From 881ceb14fdf66a8fc0278d58ca79dfb7cc04d306 Mon Sep 17 00:00:00 2001
From: Rtch90 <ritchie.cunningham@protonmail.com>
Date: Wed, 28 Dec 2011 02:45:47 +0000
Subject: [PATCH] [Change] Fixed up to copy dll's to /Unuk/Bin on release
 build.

---
 Win32/Unuk/Unuk/Unuk.vcproj | 424 ++++++++++++++++++------------------
 1 file changed, 213 insertions(+), 211 deletions(-)

diff --git a/Win32/Unuk/Unuk/Unuk.vcproj b/Win32/Unuk/Unuk/Unuk.vcproj
index a12f65c..cf97b6a 100644
--- a/Win32/Unuk/Unuk/Unuk.vcproj
+++ b/Win32/Unuk/Unuk/Unuk.vcproj
@@ -1,211 +1,213 @@
-<?xml version="1.0" encoding="Windows-1252"?>
-<VisualStudioProject
-	ProjectType="Visual C++"
-	Version="9.00"
-	Name="Unuk"
-	ProjectGUID="{11A27A91-A8BA-4267-949A-FE5D3DEF3B1A}"
-	RootNamespace="Unuk"
-	Keyword="Win32Proj"
-	TargetFrameworkVersion="196613"
-	>
-	<Platforms>
-		<Platform
-			Name="Win32"
-		/>
-	</Platforms>
-	<ToolFiles>
-	</ToolFiles>
-	<Configurations>
-		<Configuration
-			Name="Debug|Win32"
-			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
-			IntermediateDirectory="$(ConfigurationName)"
-			ConfigurationType="1"
-			CharacterSet="1"
-			>
-			<Tool
-				Name="VCPreBuildEventTool"
-			/>
-			<Tool
-				Name="VCCustomBuildTool"
-			/>
-			<Tool
-				Name="VCXMLDataGeneratorTool"
-			/>
-			<Tool
-				Name="VCWebServiceProxyGeneratorTool"
-			/>
-			<Tool
-				Name="VCMIDLTool"
-			/>
-			<Tool
-				Name="VCCLCompilerTool"
-				Optimization="0"
-				AdditionalIncludeDirectories="..\..\..\src\Libs\;..\..\Dependencies\Include\"
-				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
-				MinimalRebuild="true"
-				BasicRuntimeChecks="3"
-				RuntimeLibrary="3"
-				UsePrecompiledHeader="0"
-				WarningLevel="3"
-				DebugInformationFormat="4"
-			/>
-			<Tool
-				Name="VCManagedResourceCompilerTool"
-			/>
-			<Tool
-				Name="VCResourceCompilerTool"
-			/>
-			<Tool
-				Name="VCPreLinkEventTool"
-			/>
-			<Tool
-				Name="VCLinkerTool"
-				AdditionalDependencies="SDL.lib SDL_gfx.lib SDL_image.lib SDL_ttf.lib TinyXML.lib OpenGL32.lib GLU32.lib"
-				OutputFile="$(OutDir)$(TargetName)$(TargetExt)"
-				LinkIncremental="2"
-				AdditionalLibraryDirectories="..\..\Dependencies\Lib\"
-				GenerateDebugInformation="true"
-				SubSystem="2"
-				TargetMachine="1"
-			/>
-			<Tool
-				Name="VCALinkTool"
-			/>
-			<Tool
-				Name="VCManifestTool"
-			/>
-			<Tool
-				Name="VCXDCMakeTool"
-			/>
-			<Tool
-				Name="VCBscMakeTool"
-			/>
-			<Tool
-				Name="VCFxCopTool"
-			/>
-			<Tool
-				Name="VCAppVerifierTool"
-			/>
-			<Tool
-				Name="VCPostBuildEventTool"
-			/>
-		</Configuration>
-		<Configuration
-			Name="Release|Win32"
-			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
-			IntermediateDirectory="$(ConfigurationName)"
-			ConfigurationType="1"
-			CharacterSet="1"
-			WholeProgramOptimization="1"
-			>
-			<Tool
-				Name="VCPreBuildEventTool"
-			/>
-			<Tool
-				Name="VCCustomBuildTool"
-			/>
-			<Tool
-				Name="VCXMLDataGeneratorTool"
-			/>
-			<Tool
-				Name="VCWebServiceProxyGeneratorTool"
-			/>
-			<Tool
-				Name="VCMIDLTool"
-			/>
-			<Tool
-				Name="VCCLCompilerTool"
-				Optimization="2"
-				EnableIntrinsicFunctions="true"
