From 881ceb14fdf66a8fc0278d58ca79dfb7cc04d306 Mon Sep 17 00:00:00 2001 From: Rtch90 <ritchie.cunningham@protonmail.com> Date: Wed, 28 Dec 2011 02:45:47 +0000 Subject: [PATCH] [Change] Fixed up to copy dll's to /Unuk/Bin on release build. --- Win32/Unuk/Unuk/Unuk.vcproj | 424 ++++++++++++++++++------------------ 1 file changed, 213 insertions(+), 211 deletions(-) diff --git a/Win32/Unuk/Unuk/Unuk.vcproj b/Win32/Unuk/Unuk/Unuk.vcproj index a12f65c..cf97b6a 100644 --- a/Win32/Unuk/Unuk/Unuk.vcproj +++ b/Win32/Unuk/Unuk/Unuk.vcproj @@ -1,211 +1,213 @@ -<?xml version="1.0" encoding="Windows-1252"?> -<VisualStudioProject - ProjectType="Visual C++" - Version="9.00" - Name="Unuk" - ProjectGUID="{11A27A91-A8BA-4267-949A-FE5D3DEF3B1A}" - RootNamespace="Unuk" - Keyword="Win32Proj" - TargetFrameworkVersion="196613" - > - <Platforms> - <Platform - Name="Win32" - /> - </Platforms> - <ToolFiles> - </ToolFiles> - <Configurations> - <Configuration - Name="Debug|Win32" - OutputDirectory="$(SolutionDir)$(ConfigurationName)" - IntermediateDirectory="$(ConfigurationName)" - ConfigurationType="1" - CharacterSet="1" - > - <Tool - Name="VCPreBuildEventTool" - /> - <Tool - Name="VCCustomBuildTool" - /> - <Tool - Name="VCXMLDataGeneratorTool" - /> - <Tool - Name="VCWebServiceProxyGeneratorTool" - /> - <Tool - Name="VCMIDLTool" - /> - <Tool - Name="VCCLCompilerTool" - Optimization="0" - AdditionalIncludeDirectories="..\..\..\src\Libs\;..\..\Dependencies\Include\" - PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS" - MinimalRebuild="true" - BasicRuntimeChecks="3" - RuntimeLibrary="3" - UsePrecompiledHeader="0" - WarningLevel="3" - DebugInformationFormat="4" - /> - <Tool - Name="VCManagedResourceCompilerTool" - /> - <Tool - Name="VCResourceCompilerTool" - /> - <Tool - Name="VCPreLinkEventTool" - /> - <Tool - Name="VCLinkerTool" - AdditionalDependencies="SDL.lib SDL_gfx.lib SDL_image.lib SDL_ttf.lib TinyXML.lib OpenGL32.lib GLU32.lib" - OutputFile="$(OutDir)$(TargetName)$(TargetExt)" - LinkIncremental="2" - AdditionalLibraryDirectories="..\..\Dependencies\Lib\" - GenerateDebugInformation="true" - SubSystem="2" - TargetMachine="1" - /> - <Tool - Name="VCALinkTool" - /> - <Tool - Name="VCManifestTool" - /> - <Tool - Name="VCXDCMakeTool" - /> - <Tool - Name="VCBscMakeTool" - /> - <Tool - Name="VCFxCopTool" - /> - <Tool - Name="VCAppVerifierTool" - /> - <Tool - Name="VCPostBuildEventTool" - /> - </Configuration> - <Configuration - Name="Release|Win32" - OutputDirectory="$(SolutionDir)$(ConfigurationName)" - IntermediateDirectory="$(ConfigurationName)" - ConfigurationType="1" - CharacterSet="1" - WholeProgramOptimization="1" - > - <Tool - Name="VCPreBuildEventTool" - /> - <Tool - Name="VCCustomBuildTool" - /> - <Tool - Name="VCXMLDataGeneratorTool" - /> - <Tool - Name="VCWebServiceProxyGeneratorTool" - /> - <Tool - Name="VCMIDLTool" - /> - <Tool - Name="VCCLCompilerTool" - Optimization="2" - EnableIntrinsicFunctions="true" - AdditionalIncludeDirectories="..\..\..\src\Libs\;..\..