[Fix] Implemented loading from InGameMenu.
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@ -1,7 +1,7 @@
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<?xml version="1.0" ?>
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<?xml version="1.0" ?>
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<save>
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<save>
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<name>Allanis</name>
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<name>Allanis</name>
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<x>804</x>
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<x>220</x>
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<y>628</y>
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<y>144</y>
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<map>map</map>
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<map>map</map>
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</save>
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</save>
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@ -2,7 +2,7 @@
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Game::Game(void) {
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Game::Game(void) {
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_player = new Player(&_map);
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_player = new Player(&_map);
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_npc = new NPC(&_map);
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_npc = new NPC(&_map);
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_runGameReturnValue = gameMainMenu;
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_runGameReturnValue = gameMainMenu;
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}
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}
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@ -147,9 +147,13 @@ void Game::HandleInput(void) {
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_ingameMenu.SetStatus(false);
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_ingameMenu.SetStatus(false);
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break;
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break;
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case ingameMenuSaveGame:
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case ingameMenuSaveGame:
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SaveSavegame();
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SaveSavegame();
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Debug::logger->message("Game Saved!");
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break;
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break;
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case ingameMenuLoadGame:
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case ingameMenuLoadGame:
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LoadSavegame(_saveGameID);
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_ingameMenu.SetStatus(false);
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Debug::logger->message("Game Loaded!");
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break;
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break;
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case ingameMenuOptions:
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case ingameMenuOptions:
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break;
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break;
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