[Change] Fixed up to copy dll's to /Unuk/Bin on release build.
This commit is contained in:
parent
ab999c39c4
commit
881ceb14fd
@ -1,211 +1,213 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="Unuk"
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ProjectGUID="{11A27A91-A8BA-4267-949A-FE5D3DEF3B1A}"
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RootNamespace="Unuk"
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Keyword="Win32Proj"
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TargetFrameworkVersion="196613"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\src\Libs\;..\..\Dependencies\Include\"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="4"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="SDL.lib SDL_gfx.lib SDL_image.lib SDL_ttf.lib TinyXML.lib OpenGL32.lib GLU32.lib"
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OutputFile="$(OutDir)$(TargetName)$(TargetExt)"
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LinkIncremental="2"
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AdditionalLibraryDirectories="..\..\Dependencies\Lib\"
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GenerateDebugInformation="true"
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SubSystem="2"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="1"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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EnableIntrinsicFunctions="true"
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AdditionalIncludeDirectories="..\..\..\src\Libs\;..\..\Dependencies\Include\"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="SDL.lib SDL_gfx.lib SDL_image.lib SDL_ttf.lib TinyXML.lib OpenGL32.lib GLU32.lib"
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OutputFile="..\..\..\Bin\$(ProjectName).exe"
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LinkIncremental="1"
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AdditionalLibraryDirectories="..\..\Dependencies\Lib\"
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GenerateDebugInformation="false"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<File
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RelativePath="..\..\..\src\Unuk\Constants.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\Unuk\Game.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\src\Unuk\Game.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\Unuk\Globals.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\src\Unuk\Globals.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\Unuk\main.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\src\Unuk\Player.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\src\Unuk\Player.h"
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>
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</File>
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</Files>
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<Globals>
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</Globals>
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ProjectType="Visual C++"
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Version="9.00"
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Name="Unuk"
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ProjectGUID="{11A27A91-A8BA-4267-949A-FE5D3DEF3B1A}"
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RootNamespace="Unuk"
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Keyword="Win32Proj"
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TargetFrameworkVersion="196613"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\src\Libs\;..\..\Dependencies\Include\"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="4"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="SDL.lib SDL_gfx.lib SDL_image.lib SDL_ttf.lib TinyXML.lib OpenGL32.lib GLU32.lib"
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OutputFile="$(OutDir)$(TargetName)$(TargetExt)"
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LinkIncremental="2"
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AdditionalLibraryDirectories="..\..\Dependencies\Lib\"
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GenerateDebugInformation="true"
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SubSystem="2"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine=""
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="1"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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EnableIntrinsicFunctions="true"
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AdditionalIncludeDirectories="..\..\..\src\Libs\;..\..\Dependencies\Include\"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="SDL.lib SDL_gfx.lib SDL_image.lib SDL_ttf.lib TinyXML.lib OpenGL32.lib GLU32.lib"
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OutputFile="..\..\..\Bin\$(ProjectName).exe"
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LinkIncremental="1"
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AdditionalLibraryDirectories="..\..\Dependencies\Lib\"
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GenerateDebugInformation="false"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="copy ..\..\Dependencies\Bin\jpeg.dll ..\..\..\Bin\
copy ..\..\Dependencies\Bin\libfreetype-6.dll ..\..\..\Bin\
copy ..\..\Dependencies\Bin\libpng12-0.dll ..\..\..\Bin\
copy ..\..\Dependencies\Bin\libtiff-3.dll ..\..\..\Bin\
copy ..\..\Dependencies\Bin\SDL.dll ..\..\..\Bin\
copy ..\..\Dependencies\Bin\SDL_gfx.dll ..\..\..\Bin\
copy ..\..\Dependencies\Bin\SDL_image.dll ..\..\..\Bin\
copy ..\..\Dependencies\Bin\SDL_ttf.dll ..\..\..\Bin\
copy ..\..\Dependencies\Bin\zlib.dll ..\..\..\Bin\
"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<File
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RelativePath="..\..\..\src\Unuk\Constants.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\Unuk\Game.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\src\Unuk\Game.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\Unuk\Globals.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\src\Unuk\Globals.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\Unuk\main.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\src\Unuk\Player.cpp"
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>
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</File>
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<File
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RelativePath="..\..\..\src\Unuk\Player.h"
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>
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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Loading…
Reference in New Issue
Block a user