\Dependencies\Include\" - PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS" - RuntimeLibrary="2" - EnableFunctionLevelLinking="true" - UsePrecompiledHeader="0" - WarningLevel="3" - DebugInformationFormat="3" - /> - <Tool - Name="VCManagedResourceCompilerTool" - /> - <Tool - Name="VCResourceCompilerTool" - /> - <Tool - Name="VCPreLinkEventTool" - /> - <Tool - Name="VCLinkerTool" - AdditionalDependencies="SDL.lib SDL_gfx.lib SDL_image.lib SDL_ttf.lib TinyXML.lib OpenGL32.lib GLU32.lib" - OutputFile="..\..\..\Bin\$(ProjectName).exe" - LinkIncremental="1" - AdditionalLibraryDirectories="..\..\Dependencies\Lib\" - GenerateDebugInformation="false" - SubSystem="2" - OptimizeReferences="2" - EnableCOMDATFolding="2" - TargetMachine="1" - /> - <Tool - Name="VCALinkTool" - /> - <Tool - Name="VCManifestTool" - /> - <Tool - Name="VCXDCMakeTool" - /> - <Tool - Name="VCBscMakeTool" - /> - <Tool - Name="VCFxCopTool" - /> - <Tool - Name="VCAppVerifierTool" - /> - <Tool - Name="VCPostBuildEventTool" - /> - </Configuration> - </Configurations> - <References> - </References> - <Files> - <File - RelativePath="..\..\..\src\Unuk\Constants.h" - > - </File> - <File - RelativePath="..\..\..\src\Unuk\Game.cpp" - > - </File> - <File - RelativePath="..\..\..\src\Unuk\Game.h" - > - </File> - <File - RelativePath="..\..\..\src\Unuk\Globals.cpp" - > - </File> - <File - RelativePath="..\..\..\src\Unuk\Globals.h" - > - </File> - <File - RelativePath="..\..\..\src\Unuk\main.cpp" - > - </File> - <File - RelativePath="..\..\..\src\Unuk\Player.cpp" - > - </File> - <File - RelativePath="..\..\..\src\Unuk\Player.h" - > - </File> - </Files> - <Globals> - </Globals> -</VisualStudioProject> +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject +ProjectType="Visual C++" +Version="9.00" +Name="Unuk" +ProjectGUID="{11A27A91-A8BA-4267-949A-FE5D3DEF3B1A}" +RootNamespace="Unuk" +Keyword="Win32Proj" +TargetFrameworkVersion="196613" +> +<Platforms> +<Platform +Name="Win32" +/> +</Platforms> +<ToolFiles> +</ToolFiles> +<Configurations> +<Configuration +Name="Debug|Win32" +OutputDirectory="$(SolutionDir)$(ConfigurationName)" +IntermediateDirectory="$(ConfigurationName)" +ConfigurationType="1" +CharacterSet="1" +> +<Tool +Name="VCPreBuildEventTool" +/> +<Tool +Name="VCCustomBuildTool" +/> +<Tool +Name="VCXMLDataGeneratorTool" +/> +<Tool +Name="VCWebServiceProxyGeneratorTool" +/> +<Tool +Name="VCMIDLTool" +/> +<Tool +Name="VCCLCompilerTool" +Optimization="0" +AdditionalIncludeDirectories="..\..\..\src\Libs\;..\..\Dependencies\Include\" +PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS" +MinimalRebuild="true" +BasicRuntimeChecks="3" +RuntimeLibrary="3" +UsePrecompiledHeader="0" +WarningLevel="3" +DebugInformationFormat="4" +/> +<Tool +Name="VCManagedResourceCompilerTool" +/> +<Tool +Name="VCResourceCompilerTool" +/> +<Tool +Name="VCPreLinkEventTool" +/> +<Tool +Name="VCLinkerTool" +AdditionalDependencies="SDL.lib SDL_gfx.lib SDL_image.lib SDL_ttf.lib TinyXML.lib OpenGL32.lib GLU32.lib" +OutputFile="$(OutDir)$(TargetName)$(TargetExt)" +LinkIncremental="2" +AdditionalLibraryDirectories="..