-				AdditionalIncludeDirectories="..\..\..\src\Libs\;..\..\Dependencies\Include\"
-				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
-				RuntimeLibrary="2"
-				EnableFunctionLevelLinking="true"
-				UsePrecompiledHeader="0"
-				WarningLevel="3"
-				DebugInformationFormat="3"
-			/>
-			<Tool
-				Name="VCManagedResourceCompilerTool"
-			/>
-			<Tool
-				Name="VCResourceCompilerTool"
-			/>
-			<Tool
-				Name="VCPreLinkEventTool"
-			/>
-			<Tool
-				Name="VCLinkerTool"
-				AdditionalDependencies="SDL.lib SDL_gfx.lib SDL_image.lib SDL_ttf.lib TinyXML.lib OpenGL32.lib GLU32.lib"
-				OutputFile="..\..\..\Bin\$(ProjectName).exe"
-				LinkIncremental="1"
-				AdditionalLibraryDirectories="..\..\Dependencies\Lib\"
-				GenerateDebugInformation="false"
-				SubSystem="2"
-				OptimizeReferences="2"
-				EnableCOMDATFolding="2"
-				TargetMachine="1"
-			/>
-			<Tool
-				Name="VCALinkTool"
-			/>
-			<Tool
-				Name="VCManifestTool"
-			/>
-			<Tool
-				Name="VCXDCMakeTool"
-			/>
-			<Tool
-				Name="VCBscMakeTool"
-			/>
-			<Tool
-				Name="VCFxCopTool"
-			/>
-			<Tool
-				Name="VCAppVerifierTool"
-			/>
-			<Tool
-				Name="VCPostBuildEventTool"
-			/>
-		</Configuration>
-	</Configurations>
-	<References>
-	</References>
-	<Files>
-		<File
-			RelativePath="..\..\..\src\Unuk\Constants.h"
-			>
-		</File>
-		<File
-			RelativePath="..\..\..\src\Unuk\Game.cpp"
-			>
-		</File>
-		<File
-			RelativePath="..\..\..\src\Unuk\Game.h"
-			>
-		</File>
-		<File
-			RelativePath="..\..\..\src\Unuk\Globals.cpp"
-			>
-		</File>
-		<File
-			RelativePath="..\..\..\src\Unuk\Globals.h"
-			>
-		</File>
-		<File
-			RelativePath="..\..\..\src\Unuk\main.cpp"
-			>
-		</File>
-		<File
-			RelativePath="..\..\..\src\Unuk\Player.cpp"
-			>
-		</File>
-		<File
-			RelativePath="..\..\..\src\Unuk\Player.h"
-			>
-		</File>
-	</Files>
-	<Globals>
-	</Globals>
-</VisualStudioProject>
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ProjectType="Visual C++"
+Version="9.00"
+Name="Unuk"
+ProjectGUID="{11A27A91-A8BA-4267-949A-FE5D3DEF3B1A}"
+RootNamespace="Unuk"
+Keyword="Win32Proj"
+TargetFrameworkVersion="196613"
+>
+<Platforms>
+<Platform
+Name="Win32"
+/>
+</Platforms>
+<ToolFiles>
+</ToolFiles>
+<Configurations>
+<Configuration
+Name="Debug|Win32"
+OutputDirectory="$(SolutionDir)$(ConfigurationName)"
+IntermediateDirectory="$(ConfigurationName)"
+ConfigurationType="1"
+CharacterSet="1"
+>
+<Tool
+Name="VCPreBuildEventTool"
+/>
+<Tool
+Name="VCCustomBuildTool"
+/>
+<Tool
+Name="VCXMLDataGeneratorTool"
+/>
+<Tool
+Name="VCWebServiceProxyGeneratorTool"
+/>
+<Tool
+Name="VCMIDLTool"
+/>
+<Tool
+Name="VCCLCompilerTool"
+Optimization="0"
+AdditionalIncludeDirectories="..\..\..\src\Libs\;..\..\Dependencies\Include\"
+PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
+MinimalRebuild="true"
+BasicRuntimeChecks="3"
+RuntimeLibrary="3"
+UsePrecompiledHeader="0"
+WarningLevel="3"
+DebugInformationFormat="4"
+/>
+<Tool
+Name="VCManagedResourceCompilerTool"
+/>
+<Tool
+Name="VCResourceCompilerTool"
+/>
+<Tool
+Name="VCPreLinkEventTool"
+/>
+<Tool
+Name="VCLinkerTool"
+AdditionalDependencies="SDL.lib SDL_gfx.lib SDL_image.lib SDL_ttf.lib TinyXML.lib OpenGL32.lib GLU32.lib"
