[Change] Updated README file.

This commit is contained in:
Rtch90 2012-02-19 17:29:58 +00:00
parent 50db738194
commit a6bc7151d4

47
README
View File

@ -1,9 +1,6 @@
Readme plz!
___________
I have decided to use Git for SCM of this project.
Please see https://github.com/Allanis/Unuk
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I am currently working on a series of algorithms to show off
@ -11,49 +8,15 @@ for a portfolio piece. I will place this under the GPL licence.
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TODO:
~~Instructions~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*Menu:
~~~~~
- New Game
- SaveGame loading
- New screen or make buttons appear on the menu
- SaveGame deleting
- Game Settings
- Keybindings
- Fullscreen
*Fix NPC animation
*Map Editor:
~~~~~~~~~~~~
- Change the array of tiles into a list of tiles.
- Get a tile selection marker and display the current tile info.
*Proper collision testing.
~~~~~~~~~~~~~~~~~~~~~~~~~~
- MapTile objects store a list of character* 's
- The character class will add and remove themselves from the list in the MapTile.
- When the Character class wants to check for collisions it hands a pointer to
itself to the MapTile object, the MapTile will then return true if any
Character in it's list collides with the Character* it just recieved.
- Create the appropriate methods in the MapTile class
- bool CheckCollision(Character *charptr);
- void AddCharacter(Character *charptr);
- void RemoveCharacter(Character *charptr);
*A way for entities to store information (Like items).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Sort out how we will read in the information
- A list of present objects that can be referenced with a single word in the map file.
Arrow keys/wasd - Move Player.
'p' - Show debug information.
'Space'/'Left Mouse' - Attack.
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Copyright (C) 2011 SaraCraft
allanis@saracraft.net