[Change] Fixed up to copy dll's to /Unuk/Bin on release build.

This commit is contained in:
Rtch90 2011-12-28 02:45:47 +00:00
parent ab999c39c4
commit 881ceb14fd

View File

@ -1,211 +1,213 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="Unuk"
ProjectGUID="{11A27A91-A8BA-4267-949A-FE5D3DEF3B1A}"
RootNamespace="Unuk"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\src\Libs\;..\..\Dependencies\Include\"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL.lib SDL_gfx.lib SDL_image.lib SDL_ttf.lib TinyXML.lib OpenGL32.lib GLU32.lib"
OutputFile="$(OutDir)$(TargetName)$(TargetExt)"
LinkIncremental="2"
AdditionalLibraryDirectories="..\..\Dependencies\Lib\"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
AdditionalIncludeDirectories="..\..\..\src\Libs\;..\..\Dependencies\Include\"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL.lib SDL_gfx.lib SDL_image.lib SDL_ttf.lib TinyXML.lib OpenGL32.lib GLU32.lib"
OutputFile="..\..\..\Bin\$(ProjectName).exe"
LinkIncremental="1"
AdditionalLibraryDirectories="..\..\Dependencies\Lib\"
GenerateDebugInformation="false"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath="..\..\..\src\Unuk\Constants.h"
>
</File>
<File
RelativePath="..\..\..\src\Unuk\Game.cpp"
>
</File>
<File
RelativePath="..\..\..\src\Unuk\Game.h"
>
</File>
<File
RelativePath="..\..\..\src\Unuk\Globals.cpp"
>
</File>
<File
RelativePath="..\..\..\src\Unuk\Globals.h"
>
</File>
<File
RelativePath="..\..\..\src\Unuk\main.cpp"
>
</File>
<File
RelativePath="..\..\..\src\Unuk\Player.cpp"
>
</File>
<File
RelativePath="..\..\..\src\Unuk\Player.h"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="Unuk"
ProjectGUID="{11A27A91-A8BA-4267-949A-FE5D3DEF3B1A}"
RootNamespace="Unuk"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\src\Libs\;..\..\Dependencies\Include\"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL.lib SDL_gfx.lib SDL_image.lib SDL_ttf.lib TinyXML.lib OpenGL32.lib GLU32.lib"
OutputFile="$(OutDir)$(TargetName)$(TargetExt)"
LinkIncremental="2"
AdditionalLibraryDirectories="..\..\Dependencies\Lib\"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine=""
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
AdditionalIncludeDirectories="..\..\..\src\Libs\;..\..\Dependencies\Include\"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL.lib SDL_gfx.lib SDL_image.lib SDL_ttf.lib TinyXML.lib OpenGL32.lib GLU32.lib"
OutputFile="..\..\..\Bin\$(ProjectName).exe"
LinkIncremental="1"
AdditionalLibraryDirectories="..\..\Dependencies\Lib\"
GenerateDebugInformation="false"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy ..\..\Dependencies\Bin\jpeg.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\libfreetype-6.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\libpng12-0.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\libtiff-3.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\SDL.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\SDL_gfx.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\SDL_image.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\SDL_ttf.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\zlib.dll ..\..\..\Bin\&#x0D;&#x0A;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath="..\..\..\src\Unuk\Constants.h"
>
</File>
<File
RelativePath="..\..\..\src\Unuk\Game.cpp"
>
</File>
<File
RelativePath="..\..\..\src\Unuk\Game.h"
>
</File>
<File
RelativePath="..\..\..\src\Unuk\Globals.cpp"
>
</File>
<File
RelativePath="..\..\..\src\Unuk\Globals.h"
>
</File>
<File
RelativePath="..\..\..\src\Unuk\main.cpp"
>
</File>
<File
RelativePath="..\..\..\src\Unuk\Player.cpp"
>
</File>
<File
RelativePath="..\..\..\src\Unuk\Player.h"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>