[Fix] Player spawning inside entities when starting a new game or loading one.
[Fix] Annoying warnings in WorldManager.cpp
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@ -22,11 +22,23 @@ void Game::New(const string& savegameIDArg) {
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_saveGameID = savegameIDArg;
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_saveGameID = savegameIDArg;
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NewSavegame(savegameIDArg);
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NewSavegame(savegameIDArg);
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_map.Load("map");
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_map.Load("map");
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int spawnX;
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int spawnY;
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_map.FindSpawnPoint(spawnX, spawnY, _player->GetWidth(), _player->GetHeight());
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_player->SetXY((float)spawnX, (float)spawnY);
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}
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}
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void Game::Load(const string& savegameIDArg) {
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void Game::Load(const string& savegameIDArg) {
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_saveGameID = savegameIDArg;
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_saveGameID = savegameIDArg;
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LoadSavegame(savegameIDArg);
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LoadSavegame(savegameIDArg);
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int spawnX;
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int spawnY;
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_map.FindSpawnPoint(spawnX, spawnY, _player->GetWidth(), _player->GetHeight());
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_player->SetXY((float)spawnX, (float)spawnY);
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}
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}
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gameNavVal_t Game::Run(void) {
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gameNavVal_t Game::Run(void) {
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@ -336,6 +348,7 @@ void Game::LoadSavegame(const string savegameIDArg) {
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//_player->SetName(dataElem->GetText());
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//_player->SetName(dataElem->GetText());
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// </name>
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// </name>
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/*
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// <x> - Parse the player x coord.
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// <x> - Parse the player x coord.
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dataElem = dataElem->NextSiblingElement("x");
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dataElem = dataElem->NextSiblingElement("x");
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assert(dataElem != NULL);
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assert(dataElem != NULL);
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@ -347,8 +360,8 @@ void Game::LoadSavegame(const string savegameIDArg) {
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assert(dataElem != NULL);
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assert(dataElem != NULL);
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int playerY = atoi(dataElem->GetText());
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int playerY = atoi(dataElem->GetText());
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// </y>
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// </y>
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_player->SetXY((float)playerX, (float)playerY);
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_player->SetXY((float)playerX, (float)playerY);
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*/
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// <level> - Parse the player level.
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// <level> - Parse the player level.
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dataElem = dataElem->NextSiblingElement("level");
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dataElem = dataElem->NextSiblingElement("level");
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@ -398,6 +411,7 @@ void Game::SaveSavegame(void) {
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TiXmlText* nameText = new TiXmlText("Allanis"); //TODO: replace with _player->GetName() when it works. --konom
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TiXmlText* nameText = new TiXmlText("Allanis"); //TODO: replace with _player->GetName() when it works. --konom
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nameElement->LinkEndChild(nameText);
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nameElement->LinkEndChild(nameText);
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/*
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std::stringstream xString;
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std::stringstream xString;
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xString << _player->GetX();
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xString << _player->GetX();
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@ -411,6 +425,7 @@ void Game::SaveSavegame(void) {
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TiXmlElement* yElement = new TiXmlElement("y");
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TiXmlElement* yElement = new TiXmlElement("y");
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TiXmlText* yText = new TiXmlText(yString.str().c_str());
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TiXmlText* yText = new TiXmlText(yString.str().c_str());
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yElement->LinkEndChild(yText);
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yElement->LinkEndChild(yText);
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*/
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std::stringstream levelString;
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std::stringstream levelString;
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levelString << _player->GetLevel();
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levelString << _player->GetLevel();
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@ -438,8 +453,8 @@ void Game::SaveSavegame(void) {
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mapElement->LinkEndChild(mapText);
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mapElement->LinkEndChild(mapText);
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saveElement->LinkEndChild(nameElement);
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saveElement->LinkEndChild(nameElement);
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saveElement->LinkEndChild(xElement);
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//saveElement->LinkEndChild(xElement);
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saveElement->LinkEndChild(yElement);
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//saveElement->LinkEndChild(yElement);
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saveElement->LinkEndChild(levelElement);
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saveElement->LinkEndChild(levelElement);
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saveElement->LinkEndChild(expElement);
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saveElement->LinkEndChild(expElement);
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saveElement->LinkEndChild(healthElement);
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saveElement->LinkEndChild(healthElement);
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@ -142,7 +142,7 @@ void WorldManager::OnPlayerAttack(Player* player) {
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// Please note:
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// Please note:
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// Naked dudes are known to be sensitive to spicy food.
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// Naked dudes are known to be sensitive to spicy food.
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char* waysOfDeath[] = {
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std::string waysOfDeath[] = {
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"Choked Naked Dude!",
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"Choked Naked Dude!",
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"Stabbed Naked Dude!",
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"Stabbed Naked Dude!",
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"Urinated Acid on Naked Dude!",
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"Urinated Acid on Naked Dude!",
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@ -163,7 +163,7 @@ void WorldManager::OnPlayerAttack(Player* player) {
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"FUS RO DAH!"
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"FUS RO DAH!"
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};
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};
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eventHistory->LogEvent(waysOfDeath[rand() % (sizeof(waysOfDeath)/sizeof(char*))]);
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eventHistory->LogEvent(waysOfDeath[rand() % (sizeof(waysOfDeath)/sizeof(std::string))]);
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int expGain = 3 + (rand() % 2);
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int expGain = 3 + (rand() % 2);
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player->SetExp(player->GetExp() + expGain);
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player->SetExp(player->GetExp() + expGain);
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