From 9e82f7d5d233831a113fbe5ea9f6c0372b16a68f Mon Sep 17 00:00:00 2001 From: Rtch90 Date: Sat, 7 Jan 2012 03:32:57 +0000 Subject: [PATCH] [Fix] Implemented loading from InGameMenu. --- Save/save | 4 ++-- src/Unuk/Game.cpp | 8 ++++++-- 2 files changed, 8 insertions(+), 4 deletions(-) diff --git a/Save/save b/Save/save index 89f3b30..a8b9eeb 100644 --- a/Save/save +++ b/Save/save @@ -1,7 +1,7 @@ Allanis - 804 - 628 + 220 + 144 map diff --git a/src/Unuk/Game.cpp b/src/Unuk/Game.cpp index b6bc43c..5f69e15 100644 --- a/src/Unuk/Game.cpp +++ b/src/Unuk/Game.cpp @@ -2,7 +2,7 @@ Game::Game(void) { _player = new Player(&_map); - _npc = new NPC(&_map); + _npc = new NPC(&_map); _runGameReturnValue = gameMainMenu; } @@ -147,9 +147,13 @@ void Game::HandleInput(void) { _ingameMenu.SetStatus(false); break; case ingameMenuSaveGame: - SaveSavegame(); + SaveSavegame(); + Debug::logger->message("Game Saved!"); break; case ingameMenuLoadGame: + LoadSavegame(_saveGameID); + _ingameMenu.SetStatus(false); + Debug::logger->message("Game Loaded!"); break; case ingameMenuOptions: break;