		xEnd++;
+	else
+		xEnd = x;
 
-  if(yEnd < y)
-    yEnd++;
-  else
-    yEnd = y;
-  */
+	if(yEnd < y)
+		yEnd++;
+	else
+		yEnd = y;
+	*/
 
-  if (xEnd > x) xEnd = x;
-  if (yEnd > y) yEnd = y;
-  if (xEnd < 0) xEnd = 0;
-  if (yEnd < 0) yEnd = 0;
+	if (xEnd > x) xEnd = x;
+	if (yEnd > y) yEnd = y;
+	if (xEnd < 0) xEnd = 0;
+	if (yEnd < 0) yEnd = 0;
 
-  if (xOrig > xEnd) xOrig = xEnd - 1;
-  if (yOrig > yEnd) yOrig = yEnd - 1;
+	if (xOrig > xEnd) xOrig = xEnd - 1;
+	if (yOrig > yEnd) yOrig = yEnd - 1;
 
-  for(int i = xOrig; i < xEnd; i++) {
-    for(int j = yOrig; j < yEnd; j++) {
-      _tile[i][j].Render();
-    }
-  }
+	for(int i = xOrig; i < xEnd; i++) {
+		for(int j = yOrig; j < yEnd; j++) {
+			_tile[i][j].Render();
+		}
+	}
 
-  _world.Render();
+	_world.Render();
 }
 
 void LevelGen::Unload(void) {
-  _tileTextures.Unload();
-  _entityTextures.Unload();
+	_tileTextures.Unload();
+	_entityTextures.Unload();
 }
 
 void LevelGen::DoMagic(void) {
-    GenerateEntities("tree", 25);
-    GenerateEntities("hedge", 15);
-    GenerateEntities("barrel", 40);
-    MakeWalkingPaths();
+		GenerateEntities("tree", 25);
+		GenerateEntities("hedge", 15);
+		GenerateEntities("barrel", 40);
+		MakeWalkingPaths();
 }
 
 void LevelGen::GenerateEntities(const string& name, int frequency) {
-  int nextEntityGen = 1 + (rand() % frequency);
-  std::string filename = "../Data/Media/Images/Entities/" + name + ".png";
+	int nextEntityGen = 1 + (rand() % frequency);
+	std::string filename = "../Data/Media/Images/Entities/" + name + ".png";
 
-  for(int x = 0; x < SCREEN_WIDTH/64 + 1; x++) {
-    for(int y = 0; y < SCREEN_HEIGHT/64; y++) {
-      nextEntityGen--;
-      if(!_tile[x][y].GetTileSolidity() && !_tile[x][y].GetEntitySolitity() && nextEntityGen <= 0) {
-        _tile[x][y].SetEntityTexture(_entityTextures.AddAlpha(filename));
-              
-        _tile[x][y].SetEntityXY(_tile[x][y].GetTileX() + TILE_WIDTH  / 2 - _tile[x][y].GetEntityWidth()  / 2,
-                                _tile[x][y].GetTileY() + TILE_HEIGHT / 2 - _tile[x][y].GetEntityHeight() / 2);
-                
-        _tile[x][y].SetEntitySolidity(true);
-                
-        nextEntityGen =  1 + (rand() % frequency);
-      }
-    }
-  }
+	for(int x = 0; x < SCREEN_WIDTH/64 + 1; x++) {
+		for(int y = 0; y < SCREEN_HEIGHT/64; y++) {
+			nextEntityGen--;
+			if(!_tile[x][y].GetTileSolidity() && !_tile[x][y].GetEntitySolitity() && nextEntityGen <= 0) {
+				_tile[x][y].SetEntityTexture(_entityTextures.AddAlpha(filename));
+
+				_tile[x][y].SetEntityXY(_tile[x][y].GetTileX() + TILE_WIDTH  / 2 - _tile[x][y].GetEntityWidth()  / 2,
+																_tile[x][y].GetTileY() + TILE_HEIGHT / 2 - _tile[x][y].GetEntityHeight() / 2);
+
+				_tile[x][y].SetEntitySolidity(true);
+
+				nextEntityGen =  1 + (rand() % frequency);
+			}
+		}
+	}
 }
 