+OutputFile="$(OutDir)$(TargetName)$(TargetExt)"
+LinkIncremental="2"
+AdditionalLibraryDirectories="..\..\Dependencies\Lib\"
+GenerateDebugInformation="true"
+SubSystem="2"
+TargetMachine="1"
+/>
+<Tool
+Name="VCALinkTool"
+/>
+<Tool
+Name="VCManifestTool"
+/>
+<Tool
+Name="VCXDCMakeTool"
+/>
+<Tool
+Name="VCBscMakeTool"
+/>
+<Tool
+Name="VCFxCopTool"
+/>
+<Tool
+Name="VCAppVerifierTool"
+/>
+<Tool
+Name="VCPostBuildEventTool"
+CommandLine=""
+/>
+</Configuration>
+<Configuration
+Name="Release|Win32"
+OutputDirectory="$(SolutionDir)$(ConfigurationName)"
+IntermediateDirectory="$(ConfigurationName)"
+ConfigurationType="1"
+CharacterSet="1"
+WholeProgramOptimization="1"
+>
+<Tool
+Name="VCPreBuildEventTool"
+/>
+<Tool
+Name="VCCustomBuildTool"
+/>
+<Tool
+Name="VCXMLDataGeneratorTool"
+/>
+<Tool
+Name="VCWebServiceProxyGeneratorTool"
+/>
+<Tool
+Name="VCMIDLTool"
+/>
+<Tool
+Name="VCCLCompilerTool"
+Optimization="2"
+EnableIntrinsicFunctions="true"
+AdditionalIncludeDirectories="..\..\..\src\Libs\;..\..\Dependencies\Include\"
+PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
+RuntimeLibrary="2"
+EnableFunctionLevelLinking="true"
+UsePrecompiledHeader="0"
+WarningLevel="3"
+DebugInformationFormat="3"
+/>
+<Tool
+Name="VCManagedResourceCompilerTool"
+/>
+<Tool
+Name="VCResourceCompilerTool"
+/>
+<Tool
+Name="VCPreLinkEventTool"
+/>
+<Tool
+Name="VCLinkerTool"
+AdditionalDependencies="SDL.lib SDL_gfx.lib SDL_image.lib SDL_ttf.lib TinyXML.lib OpenGL32.lib GLU32.lib"
+OutputFile="..\..\..\Bin\$(ProjectName).exe"
+LinkIncremental="1"
+AdditionalLibraryDirectories="..\..\Dependencies\Lib\"
+GenerateDebugInformation="false"
+SubSystem="2"
+OptimizeReferences="2"
+EnableCOMDATFolding="2"
+TargetMachine="1"
+/>
+<Tool
+Name="VCALinkTool"
+/>
+<Tool
+Name="VCManifestTool"
+/>
+<Tool
+Name="VCXDCMakeTool"
+/>
+<Tool
+Name="VCBscMakeTool"
+/>
+<Tool
+Name="VCFxCopTool"
+/>
+<Tool
+Name="VCAppVerifierTool"
+/>
+<Tool
+Name="VCPostBuildEventTool"
+CommandLine="copy ..\..\Dependencies\Bin\jpeg.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\libfreetype-6.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\libpng12-0.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\libtiff-3.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\SDL.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\SDL_gfx.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\SDL_image.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\SDL_ttf.dll ..\..\..\Bin\&#x0D;&#x0A;copy ..\..\Dependencies\Bin\zlib.dll ..\..\..\Bin\&#x0D;&#x0A;"
+/>
+</Configuration>
+</Configurations>
+<References>
+</References>
+<Files>
+<File
+RelativePath="..\..\..\src\Unuk\Constants.h"
+>
+</File>
+<File
+RelativePath="..\..\..\src\Unuk\Game.cpp"
+>
+</File>
+<File
+RelativePath="..\..\..\src\Unuk\Game.h"
+>
+</File>
+<File
+RelativePath="..\..\..\src\Unuk\Globals.cpp"
+>
+</File>
+<File
+RelativePath="..\..\..\src\Unuk\Globals.h"
+>
+</File>
+<File
+RelativePath="..\..\..\src\Unuk\main.cpp"
+>
+</File>
+<File
+RelativePath="..\..\..\src\Unuk\Player.cpp"
+>
+</File>
+<File
+RelativePath="..\..\..\src\Unuk\Player.h"
+>
+</File>
+</Files>
+<Globals>
+</Globals>
+</VisualStudioProject>