[Fix] Implemented loading from InGameMenu.

This commit is contained in:
Rtch90 2012-01-07 03:32:57 +00:00
parent be43761f0f
commit 9e82f7d5d2
2 changed files with 8 additions and 4 deletions

View File

@ -1,7 +1,7 @@
<?xml version="1.0" ?>
<save>
<name>Allanis</name>
<x>804</x>
<y>628</y>
<x>220</x>
<y>144</y>
<map>map</map>
</save>

View File

@ -2,7 +2,7 @@
Game::Game(void) {
_player = new Player(&_map);
_npc = new NPC(&_map);
_npc = new NPC(&_map);
_runGameReturnValue = gameMainMenu;
}
@ -147,9 +147,13 @@ void Game::HandleInput(void) {
_ingameMenu.SetStatus(false);
break;
case ingameMenuSaveGame:
SaveSavegame();
SaveSavegame();
Debug::logger->message("Game Saved!");
break;
case ingameMenuLoadGame:
LoadSavegame(_saveGameID);
_ingameMenu.SetStatus(false);
Debug::logger->message("Game Loaded!");
break;
case ingameMenuOptions:
break;