 void LevelGen::MakeWalkingPaths(void) {
-  int lastOpenY = rand() % 5;
-  
-  for(int x = 0; x < SCREEN_WIDTH/64 + 1; x++) {
-    bool pathFound = false;
-    
-    for(int y = 0; y < SCREEN_HEIGHT/64; y++) {
-      if(!_tile[x][y].GetEntitySolitity()) {
-        pathFound = true;
-        break;
-      } else {
-        lastOpenY = y;
-      }
-    }
-    
-    if(!pathFound) {
-      _tile[x][lastOpenY].SetEntityTexture(NULL);
-      _tile[x][lastOpenY].SetEntitySolidity(false);
-    }
-  }
+	int lastOpenY = rand() % 5;
+
+	for(int x = 0; x < SCREEN_WIDTH/64 + 1; x++) {
+		bool pathFound = false;
+
+		for(int y = 0; y < SCREEN_HEIGHT/64; y++) {
+			if(!_tile[x][y].GetEntitySolitity()) {
+				pathFound = true;
+				break;
+			} else {
+				lastOpenY = y;
+			}
+		}
+
+		if(!pathFound) {
+			_tile[x][lastOpenY].SetEntityTexture(NULL);
+			_tile[x][lastOpenY].SetEntitySolidity(false);
+		}
+	}
 }
 
 void LevelGen::FindSpawnPoint(int& xArg, int& yArg) {
-  xArg = rand() % SCREEN_WIDTH;
-  yArg = rand() % SCREEN_HEIGHT;
-    
-  int tileX = xArg / 64;
-  int tileY = yArg / 64;
-  
-  if(!_tile[tileX][tileY].GetEntitySolitity() && !_world.HasNPCIn(xArg, yArg)) {
-      return;
-  }
-  
-  FindSpawnPoint(xArg, yArg);
+	xArg = rand() % SCREEN_WIDTH;
+	yArg = rand() % SCREEN_HEIGHT;
+
+	int tileX = xArg / 64;
+	int tileY = yArg / 64;
+
+	if(!_tile[tileX][tileY].GetEntitySolitity() && !_world.HasNPCIn(xArg, yArg)) {
+			return;
+	}
+
+	FindSpawnPoint(xArg, yArg);
 }
 
 string LevelGen::GetCurrentMap(void) {
-  return _currentMap;
+	return _currentMap;
 }
 
 bool LevelGen::GetTileSolidity(int xArg, int yArg) {
-  return _tile[xArg + 1][yArg + 1].GetTileSolidity();
+	return _tile[xArg + 1][yArg + 1].GetTileSolidity();
 }
 
 int LevelGen::GetTileX(int xArg, int yArg) {
-  return _tile[xArg + 1][yArg + 1].GetTileX();
+	return _tile[xArg + 1][yArg + 1].GetTileX();
 }
 
 int LevelGen::GetTileY(int xArg, int yArg) {
-  return _tile[xArg + 1][yArg + 1].GetTileY();
+	return _tile[xArg + 1][yArg + 1].GetTileY();
 }
 
 bool LevelGen::GetEntitySolidity(int xArg, int yArg) {
-  if(xArg > x || yArg > y || yArg < 0 || yArg < 0) {
-    return false;
-  }
+	if(xArg > x || yArg > y || yArg < 0 || yArg < 0) {
+		return false;
+	}
 
-  return _tile[xArg + 1][yArg + 1].GetEntitySolitity();
+	return _tile[xArg + 1][yArg + 1].GetEntitySolitity();
 }
 
 int LevelGen::GetEntityX(int xArg, int yArg) {
-  return _tile[xArg + 1][yArg + 1].GetEntityX();
+	return _tile[xArg + 1][yArg + 1].GetEntityX();
 }
 
 int LevelGen::GetEntityY(int xArg, int yArg) {
-  return _tile[xArg + 1][yArg + 1].GetEntityY();
+	return _tile[xArg + 1][yArg + 1].GetEntityY();
 }
 
 int LevelGen::GetEntityWidth(int xArg, int yArg) {
-  return _tile[xArg + 1][yArg + 1].GetEntityWidth();
+	return _tile[xArg + 1][yArg + 1].GetEntityWidth();
 }
 
 int LevelGen::GetEntityHeight(int xArg, int yArg) {
-  return _tile[xArg + 1][yArg + 1].GetEntityHeight();
+	return _tile[xArg + 1][yArg + 1].GetEntityHeight();
 }
 
 int LevelGen::GetTileZLevel(int xArg, int yArg) {
-  return _tile[xArg + 1][yArg + 1].GetZLevel();
+	return _tile[xArg + 1][yArg + 1].GetZLevel();
 }
 
 string LevelGen::GetMapTransitionName(int xArg, int yArg) {
-  return _tile[xArg + 1][yArg + 1].GetMapTransitionName();
+	return _tile[xArg + 1][yArg + 1].GetMapTransitionName();
 }
 
 int LevelGen::GetMapTransitionX(int xArg, int yArg) {
-  return _tile[xArg + 1][yArg + 1].GetMapTransitionX();
+	return _tile[xArg + 1][yArg + 1].GetMapTransitionX();
 }
 
 int LevelGen::GetMapTransitionY(int xArg, int yArg) {
-  return _tile[xArg + 1][yArg + 1].GetMapTransitionY();
+	return _tile[xArg + 1][yArg + 1].GetMapTransitionY();
 }