\..\Dependencies\Lib\" +GenerateDebugInformation="true" +SubSystem="2" +TargetMachine="1" +/> +<Tool +Name="VCALinkTool" +/> +<Tool +Name="VCManifestTool" +/> +<Tool +Name="VCXDCMakeTool" +/> +<Tool +Name="VCBscMakeTool" +/> +<Tool +Name="VCFxCopTool" +/> +<Tool +Name="VCAppVerifierTool" +/> +<Tool +Name="VCPostBuildEventTool" +CommandLine="" +/> +</Configuration> +<Configuration +Name="Release|Win32" +OutputDirectory="$(SolutionDir)$(ConfigurationName)" +IntermediateDirectory="$(ConfigurationName)" +ConfigurationType="1" +CharacterSet="1" +WholeProgramOptimization="1" +> +<Tool +Name="VCPreBuildEventTool" +/> +<Tool +Name="VCCustomBuildTool" +/> +<Tool +Name="VCXMLDataGeneratorTool" +/> +<Tool +Name="VCWebServiceProxyGeneratorTool" +/> +<Tool +Name="VCMIDLTool" +/> +<Tool +Name="VCCLCompilerTool" +Optimization="2" +EnableIntrinsicFunctions="true" +AdditionalIncludeDirectories="..\..\..\src\Libs\;..\..\Dependencies\Include\" +PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS" +RuntimeLibrary="2" +EnableFunctionLevelLinking="true" +UsePrecompiledHeader="0" +WarningLevel="3" +DebugInformationFormat="3" +/> +<Tool +Name="VCManagedResourceCompilerTool" +/> +<Tool +Name="VCResourceCompilerTool" +/> +<Tool +Name="VCPreLinkEventTool" +/> +<Tool +Name="VCLinkerTool" +AdditionalDependencies="SDL.lib SDL_gfx.lib SDL_image.lib SDL_ttf.lib TinyXML.lib OpenGL32.lib GLU32.lib" +OutputFile="..\..\..\Bin\$(ProjectName).exe" +LinkIncremental="1" +AdditionalLibraryDirectories="..\..\Dependencies\Lib\" +GenerateDebugInformation="false" +SubSystem="2" +OptimizeReferences="2" +EnableCOMDATFolding="2" +TargetMachine="1" +/> +<Tool +Name="VCALinkTool" +/> +<Tool +Name="VCManifestTool" +/> +<Tool +Name="VCXDCMakeTool" +/> +<Tool +Name="VCBscMakeTool" +/> +<Tool +Name="VCFxCopTool" +/> +<Tool +Name="VCAppVerifierTool" +/> +<Tool +Name="VCPostBuildEventTool" +CommandLine="copy ..\..\Dependencies\Bin\jpeg.dll ..\..\..\Bin\
copy ..\..\Dependencies\Bin\libfreetype-6.dll ..\..\..\Bin\
copy ..\..\Dependencies\Bin\libpng12-0.dll ..\..\..\Bin\
copy ..\..\Dependencies\Bin\libtiff-3.dll ..\..\..\Bin\
copy ..\..\Dependencies\Bin\SDL.dll ..\..\..\Bin\
copy ..\..\Dependencies\Bin\SDL_gfx.dll ..\..\..\Bin\
copy ..\..\Dependencies\Bin\SDL_image.dll ..\..\..\Bin\
copy ..\..\Dependencies\Bin\SDL_ttf.dll ..\..\..\Bin\
copy ..\..\Dependencies\Bin\zlib.dll ..\..\..\Bin\
" +/> +</Configuration> +</Configurations> +<References> +</References> +<Files> +<File +RelativePath="..\..\..\src\Unuk\Constants.h" +> +</File> +<File +RelativePath="..\..\..\src\Unuk\Game.cpp" +> +</File> +<File +RelativePath="..\..\..\src\Unuk\Game.h" +> +</File> +<File +RelativePath="..\..\..\src\Unuk\Globals.cpp" +> +</File> +<File +RelativePath="..\..\..\src\Unuk\Globals.h" +> +</File> +<File +RelativePath="..\..\..\src\Unuk\main.cpp" +> +</File> +<File +RelativePath="..\..\..\src\Unuk\Player.cpp" +> +</File> +<File +RelativePath="..\..\..\src\Unuk\Player.h" +> +</File> +</Files> +<Globals> +</Globals> +</VisualStudioProject>