[Change] Updated README file.
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README
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README
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Readme plz!
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Readme plz!
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___________
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___________
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I have decided to use Git for SCM of this project.
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Please see https://github.com/Allanis/Unuk
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##################################################
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##################################################
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I am currently working on a series of algorithms to show off
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I am currently working on a series of algorithms to show off
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@ -11,49 +8,15 @@ for a portfolio piece. I will place this under the GPL licence.
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##################################################
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##################################################
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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~~Instructions~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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TODO:
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*Menu:
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Arrow keys/wasd - Move Player.
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~~~~~
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'p' - Show debug information.
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- New Game
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'Space'/'Left Mouse' - Attack.
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- SaveGame loading
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- New screen or make buttons appear on the menu
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- SaveGame deleting
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- Game Settings
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- Keybindings
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- Fullscreen
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*Fix NPC animation
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*Map Editor:
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~~~~~~~~~~~~
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- Change the array of tiles into a list of tiles.
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- Get a tile selection marker and display the current tile info.
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*Proper collision testing.
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~~~~~~~~~~~~~~~~~~~~~~~~~~
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- MapTile objects store a list of character* 's
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- The character class will add and remove themselves from the list in the MapTile.
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- When the Character class wants to check for collisions it hands a pointer to
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itself to the MapTile object, the MapTile will then return true if any
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Character in it's list collides with the Character* it just recieved.
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- Create the appropriate methods in the MapTile class
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- bool CheckCollision(Character *charptr);
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- void AddCharacter(Character *charptr);
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- void RemoveCharacter(Character *charptr);
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*A way for entities to store information (Like items).
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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- Sort out how we will read in the information
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- A list of present objects that can be referenced with a single word in the map file.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Copyright (C) 2011 SaraCraft
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Copyright (C) 2011 SaraCraft
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allanis@saracraft.net
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allanis@saracraft.net
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