diff --git a/README b/README index 5bf0e2e..d69a260 100644 --- a/README +++ b/README @@ -1,9 +1,6 @@ Readme plz! ___________ -I have decided to use Git for SCM of this project. -Please see https://github.com/Allanis/Unuk - ################################################## I am currently working on a series of algorithms to show off @@ -11,49 +8,15 @@ for a portfolio piece. I will place this under the GPL licence. ################################################## -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -TODO: +~~Instructions~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -*Menu: -~~~~~ -- New Game -- SaveGame loading - - New screen or make buttons appear on the menu -- SaveGame deleting -- Game Settings - - Keybindings - - Fullscreen - -*Fix NPC animation - -*Map Editor: -~~~~~~~~~~~~ - -- Change the array of tiles into a list of tiles. -- Get a tile selection marker and display the current tile info. - -*Proper collision testing. -~~~~~~~~~~~~~~~~~~~~~~~~~~ - -- MapTile objects store a list of character* 's - - The character class will add and remove themselves from the list in the MapTile. - - When the Character class wants to check for collisions it hands a pointer to - itself to the MapTile object, the MapTile will then return true if any - Character in it's list collides with the Character* it just recieved. - - Create the appropriate methods in the MapTile class - - bool CheckCollision(Character *charptr); - - void AddCharacter(Character *charptr); - - void RemoveCharacter(Character *charptr); - -*A way for entities to store information (Like items). -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - -- Sort out how we will read in the information - - A list of present objects that can be referenced with a single word in the map file. +Arrow keys/wasd - Move Player. +'p' - Show debug information. +'Space'/'Left Mouse' - Attack. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Copyright (C) 2011 SaraCraft allanis@saracraft.net